Inheritance: EventDispatcher → Node → InputNode → UniformNode → TextureNode → PassTextureNode →
An extension of PassTextureNode which allows to manage more than one internal texture. Relevant for the getPreviousTexture() related API.
Constructs a new pass texture node.
passNode
The pass node.
textureName
The output texture name.
previousTexture
Whether previous frame data should be used or not.
Default is false.
This flag can be used for type testing.
Default is true.
Whether previous frame data should be used or not.
The output texture name.
Updates the texture reference of this node.