Inheritance: EventDispatcher → Node → TempNode →
This class can be used for applying normals maps to materials.
material.normalNode = normalMap( texture( normalTex ) );
Constructs a new normal map node.
node
Represents the normal map data.
scaleNode
Controls the intensity of the effect.
Default is null.
Represents the normal map data.
The normal map type.
Default is TangentSpaceNormalMap.
Controls the intensity of the effect.
Default is null.
Controls how to unpack the sampled normal map values.
Default is NoNormalPacking.