| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021 |
- import {
- abs,
- add,
- clamp,
- floor,
- ceil,
- round,
- sign,
- sin,
- cos,
- tan,
- asin,
- acos,
- sqrt,
- log,
- exp,
- min,
- max,
- normalize,
- length,
- dot,
- cross,
- mul,
- div,
- pow,
- distance,
- remap,
- luminance,
- mx_rgbtohsv,
- mx_hsvtorgb,
- mix,
- saturation as mx_saturation,
- transpose,
- determinant,
- inverse,
- mat3,
- mx_ramp4,
- mx_ramplr,
- mx_ramptb,
- mx_splitlr,
- mx_splittb,
- mx_fractal_noise_float,
- mx_fractal_noise_vec3,
- mx_noise_float,
- mx_noise_vec3,
- mx_cell_noise_float,
- mx_cell_noise_vec3,
- mx_smoothstep,
- mx_worley_noise_float_2d,
- mx_worley_noise_float_3d,
- mx_worley_noise_vec3_style,
- mx_unifiednoise2d,
- mx_unifiednoise3d,
- mx_modulo,
- mx_invert,
- mx_place2d,
- mx_rotate2d,
- mx_rotate3d,
- mx_safepower,
- mx_contrast,
- element,
- reflect,
- refract,
- mx_timer,
- mx_frame,
- mx_ifgreater,
- mx_ifgreatereq,
- mx_ifequal,
- mx_atan2,
- positionLocal,
- positionWorld,
- normalWorld,
- tangentWorld,
- bitangentWorld,
- cameraPosition,
- mx_heighttonormal,
- float,
- int,
- bool,
- color,
- modelNormalMatrix,
- modelWorldMatrix,
- modelWorldMatrixInverse,
- vec2,
- vec3,
- vec4,
- fract,
- sub,
- step,
- and as tslAnd,
- or as tslOr,
- xor as tslXor,
- not as tslNot,
- Fn,
- Loop,
- } from 'three/tsl';
- import { normalizeSpaceName, toBooleanNode, toVec3Channels } from './MaterialXUtils.js';
- const createMXElement = ( name, nodeFunc, params = [], defaults = {}, usesNode = false ) => ( { name, nodeFunc, params, defaults, usesNode } );
- const mx_range = ( inNode, inLow, inHigh, outLow, outHigh, gamma = 1 ) => {
- const inSpan = max( sub( inHigh, inLow ), 1e-6 );
- const normalized = div( sub( inNode, inLow ), inSpan );
- const reciprocalGamma = div( 1, gamma );
- const gammaApplied = mul( pow( abs( normalized ), reciprocalGamma ), sign( normalized ) );
- return add( outLow, mul( gammaApplied, sub( outHigh, outLow ) ) );
- };
- const mx_open_pbr_anisotropy = ( roughness = 0, anisotropy = 0 ) => {
- const anisoInvert = sub( float( 1 ), anisotropy );
- const anisoInvertSq = mul( anisoInvert, anisoInvert );
- const denom = add( anisoInvertSq, float( 1 ) );
- const fraction = div( float( 2 ), denom );
- const sqrtFraction = sqrt( fraction );
- const roughSq = mul( roughness, roughness );
- const alphaX = mul( roughSq, sqrtFraction );
- const alphaY = mul( anisoInvert, alphaX );
- return vec2( alphaX, alphaY );
- };
- const mx_boolean = ( inNode ) => toBooleanNode( inNode );
- const mx_and = ( in1, in2 ) => tslAnd( mx_boolean( in1 ), mx_boolean( in2 ) );
- const mx_or = ( in1, in2 ) => tslOr( mx_boolean( in1 ), mx_boolean( in2 ) );
- const mx_xor = ( in1, in2 ) => tslXor( mx_boolean( in1 ), mx_boolean( in2 ) );
- const mx_not = ( inNode ) => tslNot( mx_boolean( inNode ) );
- const mx_checkerboard = ( color1, color2, uvtiling, uvoffset, texcoord ) => {
- const tiledUv = sub( mul( texcoord, uvtiling ), uvoffset );
- const checkerMix = mx_modulo( dot( floor( tiledUv ), vec2( 1, 1 ) ), float( 2 ) );
- return mix( color2, color1, checkerMix );
- };
- const mx_circle = ( texcoord, center, radius ) => {
- const delta = sub( texcoord, center );
- const distanceSquared = dot( delta, delta );
- const radiusSquared = mul( radius, radius );
- return mx_ifgreater( distanceSquared, radiusSquared, 0, 1 );
- };
- const mx_normalmap = (
- value = vec3( 0.5, 0.5, 1.0 ),
- scale = 1.0,
- normal = vec3( 0.0, 0.0, 1.0 ),
- tangent = vec3( 1.0, 0.0, 0.0 ),
- bitangent = vec3( 0.0, 1.0, 0.0 ),
- ) => {
- const mapValue = toVec3Channels( value );
- const decoded = sub( mul( mapValue, 2.0 ), vec3( 1.0, 1.0, 1.0 ) );
- const safeValue = dot( mapValue, mapValue ).equal( 0 ).mix( decoded, vec3( 0.0, 0.0, 1.0 ) );
- const normalScale = vec2( scale );
- const blended =
- add(
- add(
- mul( tangent, mul( element( safeValue, 0 ), element( normalScale, 0 ) ) ),
- mul( bitangent, mul( element( safeValue, 1 ), element( normalScale, 1 ) ) ),
- ),
- mul( normal, element( safeValue, 2 ) ),
- );
- return normalize( blended );
- };
- const mx_bump = (
- height,
- scale = 1,
- normal = vec3( 0.0, 0.0, 1.0 ),
- tangent = vec3( 1.0, 0.0, 0.0 ),
- bitangent = vec3( 0.0, 1.0, 0.0 ),
- ) => mx_normalmap( mx_heighttonormal( height, 1 ), scale, normal, tangent, bitangent );
- const mx_dot = ( inNode ) => inNode;
- const mx_viewdirection = ( space = 'world' ) => {
- const outputSpace = normalizeSpaceName( space, 'world' );
- const worldDirection = normalize( sub( positionWorld, cameraPosition ) );
- if ( outputSpace === 'world' ) {
- return worldDirection;
- }
- return mx_transformnormal( worldDirection, 'world', outputSpace );
- };
- const mx_blackbody = ( temperature = 5000 ) => {
- const temperatureKelvin = clamp( temperature, float( 800 ), float( 25000 ) );
- const t = div( float( 1000 ), temperatureKelvin );
- const t2 = mul( t, t );
- const t3 = mul( t2, t );
- const lowX = add( add( mul( float( - 0.2661239 ), t3 ), mul( float( - 0.234358 ), t2 ) ), add( mul( float( 0.8776956 ), t ), float( 0.17991 ) ) );
- const highX = add(
- add( mul( float( - 3.0258469 ), t3 ), mul( float( 2.1070379 ), t2 ) ),
- add( mul( float( 0.2226347 ), t ), float( 0.24039 ) ),
- );
- const xc = mx_ifgreatereq( temperatureKelvin, float( 4000 ), highX, lowX );
- const xc2 = mul( xc, xc );
- const xc3 = mul( xc2, xc );
- const ycLow = add(
- add( mul( float( - 1.1063814 ), xc3 ), mul( float( - 1.3481102 ), xc2 ) ),
- add( mul( float( 2.18555832 ), xc ), float( - 0.20219683 ) ),
- );
- const ycMid = add(
- add( mul( float( - 0.9549476 ), xc3 ), mul( float( - 1.37418593 ), xc2 ) ),
- add( mul( float( 2.09137015 ), xc ), float( - 0.16748867 ) ),
- );
- const ycHigh = add(
- add( mul( float( 3.081758 ), xc3 ), mul( float( - 5.8733867 ), xc2 ) ),
- add( mul( float( 3.75112997 ), xc ), float( - 0.37001483 ) ),
- );
- const ycLowMid = mx_ifgreatereq( temperatureKelvin, float( 2222 ), ycMid, ycLow );
- const yc = mx_ifgreatereq( temperatureKelvin, float( 4000 ), ycHigh, ycLowMid );
- const safeYc = max( yc, float( 1e-6 ) );
- const xyz = vec3( div( xc, safeYc ), float( 1 ), div( sub( sub( float( 1 ), xc ), yc ), safeYc ) );
- const rgb = vec3(
- add( add( mul( float( 3.2406 ), element( xyz, 0 ) ), mul( float( - 1.5372 ), element( xyz, 1 ) ) ), mul( float( - 0.4986 ), element( xyz, 2 ) ) ),
- add( add( mul( float( - 0.9689 ), element( xyz, 0 ) ), mul( float( 1.8758 ), element( xyz, 1 ) ) ), mul( float( 0.0415 ), element( xyz, 2 ) ) ),
- add( add( mul( float( 0.0557 ), element( xyz, 0 ) ), mul( float( - 0.204 ), element( xyz, 1 ) ) ), mul( float( 1.057 ), element( xyz, 2 ) ) ),
- );
- const clampedRgb = max( rgb, vec3( 0, 0, 0 ) );
- const validYcMask = step( float( 1e-6 ), yc );
- return mix( vec3( 1, 1, 1 ), clampedRgb, validYcMask );
- };
- const mx_unpremult = ( input ) => {
- const alpha = element( input, 3 );
- const rgb = toVec3Channels( input );
- const unpremultiplied = alpha.equal( 0 ).mix( rgb, div( rgb, alpha ) );
- return vec4( unpremultiplied, alpha );
- };
- const mx_colorcorrect = (
- input,
- hue = 0,
- saturationAmount = 1,
- gamma = 1,
- lift = 0,
- gain = 1,
- contrast = 1,
- contrastPivot = 0.5,
- exposure = 0,
- ) => {
- const rgbInput = toVec3Channels( input );
- const hsv = mx_rgbtohsv( rgbInput );
- const hueAdjusted = mx_hsvtorgb( add( hsv, vec3( hue, 0, 0 ) ) );
- const saturationAdjusted = mx_saturation( hueAdjusted, saturationAmount );
- const gammaAdjusted = mx_range( saturationAdjusted, 0, 1, 0, 1, gamma );
- const liftApplied = add( mul( gammaAdjusted, sub( 1, lift ) ), lift );
- const gainApplied = mul( liftApplied, gain );
- const contrastApplied = mx_contrast( gainApplied, contrast, contrastPivot );
- const exposureApplied = mul( contrastApplied, pow( 2, exposure ) );
- const preserveAlpha = input && ( input.nodeType === 'vec4' || input.nodeType === 'color4' );
- return preserveAlpha ? vec4( exposureApplied, element( input, 3 ) ) : exposureApplied;
- };
- const mx_minus = ( fg, bg, mixval = 1 ) => add( mul( mixval, sub( bg, fg ) ), mul( sub( 1, mixval ), bg ) );
- const mx_difference = ( fg, bg, mixval = 1 ) => add( mul( mixval, abs( sub( bg, fg ) ) ), mul( sub( 1, mixval ), bg ) );
- const mx_screen = ( fg, bg, mixval = 1 ) => {
- const screened = sub( 1, mul( sub( 1, fg ), sub( 1, bg ) ) );
- return mix( bg, screened, mixval );
- };
- const mx_overlay = ( fg, bg, mixval = 1 ) => {
- const lowBranch = mul( mul( 2, fg ), bg );
- const highBranch = sub( 1, mul( mul( 2, sub( 1, fg ) ), sub( 1, bg ) ) );
- const overlayed = mix( lowBranch, highBranch, step( 0.5, bg ) );
- return mix( bg, overlayed, mixval );
- };
- const mx_transformnormal = ( inNode = vec3( 0, 0, 1 ), fromspace = 'world', tospace = 'world' ) => {
- const from = normalizeSpaceName( fromspace, 'world' );
- const to = normalizeSpaceName( tospace, 'world' );
- const inNormal = vec3( inNode );
- if ( from === to ) {
- return normalize( inNormal );
- }
- if ( from === 'object' && to === 'world' ) {
- return normalize( mul( inNormal, modelNormalMatrix ) );
- }
- return normalize( mul( inNormal, mat3( modelWorldMatrix ) ) );
- };
- const mx_transformvector = ( inNode = vec3( 0, 0, 0 ), fromspace = 'world', tospace = 'world' ) => {
- const from = normalizeSpaceName( fromspace, 'world' );
- const to = normalizeSpaceName( tospace, 'world' );
- const inVector = vec3( inNode );
- if ( from === to ) {
- return inVector;
- }
- if ( from === 'object' && to === 'world' ) {
- return mul( inVector, mat3( modelWorldMatrix ) );
- }
- return mul( inVector, mat3( modelWorldMatrixInverse ) );
- };
- const mx_transformpoint = ( inNode = vec3( 0, 0, 0 ), fromspace = 'world', tospace = 'world' ) => {
- const from = normalizeSpaceName( fromspace, 'world' );
- const to = normalizeSpaceName( tospace, 'world' );
- const inPoint = vec3( inNode );
- if ( from === to ) {
- return inPoint;
- }
- const point4 = vec4( inPoint, 1 );
- const matrix = from === 'object' && to === 'world' ? modelWorldMatrix : modelWorldMatrixInverse;
- const transformed4 = mul( matrix, point4 );
- return vec3( element( transformed4, 0 ), element( transformed4, 1 ), element( transformed4, 2 ) );
- };
- const mx_burn_channel = ( fg, bg, mixval = 1 ) => {
- const composed = add( mul( mixval, sub( 1, div( sub( 1, bg ), fg ) ) ), mul( sub( 1, mixval ), bg ) );
- return mul( composed, step( float( 1e-6 ), abs( fg ) ) );
- };
- const mx_dodge_channel = ( fg, bg, mixval = 1 ) => {
- const composed = add( mul( mixval, div( bg, sub( 1, fg ) ) ), mul( sub( 1, mixval ), bg ) );
- return mul( composed, step( float( 1e-6 ), abs( sub( 1, fg ) ) ) );
- };
- const isVec3Like = ( node ) =>
- node && ( node.nodeType === 'vec3' || node.nodeType === 'color' || node.nodeType === 'color3' );
- const isVec4Like = ( node ) => node && ( node.nodeType === 'vec4' || node.nodeType === 'color4' );
- const applyBlendByChannel = ( channelFunc, fg, bg, mixval = 1 ) => {
- if ( isVec4Like( fg ) || isVec4Like( bg ) ) {
- return vec4(
- channelFunc( element( fg, 0 ), element( bg, 0 ), mixval ),
- channelFunc( element( fg, 1 ), element( bg, 1 ), mixval ),
- channelFunc( element( fg, 2 ), element( bg, 2 ), mixval ),
- channelFunc( element( fg, 3 ), element( bg, 3 ), mixval ),
- );
- }
- if ( isVec3Like( fg ) || isVec3Like( bg ) ) {
- return vec3(
- channelFunc( element( fg, 0 ), element( bg, 0 ), mixval ),
- channelFunc( element( fg, 1 ), element( bg, 1 ), mixval ),
- channelFunc( element( fg, 2 ), element( bg, 2 ), mixval ),
- );
- }
- return channelFunc( fg, bg, mixval );
- };
- const mx_burn = ( fg, bg, mixval = 1 ) => applyBlendByChannel( mx_burn_channel, fg, bg, mixval );
- const mx_dodge = ( fg, bg, mixval = 1 ) => applyBlendByChannel( mx_dodge_channel, fg, bg, mixval );
- const mixColor4 = ( bg, fg, factor ) =>
- vec4(
- mix( element( bg, 0 ), element( fg, 0 ), factor ),
- mix( element( bg, 1 ), element( fg, 1 ), factor ),
- mix( element( bg, 2 ), element( fg, 2 ), factor ),
- mix( element( bg, 3 ), element( fg, 3 ), factor ),
- );
- const mxRampSegment = ( x, color1, color2, interval1, interval2, interpolation ) => {
- const linearClamped = clamp( x, interval1, interval2 );
- const rangeSize = sub( interval2, interval1 );
- const safeRange = max( rangeSize, float( 1e-6 ) );
- const linearRemap = div( sub( linearClamped, interval1 ), safeRange );
- const smoothVal = mx_smoothstep( x, interval1, interval2 );
- const interpolationDistanceToLinear = abs( sub( interpolation, float( 0 ) ) );
- const useLinear = sub( float( 1 ), step( float( 0.5 ), interpolationDistanceToLinear ) );
- const interpFactor = mix( smoothVal, linearRemap, useLinear );
- const mixedColor = mixColor4( color1, color2, interpFactor );
- const stepColor = mixColor4( color1, color2, step( interval2, x ) );
- const interpolationDistanceToStep = abs( sub( interpolation, float( 2 ) ) );
- const useStep = sub( float( 1 ), step( float( 0.5 ), interpolationDistanceToStep ) );
- return mixColor4( mixedColor, stepColor, useStep );
- };
- const mx_ramp_gradient = (
- x = 0,
- interval1 = 0,
- interval2 = 1,
- color1 = vec4( 0, 0, 0, 1 ),
- color2 = vec4( 1, 1, 1, 1 ),
- interpolation = 1,
- prevColor = vec4( 0, 0, 0, 1 ),
- intervalNum = 1,
- numIntervals = 2,
- ) => {
- const xFloat = float( x );
- const interval1Float = float( interval1 );
- const interval2Float = float( interval2 );
- const interpolationFloat = float( interpolation );
- const intervalNumFloat = float( intervalNum );
- const numIntervalsFloat = float( numIntervals );
- const interpolated = mxRampSegment( xFloat, color1, color2, interval1Float, interval2Float, interpolationFloat );
- const withinInterval = mixColor4( prevColor, interpolated, step( add( interval1Float, float( 1e-6 ) ), xFloat ) );
- return mixColor4( withinInterval, prevColor, step( numIntervalsFloat, intervalNumFloat ) );
- };
- const mx_ramp = ( texcoord = vec2( 0, 0 ), type = 0, interpolation = 1, numIntervals = 2, ...rest ) => {
- const rampTypeFloat = float( type );
- const interpolationFloat = float( interpolation );
- const numIntervalsFloat = float( numIntervals );
- const clamped = clamp( texcoord, vec2( 0, 0 ), vec2( 1, 1 ) );
- const s = element( clamped, 0 );
- const t = element( clamped, 1 );
- const centeredS = sub( s, float( 0.5 ) );
- const centeredT = sub( t, float( 0.5 ) );
- const radialDist = sqrt( add( mul( centeredS, centeredS ), mul( centeredT, centeredT ) ) );
- const radialVal = clamp( mul( radialDist, float( 2 ) ), float( 0 ), float( 1 ) );
- const circularAngle = add( div( mx_atan2( centeredT, centeredS ), float( Math.PI * 2 ) ), float( 0.5 ) );
- const boxVal = clamp( mul( max( abs( centeredS ), abs( centeredT ) ), float( 2 ) ), float( 0 ), float( 1 ) );
- const typeDistanceToRadial = abs( sub( rampTypeFloat, float( 1 ) ) );
- const typeDistanceToCircular = abs( sub( rampTypeFloat, float( 2 ) ) );
- const typeDistanceToBox = abs( sub( rampTypeFloat, float( 3 ) ) );
- const useRadial = sub( float( 1 ), step( float( 0.5 ), typeDistanceToRadial ) );
- const useCircular = sub( float( 1 ), step( float( 0.5 ), typeDistanceToCircular ) );
- const useBox = sub( float( 1 ), step( float( 0.5 ), typeDistanceToBox ) );
- const afterRadial = mix( s, radialVal, useRadial );
- const afterCircular = mix( afterRadial, circularAngle, useCircular );
- const rampX = mix( afterCircular, boxVal, useBox );
- const intervals = [];
- const colors = [];
- for ( let i = 0; i < 10; i += 1 ) {
- const intervalInput = rest[ i * 2 ];
- const colorInput = rest[ i * 2 + 1 ];
- intervals.push( intervalInput ?? float( i <= 1 ? i : 1 ) );
- colors.push( colorInput ?? vec4( i === 0 ? 0 : 1, i === 0 ? 0 : 1, i === 0 ? 0 : 1, 1 ) );
- }
- let result = colors[ 0 ];
- for ( let i = 0; i < 9; i += 1 ) {
- const iv1 = intervals[ i ];
- const iv2 = intervals[ i + 1 ];
- const c1 = colors[ i ];
- const c2 = colors[ i + 1 ];
- const intNum = float( i + 1 );
- const interpolated = mxRampSegment( rampX, c1, c2, iv1, iv2, interpolationFloat );
- const withinInterval = mixColor4( result, interpolated, step( add( iv1, float( 1e-6 ) ), rampX ) );
- result = mixColor4( withinInterval, result, step( numIntervalsFloat, intNum ) );
- }
- return result;
- };
- const defaultFloat = ( value ) => () => float( value );
- const defaultInt = ( value ) => () => int( value );
- const defaultBool = ( value ) => () => bool( value );
- const defaultColor = ( r, g, b ) => () => color( r, g, b );
- const defaultVec2 = ( x, y ) => () => vec2( x, y );
- const defaultVec3 = ( x, y, z ) => () => vec3( x, y, z );
- const defaultVec4 = ( x, y, z, w ) => () => vec4( x, y, z, w );
- const usesVec2Noise = ( nodeX ) => nodeX && nodeX.type === 'vector2';
- const usesVec3Noise = ( nodeX ) => nodeX && ( nodeX.type === 'vector3' || nodeX.type === 'color3' );
- const mx_noise_materialx = ( texcoord, amplitude, pivot, nodeX ) =>
- usesVec3Noise( nodeX ) ? mx_noise_vec3( texcoord, vec3( amplitude ), pivot ) : mx_noise_float( texcoord, amplitude, pivot );
- const mx_fractal_noise_materialx_2d = ( texcoord, octaves, lacunarity, diminish, amplitude, nodeX ) =>
- usesVec3Noise( nodeX ) ? mx_fractal_noise_vec3_materialx_2d( texcoord, octaves, lacunarity, diminish, amplitude ) : mx_fractal_noise_float_materialx_2d( texcoord, octaves, lacunarity, diminish, amplitude );
- const mx_fractal_noise_materialx_3d = ( position, octaves, lacunarity, diminish, amplitude, nodeX ) =>
- usesVec3Noise( nodeX ) ? mx_fractal_noise_vec3( position, octaves, lacunarity, diminish, vec3( amplitude ) ) : mx_fractal_noise_float( position, octaves, lacunarity, diminish, amplitude );
- const mx_cell_noise_materialx = ( position, nodeX ) =>
- usesVec3Noise( nodeX ) ? mx_cell_noise_vec3( position ) : mx_cell_noise_float( position );
- const mx_worley_noise_vec2_style = ( position, jitter, style ) => {
- const result = mx_worley_noise_vec3_style( position, jitter, style, 0 );
- return vec2( element( result, 0 ), element( result, 1 ) );
- };
- const mx_worley_noise_materialx_2d = ( texcoord, jitter, style, nodeX ) =>
- usesVec3Noise( nodeX ) ? mx_worley_noise_vec3_style( texcoord, jitter, style, 0 ) : usesVec2Noise( nodeX ) ? mx_worley_noise_vec2_style( texcoord, jitter, style ) : mx_worley_noise_float_2d( texcoord, jitter, style );
- const mx_worley_noise_materialx_3d = ( position, jitter, style, nodeX ) =>
- usesVec3Noise( nodeX ) ? mx_worley_noise_vec3_style( position, jitter, style, 0 ) : usesVec2Noise( nodeX ) ? mx_worley_noise_vec2_style( position, jitter, style ) : mx_worley_noise_float_3d( position, jitter, style );
- const mx_fractal_noise_float_materialx_2d = Fn( ( [ texcoordInput, octavesInput, lacunarityInput, diminishInput, amplitudeInput ] ) => {
- const texcoord = vec2( texcoordInput ).toVar();
- const octaves = int( octavesInput ).toVar();
- const lacunarity = float( lacunarityInput ).toVar();
- const diminish = float( diminishInput ).toVar();
- const amplitude = float( amplitudeInput ).toVar();
- const result = float( 0 ).toVar();
- const octaveAmplitude = float( 1 ).toVar();
- Loop( octaves, () => {
- result.addAssign( mul( octaveAmplitude, mx_noise_float( texcoord, float( 1 ), float( 0 ) ) ) );
- octaveAmplitude.mulAssign( diminish );
- texcoord.mulAssign( lacunarity );
- } );
- return mul( result, amplitude );
- } );
- const mx_fractal_noise_vec3_materialx_2d = Fn( ( [ texcoordInput, octavesInput, lacunarityInput, diminishInput, amplitudeInput ] ) => {
- const texcoord = vec2( texcoordInput ).toVar();
- const octaves = int( octavesInput ).toVar();
- const lacunarity = float( lacunarityInput ).toVar();
- const diminish = float( diminishInput ).toVar();
- const amplitude = vec3( amplitudeInput ).toVar();
- const result = vec3( 0 ).toVar();
- const octaveAmplitude = float( 1 ).toVar();
- Loop( octaves, () => {
- result.addAssign( mul( octaveAmplitude, mx_noise_vec3( texcoord, vec3( 1 ), float( 0 ) ) ) );
- octaveAmplitude.mulAssign( diminish );
- texcoord.mulAssign( lacunarity );
- } );
- return mul( result, amplitude );
- } );
- const MXElements = [
- createMXElement( 'add', add, [ 'in1', 'in2' ], { in1: defaultFloat( 0 ), in2: defaultFloat( 0 ) } ),
- createMXElement( 'subtract', sub, [ 'in1', 'in2' ], { in1: defaultFloat( 0 ), in2: defaultFloat( 0 ) } ),
- createMXElement( 'multiply', mul, [ 'in1', 'in2' ], { in1: defaultFloat( 0 ), in2: defaultFloat( 1 ) } ),
- createMXElement( 'divide', div, [ 'in1', 'in2' ], { in1: defaultFloat( 0 ), in2: defaultFloat( 1 ) } ),
- createMXElement( 'modulo', mx_modulo, [ 'in1', 'in2' ], { in1: defaultFloat( 0 ), in2: defaultFloat( 1 ) } ),
- createMXElement( 'absval', abs, [ 'in' ], { in: defaultFloat( 0 ) } ),
- createMXElement( 'sign', sign, [ 'in' ], { in: defaultFloat( 0 ) } ),
- createMXElement( 'floor', floor, [ 'in' ], { in: defaultFloat( 0 ) } ),
- createMXElement( 'ceil', ceil, [ 'in' ], { in: defaultFloat( 0 ) } ),
- createMXElement( 'round', round, [ 'in' ], { in: defaultFloat( 0 ) } ),
- createMXElement( 'power', pow, [ 'in1', 'in2' ], { in1: defaultFloat( 0 ), in2: defaultFloat( 1 ) } ),
- createMXElement( 'sin', sin, [ 'in' ], { in: defaultFloat( 0 ) } ),
- createMXElement( 'cos', cos, [ 'in' ], { in: defaultFloat( 0 ) } ),
- createMXElement( 'tan', tan, [ 'in' ], { in: defaultFloat( 0 ) } ),
- createMXElement( 'asin', asin, [ 'in' ], { in: defaultFloat( 0 ) } ),
- createMXElement( 'acos', acos, [ 'in' ], { in: defaultFloat( 0 ) } ),
- createMXElement( 'atan2', mx_atan2, [ 'iny', 'inx' ], { iny: defaultFloat( 0 ), inx: defaultFloat( 1 ) } ),
- createMXElement( 'sqrt', sqrt, [ 'in' ], { in: defaultFloat( 0 ) } ),
- createMXElement( 'ln', log, [ 'in' ], { in: defaultFloat( 1 ) } ),
- createMXElement( 'exp', exp, [ 'in' ], { in: defaultFloat( 0 ) } ),
- createMXElement( 'fract', fract, [ 'in' ], { in: defaultFloat( 0 ) } ),
- createMXElement( 'clamp', clamp, [ 'in', 'low', 'high' ], {
- in: defaultFloat( 0 ),
- low: defaultFloat( 0 ),
- high: defaultFloat( 1 ),
- } ),
- createMXElement( 'min', min, [ 'in1', 'in2' ], { in1: defaultFloat( 0 ), in2: defaultFloat( 0 ) } ),
- createMXElement( 'max', max, [ 'in1', 'in2' ], { in1: defaultFloat( 0 ), in2: defaultFloat( 0 ) } ),
- createMXElement( 'normalize', normalize, [ 'in' ], { in: defaultFloat( 0 ) } ),
- createMXElement( 'magnitude', length, [ 'in' ], { in: defaultFloat( 0 ) } ),
- createMXElement( 'length', length, [ 'in' ], { in: defaultFloat( 0 ) } ),
- createMXElement( 'dot', mx_dot, [ 'in' ], { in: defaultFloat( 0 ) } ),
- createMXElement( 'dotproduct', dot, [ 'in1', 'in2' ], { in1: defaultFloat( 0 ), in2: defaultFloat( 0 ) } ),
- createMXElement( 'viewdirection', mx_viewdirection, [ 'space' ], { space: () => 'world' } ),
- createMXElement( 'crossproduct', cross, [ 'in1', 'in2' ], { in1: defaultVec3( 0, 0, 0 ), in2: defaultVec3( 0, 0, 0 ) } ),
- createMXElement( 'distance', distance, [ 'in1', 'in2' ], { in1: defaultFloat( 0 ), in2: defaultFloat( 0 ) } ),
- createMXElement( 'invert', mx_invert, [ 'in', 'amount' ], { in: defaultFloat( 0 ), amount: defaultFloat( 1 ) } ),
- createMXElement( 'transformmatrix', mul, [ 'in', 'mat' ], { in: defaultFloat( 0 ) } ),
- createMXElement( 'transformnormal', mx_transformnormal, [ 'in', 'fromspace', 'tospace' ], {
- in: defaultVec3( 0, 0, 1 ),
- fromspace: () => 'world',
- tospace: () => 'world',
- } ),
- createMXElement( 'transformpoint', mx_transformpoint, [ 'in', 'fromspace', 'tospace' ], {
- in: defaultVec3( 0, 0, 0 ),
- fromspace: () => 'world',
- tospace: () => 'world',
- } ),
- createMXElement( 'transformvector', mx_transformvector, [ 'in', 'fromspace', 'tospace' ], {
- in: defaultVec3( 0, 0, 0 ),
- fromspace: () => 'world',
- tospace: () => 'world',
- } ),
- createMXElement( 'normalmap', mx_normalmap, [ 'in', 'scale', 'normal', 'tangent', 'bitangent' ], {
- in: defaultVec3( 0.5, 0.5, 1.0 ),
- scale: defaultFloat( 1 ),
- normal: () => normalWorld,
- tangent: () => tangentWorld,
- bitangent: () => bitangentWorld,
- } ),
- createMXElement( 'transpose', transpose, [ 'in' ] ),
- createMXElement( 'determinant', determinant, [ 'in' ] ),
- createMXElement( 'invertmatrix', inverse, [ 'in' ] ),
- createMXElement( 'creatematrix', mat3, [ 'in1', 'in2', 'in3' ], {
- in1: defaultVec3( 1, 0, 0 ),
- in2: defaultVec3( 0, 1, 0 ),
- in3: defaultVec3( 0, 0, 1 ),
- } ),
- createMXElement( 'remap', remap, [ 'in', 'inlow', 'inhigh', 'outlow', 'outhigh' ], {
- in: defaultFloat( 0 ),
- inlow: defaultFloat( 0 ),
- inhigh: defaultFloat( 1 ),
- outlow: defaultFloat( 0 ),
- outhigh: defaultFloat( 1 ),
- } ),
- createMXElement( 'range', mx_range, [ 'in', 'inlow', 'inhigh', 'outlow', 'outhigh', 'gamma' ], {
- in: defaultFloat( 0 ),
- inlow: defaultFloat( 0 ),
- inhigh: defaultFloat( 1 ),
- outlow: defaultFloat( 0 ),
- outhigh: defaultFloat( 1 ),
- gamma: defaultFloat( 1 ),
- } ),
- createMXElement( 'open_pbr_anisotropy', mx_open_pbr_anisotropy, [ 'roughness', 'anisotropy' ], {
- roughness: defaultFloat( 0 ),
- anisotropy: defaultFloat( 0 ),
- } ),
- createMXElement( 'smoothstep', mx_smoothstep, [ 'in', 'low', 'high' ], {
- in: defaultFloat( 0 ),
- low: defaultFloat( 0 ),
- high: defaultFloat( 1 ),
- } ),
- createMXElement( 'luminance', luminance, [ 'in', 'lumacoeffs' ], {
- in: defaultColor( 0, 0, 0 ),
- lumacoeffs: defaultColor( 0.2722287, 0.6740818, 0.0536895 ),
- } ),
- createMXElement( 'rgbtohsv', mx_rgbtohsv, [ 'in' ], { in: defaultColor( 0, 0, 0 ) } ),
- createMXElement( 'hsvtorgb', mx_hsvtorgb, [ 'in' ], { in: defaultColor( 0, 0, 0 ) } ),
- createMXElement( 'mix', mix, [ 'bg', 'fg', 'mix' ], { bg: defaultFloat( 0 ), fg: defaultFloat( 0 ), mix: defaultFloat( 0 ) } ),
- createMXElement( 'minus', mx_minus, [ 'fg', 'bg', 'mix' ], {
- fg: defaultFloat( 0 ),
- bg: defaultFloat( 0 ),
- mix: defaultFloat( 1 ),
- } ),
- createMXElement( 'difference', mx_difference, [ 'fg', 'bg', 'mix' ], {
- fg: defaultFloat( 0 ),
- bg: defaultFloat( 0 ),
- mix: defaultFloat( 1 ),
- } ),
- createMXElement( 'screen', mx_screen, [ 'fg', 'bg', 'mix' ], {
- fg: defaultFloat( 0 ),
- bg: defaultFloat( 0 ),
- mix: defaultFloat( 1 ),
- } ),
- createMXElement( 'overlay', mx_overlay, [ 'fg', 'bg', 'mix' ], {
- fg: defaultFloat( 0 ),
- bg: defaultFloat( 0 ),
- mix: defaultFloat( 1 ),
- } ),
- createMXElement( 'burn', mx_burn, [ 'fg', 'bg', 'mix' ], {
- fg: defaultFloat( 0 ),
- bg: defaultFloat( 0 ),
- mix: defaultFloat( 1 ),
- } ),
- createMXElement( 'dodge', mx_dodge, [ 'fg', 'bg', 'mix' ], {
- fg: defaultFloat( 0 ),
- bg: defaultFloat( 0 ),
- mix: defaultFloat( 1 ),
- } ),
- createMXElement(
- 'colorcorrect',
- mx_colorcorrect,
- [ 'in', 'hue', 'saturation', 'gamma', 'lift', 'gain', 'contrast', 'contrastpivot', 'exposure' ],
- {
- in: defaultColor( 1, 1, 1 ),
- hue: defaultFloat( 0 ),
- saturation: defaultFloat( 1 ),
- gamma: defaultFloat( 1 ),
- lift: defaultFloat( 0 ),
- gain: defaultFloat( 1 ),
- contrast: defaultFloat( 1 ),
- contrastpivot: defaultFloat( 0.5 ),
- exposure: defaultFloat( 0 ),
- },
- ),
- createMXElement( 'unpremult', mx_unpremult, [ 'in' ], { in: defaultVec4( 0, 0, 0, 1 ) } ),
- createMXElement( 'combine2', vec2, [ 'in1', 'in2' ], { in1: defaultFloat( 0 ), in2: defaultFloat( 0 ) } ),
- createMXElement( 'combine3', vec3, [ 'in1', 'in2', 'in3' ], {
- in1: defaultFloat( 0 ),
- in2: defaultFloat( 0 ),
- in3: defaultFloat( 0 ),
- } ),
- createMXElement( 'combine4', vec4, [ 'in1', 'in2', 'in3', 'in4' ], {
- in1: defaultFloat( 0 ),
- in2: defaultFloat( 0 ),
- in3: defaultFloat( 0 ),
- in4: defaultFloat( 0 ),
- } ),
- createMXElement( 'ramplr', mx_ramplr, [ 'valuel', 'valuer', 'texcoord' ], {
- valuel: defaultFloat( 0 ),
- valuer: defaultFloat( 0 ),
- } ),
- createMXElement( 'ramptb', mx_ramptb, [ 'valueb', 'valuet', 'texcoord' ], {
- valueb: defaultFloat( 0 ),
- valuet: defaultFloat( 0 ),
- } ),
- createMXElement( 'ramp4', mx_ramp4, [ 'valuetl', 'valuetr', 'valuebl', 'valuebr', 'texcoord' ], {
- valuetl: defaultColor( 0, 0, 0 ),
- valuetr: defaultColor( 0, 0, 0 ),
- valuebl: defaultColor( 0, 0, 0 ),
- valuebr: defaultColor( 0, 0, 0 ),
- texcoord: defaultVec2( 0, 0 ),
- } ),
- createMXElement(
- 'ramp_gradient',
- mx_ramp_gradient,
- [ 'x', 'interval1', 'interval2', 'color1', 'color2', 'interpolation', 'prev_color', 'interval_num', 'num_intervals' ],
- {
- x: defaultFloat( 0 ),
- interval1: defaultFloat( 0 ),
- interval2: defaultFloat( 1 ),
- color1: defaultVec4( 0, 0, 0, 1 ),
- color2: defaultVec4( 1, 1, 1, 1 ),
- interpolation: defaultFloat( 1 ),
- prev_color: defaultVec4( 0, 0, 0, 1 ),
- interval_num: defaultFloat( 1 ),
- num_intervals: defaultFloat( 2 ),
- },
- ),
- createMXElement(
- 'ramp',
- mx_ramp,
- [
- 'texcoord',
- 'type',
- 'interpolation',
- 'num_intervals',
- 'interval1',
- 'color1',
- 'interval2',
- 'color2',
- 'interval3',
- 'color3',
- 'interval4',
- 'color4',
- 'interval5',
- 'color5',
- 'interval6',
- 'color6',
- 'interval7',
- 'color7',
- 'interval8',
- 'color8',
- 'interval9',
- 'color9',
- 'interval10',
- 'color10',
- ],
- {
- texcoord: defaultVec2( 0, 0 ),
- type: defaultFloat( 0 ),
- interpolation: defaultFloat( 1 ),
- num_intervals: defaultFloat( 2 ),
- interval1: defaultFloat( 0 ),
- color1: defaultVec4( 0, 0, 0, 1 ),
- interval2: defaultFloat( 1 ),
- color2: defaultVec4( 1, 1, 1, 1 ),
- interval3: defaultFloat( 1 ),
- color3: defaultVec4( 1, 1, 1, 1 ),
- interval4: defaultFloat( 1 ),
- color4: defaultVec4( 1, 1, 1, 1 ),
- interval5: defaultFloat( 1 ),
- color5: defaultVec4( 1, 1, 1, 1 ),
- interval6: defaultFloat( 1 ),
- color6: defaultVec4( 1, 1, 1, 1 ),
- interval7: defaultFloat( 1 ),
- color7: defaultVec4( 1, 1, 1, 1 ),
- interval8: defaultFloat( 1 ),
- color8: defaultVec4( 1, 1, 1, 1 ),
- interval9: defaultFloat( 1 ),
- color9: defaultVec4( 1, 1, 1, 1 ),
- interval10: defaultFloat( 1 ),
- color10: defaultVec4( 1, 1, 1, 1 ),
- },
- ),
- createMXElement( 'splitlr', mx_splitlr, [ 'valuel', 'valuer', 'center', 'texcoord' ], {
- valuel: defaultFloat( 0 ),
- valuer: defaultFloat( 0 ),
- center: defaultFloat( 0.5 ),
- } ),
- createMXElement( 'splittb', mx_splittb, [ 'valueb', 'valuet', 'center', 'texcoord' ], {
- valueb: defaultFloat( 0 ),
- valuet: defaultFloat( 0 ),
- center: defaultFloat( 0.5 ),
- } ),
- createMXElement( 'noise2d', mx_noise_materialx, [ 'texcoord', 'amplitude', 'pivot' ], {
- texcoord: defaultVec2( 0, 0 ),
- amplitude: defaultFloat( 1 ),
- pivot: defaultFloat( 0 ),
- }, true ),
- createMXElement( 'noise3d', mx_noise_materialx, [ 'position', 'amplitude', 'pivot' ], {
- position: () => positionLocal,
- amplitude: defaultFloat( 1 ),
- pivot: defaultFloat( 0 ),
- }, true ),
- createMXElement( 'fractal2d', mx_fractal_noise_materialx_2d, [ 'texcoord', 'octaves', 'lacunarity', 'diminish', 'amplitude' ], {
- texcoord: defaultVec2( 0, 0 ),
- octaves: defaultInt( 3 ),
- lacunarity: defaultFloat( 2.0 ),
- diminish: defaultFloat( 0.5 ),
- amplitude: defaultFloat( 1.0 ),
- }, true ),
- createMXElement( 'fractal3d', mx_fractal_noise_materialx_3d, [ 'position', 'octaves', 'lacunarity', 'diminish', 'amplitude' ], {
- position: () => positionLocal,
- octaves: defaultInt( 3 ),
- lacunarity: defaultFloat( 2.0 ),
- diminish: defaultFloat( 0.5 ),
- amplitude: defaultFloat( 1.0 ),
- }, true ),
- createMXElement( 'cellnoise2d', mx_cell_noise_materialx, [ 'texcoord' ], { texcoord: defaultVec2( 0, 0 ) }, true ),
- createMXElement( 'cellnoise3d', mx_cell_noise_materialx, [ 'position' ], { position: () => positionLocal }, true ),
- createMXElement( 'worleynoise2d', mx_worley_noise_materialx_2d, [ 'texcoord', 'jitter', 'style' ], {
- texcoord: defaultVec2( 0, 0 ),
- jitter: defaultFloat( 1 ),
- style: defaultInt( 0 ),
- }, true ),
- createMXElement( 'worleynoise3d', mx_worley_noise_materialx_3d, [ 'position', 'jitter', 'style' ], {
- position: () => positionLocal,
- jitter: defaultFloat( 1 ),
- style: defaultInt( 0 ),
- }, true ),
- createMXElement(
- 'unifiednoise2d',
- mx_unifiednoise2d,
- [
- 'type',
- 'texcoord',
- 'freq',
- 'offset',
- 'jitter',
- 'outmin',
- 'outmax',
- 'clampoutput',
- 'octaves',
- 'lacunarity',
- 'diminish',
- 'style',
- ],
- {
- type: defaultInt( 0 ),
- texcoord: defaultVec2( 0, 0 ),
- freq: defaultVec2( 1, 1 ),
- offset: defaultVec2( 0, 0 ),
- jitter: defaultFloat( 1 ),
- outmin: defaultFloat( 0 ),
- outmax: defaultFloat( 1 ),
- clampoutput: defaultBool( true ),
- octaves: defaultInt( 3 ),
- lacunarity: defaultFloat( 2 ),
- diminish: defaultFloat( 0.5 ),
- style: defaultInt( 0 ),
- },
- ),
- createMXElement(
- 'unifiednoise3d',
- mx_unifiednoise3d,
- [
- 'type',
- 'position',
- 'freq',
- 'offset',
- 'jitter',
- 'outmin',
- 'outmax',
- 'clampoutput',
- 'octaves',
- 'lacunarity',
- 'diminish',
- 'style',
- ],
- {
- type: defaultInt( 0 ),
- position: () => positionLocal,
- freq: defaultVec3( 1, 1, 1 ),
- offset: defaultVec3( 0, 0, 0 ),
- jitter: defaultFloat( 1 ),
- outmin: defaultFloat( 0 ),
- outmax: defaultFloat( 1 ),
- clampoutput: defaultBool( true ),
- octaves: defaultInt( 3 ),
- lacunarity: defaultFloat( 2 ),
- diminish: defaultFloat( 0.5 ),
- style: defaultInt( 0 ),
- },
- ),
- createMXElement( 'place2d', mx_place2d, [ 'texcoord', 'pivot', 'scale', 'rotate', 'offset', 'operationorder' ], {
- texcoord: defaultVec2( 0, 0 ),
- pivot: defaultVec2( 0, 0 ),
- scale: defaultVec2( 1, 1 ),
- rotate: defaultFloat( 0 ),
- offset: defaultVec2( 0, 0 ),
- operationorder: defaultInt( 0 ),
- } ),
- createMXElement( 'safepower', mx_safepower, [ 'in1', 'in2' ], { in1: defaultFloat( 0 ), in2: defaultFloat( 1 ) } ),
- createMXElement( 'contrast', mx_contrast, [ 'in', 'amount', 'pivot' ], {
- in: defaultFloat( 0 ),
- amount: defaultFloat( 1 ),
- pivot: defaultFloat( 0.5 ),
- } ),
- createMXElement( 'saturate', mx_saturation, [ 'in', 'amount' ], { in: defaultColor( 0, 0, 0 ), amount: defaultFloat( 1 ) } ),
- createMXElement( 'extract', element, [ 'in', 'index' ], { in: defaultFloat( 0 ), index: defaultInt( 0 ) } ),
- createMXElement( 'separate2', element, [ 'in' ], { in: defaultVec2( 0, 0 ) } ),
- createMXElement( 'separate3', element, [ 'in' ], { in: defaultVec3( 0, 0, 0 ) } ),
- createMXElement( 'separate4', element, [ 'in' ], { in: defaultVec4( 0, 0, 0, 0 ) } ),
- createMXElement( 'reflect', reflect, [ 'in', 'normal' ], { in: defaultVec3( 1, 0, 0 ) } ),
- createMXElement( 'refract', refract, [ 'in', 'normal', 'ior' ], { in: defaultVec3( 1, 0, 0 ), ior: defaultFloat( 1 ) } ),
- createMXElement( 'time', mx_timer ),
- createMXElement( 'frame', mx_frame ),
- createMXElement( 'ifgreater', mx_ifgreater, [ 'value1', 'value2', 'in1', 'in2' ], {
- value1: defaultFloat( 1 ),
- value2: defaultFloat( 0 ),
- in1: defaultFloat( 0 ),
- in2: defaultFloat( 0 ),
- } ),
- createMXElement( 'ifgreatereq', mx_ifgreatereq, [ 'value1', 'value2', 'in1', 'in2' ], {
- value1: defaultFloat( 1 ),
- value2: defaultFloat( 0 ),
- in1: defaultFloat( 0 ),
- in2: defaultFloat( 0 ),
- } ),
- createMXElement( 'ifequal', mx_ifequal, [ 'value1', 'value2', 'in1', 'in2' ], {
- value1: defaultFloat( 0 ),
- value2: defaultFloat( 0 ),
- in1: defaultFloat( 0 ),
- in2: defaultFloat( 0 ),
- } ),
- createMXElement( 'rotate2d', mx_rotate2d, [ 'in', 'amount' ], { in: defaultVec2( 0, 0 ), amount: defaultFloat( 0 ) } ),
- createMXElement( 'rotate3d', mx_rotate3d, [ 'in', 'amount', 'axis' ], {
- in: defaultVec3( 0, 0, 0 ),
- amount: defaultFloat( 0 ),
- axis: defaultVec3( 0, 1, 0 ),
- } ),
- createMXElement( 'heighttonormal', mx_heighttonormal, [ 'in', 'scale', 'texcoord' ], {
- in: defaultFloat( 0 ),
- scale: defaultFloat( 1 ),
- } ),
- createMXElement( 'and', mx_and, [ 'in1', 'in2' ], { in1: defaultBool( false ), in2: defaultBool( false ) } ),
- createMXElement( 'or', mx_or, [ 'in1', 'in2' ], { in1: defaultBool( false ), in2: defaultBool( false ) } ),
- createMXElement( 'xor', mx_xor, [ 'in1', 'in2' ], { in1: defaultBool( false ), in2: defaultBool( false ) } ),
- createMXElement( 'not', mx_not, [ 'in' ], { in: defaultBool( false ) } ),
- createMXElement( 'checkerboard', mx_checkerboard, [ 'color1', 'color2', 'uvtiling', 'uvoffset', 'texcoord' ], {
- color1: defaultColor( 1, 1, 1 ),
- color2: defaultColor( 0, 0, 0 ),
- uvtiling: defaultVec2( 8, 8 ),
- uvoffset: defaultVec2( 0, 0 ),
- texcoord: defaultVec2( 0, 0 ),
- } ),
- createMXElement( 'circle', mx_circle, [ 'texcoord', 'center', 'radius' ], {
- center: defaultVec2( 0, 0 ),
- radius: defaultFloat( 0.5 ),
- } ),
- createMXElement( 'bump', mx_bump, [ 'height', 'scale', 'normal', 'tangent', 'bitangent' ], {
- height: defaultFloat( 0 ),
- scale: defaultFloat( 1 ),
- normal: () => normalWorld,
- tangent: () => tangentWorld,
- bitangent: () => bitangentWorld,
- } ),
- createMXElement( 'blackbody', mx_blackbody, [ 'temperature' ], { temperature: defaultFloat( 5000 ) } ),
- ];
- const MtlXLibrary = Object.fromEntries( MXElements.map( ( entry ) => [ entry.name, entry ] ) );
- export { MtlXLibrary };
|