open_pbr_surface_pearl.mtlx 1.1 KB

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  1. <?xml version="1.0"?>
  2. <materialx version="1.39" colorspace="lin_rec709">
  3. <surfacematerial name="Pearl" type="material">
  4. <input name="surfaceshader" type="surfaceshader" nodename="open_pbr_surface_surfaceshader" />
  5. </surfacematerial>
  6. <open_pbr_surface name="open_pbr_surface_surfaceshader" type="surfaceshader">
  7. <input name="base_color" type="color3" value="0.8, 0.75, 0.7" />
  8. <input name="specular_roughness" type="float" value="0.35" />
  9. <input name="specular_ior" type="float" value="1.5" />
  10. <input name="subsurface_weight" type="float" value="1.0" />
  11. <input name="subsurface_color" type="color3" value="0.8, 0.75, 0.7" />
  12. <input name="subsurface_radius_scale" type="color3" value="0.3, 0.5, 0.3" />
  13. <input name="coat_weight" type="float" value="1" />
  14. <input name="coat_roughness" type="float" value="0.15" />
  15. <input name="coat_ior" type="float" value="1.68" />
  16. <input name="thin_film_weight" type="float" value="1.0" />
  17. <input name="thin_film_thickness" type="float" value="0.420" />
  18. <input name="thin_film_ior" type="float" value="2" />
  19. </open_pbr_surface>
  20. </materialx>
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