No Description

Michael Herzog 4286974d49 Revert "Backend: Introduce `createUniformBuffer()`" (#33409) 2 hours ago
.github 117c815d97 E2E: Replace SwiftShader with software Dawn (Lavapipe) (#33346) 2 days ago
build d3b629c0c2 r184 21 hours ago
devtools 2a4e27e261 Added new DevTools (#30870) 1 week ago
docs 81938e9d9b Updated docs. 21 hours ago
editor 3105f51c85 Loaders, Editor: Improve handling of assets with unicode characters. (#33301) 4 hours ago
examples 4286974d49 Revert "Backend: Introduce `createUniformBuffer()`" (#33409) 2 hours ago
files 01206ac33c Examples: Renamed external tag to community (#32232) 5 months ago
manual 90aeab4fe7 Manual: Remove reference to Matrix4.setRotationFromQuaternion() (#33320) 2 weeks ago
src 4286974d49 Revert "Backend: Introduce `createUniformBuffer()`" (#33409) 2 hours ago
test 87374ef822 Improved HTMLTexture support. (#33400) 21 hours ago
utils d718472ad9 Improved changelog.js 9 hours ago
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 years ago
.gitattributes 5446f535d1 git should handle the line endings 8 years ago
.gitignore d516ced437 Cleanup: remove jshint remnants (#32885) 2 months ago
LICENSE 42726e32de Update copyright year in LICENSE file 3 months ago
README.md 355ff99e62 Update README badges 5 months ago
SECURITY.md da9a9c6966 Added missing periods and capitalized sentence beginnings for consistency (#30389) 1 year ago
eslint.config.js 3ad2c780ed Update ESLint to ECMA 2022. (#33128) 1 month ago
icon.png 9760d3d86b Optimize icon image (#23238) 4 years ago
llms.txt b6d40aebc2 Added llms.txt, llms-full.txt and llms/build.js script. (#32673) 2 months ago
package-lock.json d3b629c0c2 r184 21 hours ago
package.json d3b629c0c2 r184 21 hours ago

README.md

three.js

NPM Package Build Size NPM Downloads jsDelivr Downloads Discord

JavaScript 3D library

The aim of the project is to create an easy-to-use, lightweight, cross-browser, general-purpose 3D library. The current builds only include WebGL and WebGPU renderers but SVG and CSS3D renderers are also available as addons.

ExamplesDocsManualWikiMigratingQuestionsForumDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from 'three';

const width = window.innerWidth, height = window.innerHeight;

// init

const camera = new THREE.PerspectiveCamera( 70, width / height, 0.01, 10 );
camera.position.z = 1;

const scene = new THREE.Scene();

const geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
const material = new THREE.MeshNormalMaterial();

const mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );

const renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setSize( width, height );
renderer.setAnimationLoop( animate );
document.body.appendChild( renderer.domElement );

// animation

function animate( time ) {

	mesh.rotation.x = time / 2000;
	mesh.rotation.y = time / 1000;

	renderer.render( scene, camera );

}

If everything goes well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2 GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases

粤ICP备19079148号