Inheritance: LightingModel → PhysicalLightingModel →
Represents the lighting model for MeshSSSNodeMaterial.
Constructs a new physical lighting model.
clearcoat
Whether clearcoat is supported or not.
Default is false.
sheen
Whether sheen is supported or not.
Default is false.
iridescence
Whether iridescence is supported or not.
Default is false.
anisotropy
Whether anisotropy is supported or not.
Default is false.
transmission
Whether transmission is supported or not.
Default is false.
dispersion
Whether dispersion is supported or not.
Default is false.
sss
Whether SSS is supported or not.
Default is false.
Whether the lighting model should use SSS or not.
Default is false.
Extends the default implementation with a SSS term.
Reference: Approximating Translucency for a Fast, Cheap and Convincing Subsurface Scattering Look
input
The input data.
builder
The current node builder.
Overrides: PhysicalLightingModel#direct