Inheritance: Pass →
A pass for a basic Bloom effect.
UnrealBloomPass produces a more advanced Bloom but is also more expensive.
const effectBloom = new BloomPass( 0.75 );
composer.addPass( effectBloom );
BloomPass is an addon, and must be imported explicitly, see Installation#Addons.
import { BloomPass } from 'three/addons/postprocessing/BloomPass.js';
Constructs a new Bloom pass.
strength
The Bloom strength.
Default is 1.
kernelSize
The kernel size.
Default is 25.
sigma
The sigma.
Default is 4.
The combine pass uniforms.
The convolution pass uniforms.
The combine pass material.
The convolution pass material.
Overwritten to disable the swap.
Default is false.
Overrides: Pass#needsSwap
Frees the GPU-related resources allocated by this instance. Call this method whenever the pass is no longer used in your app.
Overrides: Pass#dispose
Performs the Bloom pass.
renderer
The renderer.
writeBuffer
The write buffer. This buffer is intended as the rendering destination for the pass.
readBuffer
The read buffer. The pass can access the result from the previous pass from this buffer.
deltaTime
The delta time in seconds.
maskActive
Whether masking is active or not.
Overrides: Pass#render
Sets the size of the pass.
width
The width to set.
height
The height to set.
Overrides: Pass#setSize