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- <title>BilateralBlurNode - Three.js Docs</title>
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- <p class="inheritance" translate="no"><a href="EventDispatcher.html">EventDispatcher</a> → <a href="Node.html">Node</a> → <a href="TempNode.html">TempNode</a> → </p>
- <h1 translate="no">BilateralBlurNode</h1>
- <section>
- <header>
- <div class="class-description"><p>Post processing node for creating a bilateral blur effect.</p>
- <p>Bilateral blur smooths an image while preserving sharp edges. Unlike a
- standard Gaussian blur which blurs everything equally, bilateral blur
- analyzes the intensity/color of neighboring pixels. If a neighbor is too
- different from the center pixel (indicating an edge), it is excluded
- from the blurring process.</p>
- <p>Reference: <a href="https://en.wikipedia.org/wiki/Bilateral_filter" target="_blank" rel="noopener">https://en.wikipedia.org/wiki/Bilateral_filter</a></p></div>
- </header>
- <article>
- <h2 class="subsection-title">Import</h2>
- <p><span translate="no">BilateralBlurNode</span> is an addon, and must be imported explicitly, see <a href="https://threejs.org/manual/#en/installation" target="_blank" rel="noopener">Installation#Addons</a>.</p>
- <pre><code class="language-js">import { bilateralBlur } from 'three/addons/tsl/display/BilateralBlurNode.js';</code></pre>
- <div class="container-overview">
- <h2>Constructor</h2>
- <h3 class="name name-method" id="BilateralBlurNode" translate="no">new <a href="#BilateralBlurNode">BilateralBlurNode</a><span class="signature">( textureNode : <span class="param-type"><a href="TextureNode.html">TextureNode</a></span>, directionNode : <span class="param-type"><a href="Node.html">Node</a>.<(vec2|float)></span>, sigma : <span class="param-type">number</span>, sigmaColor : <span class="param-type">number</span> )</span> </h3>
- <div class="method">
- <div class="description">
- <p>Constructs a new bilateral blur node.</p>
- </div>
- <table class="params">
- <tbody>
- <tr>
- <td class="name">
- <strong translate="no">textureNode</strong>
- </td>
- <td class="description last">
- <p>The texture node that represents the input of the effect.</p>
- </td>
- </tr>
- <tr>
- <td class="name">
- <strong translate="no">directionNode</strong>
- </td>
- <td class="description last">
- <p>Defines the direction and radius of the blur.</p>
- <p>Default is <code>null</code>.</p>
- </td>
- </tr>
- <tr>
- <td class="name">
- <strong translate="no">sigma</strong>
- </td>
- <td class="description last">
- <p>Controls the spatial kernel of the blur filter. Higher values mean a wider blur radius.</p>
- <p>Default is <code>4</code>.</p>
- </td>
- </tr>
- <tr>
- <td class="name">
- <strong translate="no">sigmaColor</strong>
- </td>
- <td class="description last">
- <p>Controls the intensity kernel. Higher values allow more color difference to be blurred together.</p>
- <p>Default is <code>0.1</code>.</p>
- </td>
- </tr>
- </tbody>
- </table>
- </div>
- </div>
- <h2 class="subsection-title">Properties</h2>
- <div class="member">
- <h3 class="name" id="directionNode" translate="no">.<a href="#directionNode">directionNode</a><span class="type-signature"> : <a href="Node.html">Node</a>.<(vec2|float)></span> </h3>
- <div class="description">
- <p>Defines the direction and radius of the blur.</p>
- </div>
- </div>
- <div class="member">
- <h3 class="name" id="resolutionScale" translate="no">.<a href="#resolutionScale">resolutionScale</a><span class="type-signature"> : number</span> </h3>
- <div class="description">
- <p>The resolution scale.</p>
- <p>Default is <code>1</code>.</p>
- </div>
- </div>
- <div class="member">
- <h3 class="name" id="sigma" translate="no">.<a href="#sigma">sigma</a><span class="type-signature"> : number</span> </h3>
- <div class="description">
- <p>Controls the spatial kernel of the blur filter. Higher values mean a wider blur radius.</p>
- </div>
- </div>
- <div class="member">
- <h3 class="name" id="sigmaColor" translate="no">.<a href="#sigmaColor">sigmaColor</a><span class="type-signature"> : number</span> </h3>
- <div class="description">
- <p>Controls the color/intensity kernel. Higher values allow more color difference
- to be blurred together. Lower values preserve edges more strictly.</p>
- </div>
- </div>
- <div class="member">
- <h3 class="name" id="textureNode" translate="no">.<a href="#textureNode">textureNode</a><span class="type-signature"> : <a href="TextureNode.html">TextureNode</a></span> </h3>
- <div class="description">
- <p>The texture node that represents the input of the effect.</p>
- </div>
- </div>
- <div class="member">
- <h3 class="name" id="updateBeforeType" translate="no">.<a href="#updateBeforeType">updateBeforeType</a><span class="type-signature"> : string</span> </h3>
- <div class="description">
- <p>The <code>updateBeforeType</code> is set to <code>NodeUpdateType.FRAME</code> since the node renders
- its effect once per frame in <code>updateBefore()</code>.</p>
- <p>Default is <code>'frame'</code>.</p>
- </div>
- <dl class="details">
- <dt class="tag-overrides"><strong>Overrides:</strong> <a href="TempNode.html#updateBeforeType">TempNode#updateBeforeType</a></dt>
- </dl>
- </div>
- <h2 class="subsection-title">Methods</h2>
- <h3 class="name name-method" id="dispose" translate="no">.<a href="#dispose">dispose</a><span class="signature">()</span> </h3>
- <div class="method">
- <div class="description">
- <p>Frees internal resources. This method should be called
- when the effect is no longer required.</p>
- </div>
- <dl class="details">
- <dt class="tag-overrides"><strong>Overrides:</strong> <a href="TempNode.html#dispose">TempNode#dispose</a></dt>
- </dl>
- </div>
- <h3 class="name name-method" id="getTextureNode" translate="no">.<a href="#getTextureNode">getTextureNode</a><span class="signature">()</span><span class="type-signature"> : <a href="PassTextureNode.html">PassTextureNode</a></span> </h3>
- <div class="method">
- <div class="description">
- <p>Returns the result of the effect as a texture node.</p>
- </div>
- <dl class="details">
- <dt class="tag-returns"><strong>Returns:</strong> A texture node that represents the result of the effect.</dt>
- </dl>
- </div>
- <h3 class="name name-method" id="setSize" translate="no">.<a href="#setSize">setSize</a><span class="signature">( width : <span class="param-type">number</span>, height : <span class="param-type">number</span> )</span> </h3>
- <div class="method">
- <div class="description">
- <p>Sets the size of the effect.</p>
- </div>
- <table class="params">
- <tbody>
- <tr>
- <td class="name">
- <strong translate="no">width</strong>
- </td>
- <td class="description last">
- <p>The width of the effect.</p>
- </td>
- </tr>
- <tr>
- <td class="name">
- <strong translate="no">height</strong>
- </td>
- <td class="description last">
- <p>The height of the effect.</p>
- </td>
- </tr>
- </tbody>
- </table>
- </div>
- <h3 class="name name-method" id="setup" translate="no">.<a href="#setup">setup</a><span class="signature">( builder : <span class="param-type"><a href="NodeBuilder.html">NodeBuilder</a></span> )</span><span class="type-signature"> : <a href="PassTextureNode.html">PassTextureNode</a></span> </h3>
- <div class="method">
- <div class="description">
- <p>This method is used to setup the effect's TSL code.</p>
- </div>
- <table class="params">
- <tbody>
- <tr>
- <td class="name">
- <strong translate="no">builder</strong>
- </td>
- <td class="description last">
- <p>The current node builder.</p>
- </td>
- </tr>
- </tbody>
- </table>
- <dl class="details">
- <dt class="tag-overrides"><strong>Overrides:</strong> <a href="TempNode.html#setup">TempNode#setup</a></dt>
- </dl>
- </div>
- <h3 class="name name-method" id="updateBefore" translate="no">.<a href="#updateBefore">updateBefore</a><span class="signature">( frame : <span class="param-type"><a href="NodeFrame.html">NodeFrame</a></span> )</span> </h3>
- <div class="method">
- <div class="description">
- <p>This method is used to render the effect once per frame.</p>
- </div>
- <table class="params">
- <tbody>
- <tr>
- <td class="name">
- <strong translate="no">frame</strong>
- </td>
- <td class="description last">
- <p>The current node frame.</p>
- </td>
- </tr>
- </tbody>
- </table>
- <dl class="details">
- <dt class="tag-overrides"><strong>Overrides:</strong> <a href="TempNode.html#updateBefore">TempNode#updateBefore</a></dt>
- </dl>
- </div>
- <h2 class="subsection-title">Source</h2>
- <p>
- <a href="https://github.com/mrdoob/three.js/blob/master/examples/jsm/tsl/display/BilateralBlurNode.js" translate="no" target="_blank" rel="noopener">examples/jsm/tsl/display/BilateralBlurNode.js</a>
- </p>
- </article>
- </section>
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