gltf_pbr_glass_dispersion.mtlx 875 B

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  1. <?xml version="1.0"?>
  2. <materialx version="1.39" colorspace="lin_rec709">
  3. <gltf_pbr name="SR_dispersion_test" type="surfaceshader">
  4. <input name="base_color" type="color3" value="1.0, 1.0, 1.0" />
  5. <input name="metallic" type="float" value="0" />
  6. <input name="roughness" type="float" value="0.02" />
  7. <input name="transmission" type="float" value="1" />
  8. <input name="ior" type="float" value="1.52" />
  9. <input name="dispersion" type="float" value="0.35" />
  10. <input name="thickness" type="float" value="0.8" />
  11. <input name="attenuation_distance" type="float" value="0.75" />
  12. <input name="attenuation_color" type="color3" value="0.85, 0.95, 1.0" />
  13. </gltf_pbr>
  14. <surfacematerial name="PBR_Dispersion_Test" type="material">
  15. <input name="surfaceshader" type="surfaceshader" nodename="SR_dispersion_test" />
  16. </surfacematerial>
  17. </materialx>
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