Inheritance: EventDispatcher → Node → InputNode → UniformNode → TextureNode →
This node can be used to implement mirror-like flat reflective surfaces.
const groundReflector = reflector();
material.colorNode = groundReflector;
const plane = new Mesh( geometry, material );
plane.add( groundReflector.target );
Constructs a new reflector node.
parameters
An object holding configuration parameters.
Default is {}.
target
The 3D object the reflector is linked to.
Default is new Object3D().
resolutionScale
The resolution scale.
Default is 1.
generateMipmaps
Whether mipmaps should be generated or not.
Default is false.
bounces
Whether reflectors can render other reflector nodes or not.
Default is true.
depth
Whether depth data should be generated or not.
Default is false.
samples
Anti-Aliasing samples of the internal render-target.
defaultTexture
The default texture node.
reflector
The reflector base node.
A reference to the internal reflector node.
A reference to 3D object the reflector is linked to.
Frees internal resources. Should be called when the node is no longer in use.
Overrides: TextureNode#dispose
Returns a node representing the mirror's depth. That can be used to implement more advanced reflection effects like distance attenuation.
Returns: The depth node.