InspectorBase is the base class for all inspectors.
The current frame being processed.
Returns the node frame for the current renderer.
Called when a frame begins.
Called when a compute operation begins.
uid
A unique identifier for the render context.
computeNode
The compute node being executed.
Called when a render operation begins.
uid
A unique identifier for the render context.
scene
The scene being rendered.
camera
The camera being used for rendering.
renderTarget
The render target, if any.
When a compute operation is performed.
computeNode
The compute node being executed.
dispatchSizeOrCount
The dispatch size or count.
Called when a framebuffer copy operation is performed.
framebufferTexture
The texture associated with the framebuffer.
Called when a texture copy operation is performed.
srcTexture
The source texture.
dstTexture
The destination texture.
Called when a frame ends.
Called when a compute operation ends.
uid
A unique identifier for the render context.
computeNode
The compute node being executed.
Called when an animation loop ends.
uid
A unique identifier for the render context.
Returns the renderer associated with this inspector.
Returns: The associated renderer.
Initializes the inspector.
Inspects a node.
node
The node to inspect.
Sets the renderer for this inspector.
renderer
The renderer to associate with this inspector.
Returns: This inspector instance.
src/renderers/common/InspectorBase.js
Creates a new InspectorBase.
The current frame being processed.
Returns the node frame for the current renderer.
Called when a frame begins.
Called when a compute operation begins.
uid
A unique identifier for the render context.
computeNode
The compute node being executed.
Called when a render operation begins.
uid
A unique identifier for the render context.
scene
The scene being rendered.
camera
The camera being used for rendering.
renderTarget
The render target, if any.
When a compute operation is performed.
computeNode
The compute node being executed.
dispatchSizeOrCount
The dispatch size or count.
Called when a framebuffer copy operation is performed.
framebufferTexture
The texture associated with the framebuffer.
Called when a texture copy operation is performed.
srcTexture
The source texture.
dstTexture
The destination texture.
Called when a frame ends.
Called when a compute operation ends.
uid
A unique identifier for the render context.
computeNode
The compute node being executed.
Called when an animation loop ends.
uid
A unique identifier for the render context.
Returns the renderer associated with this inspector.
Returns: The associated renderer.
Initializes the inspector.
Inspects a node.
node
The node to inspect.
Sets the renderer for this inspector.
renderer
The renderer to associate with this inspector.
Returns: This inspector instance.