open_pbr_surface_velvet.mtlx 678 B

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  1. <?xml version="1.0"?>
  2. <materialx version="1.39" colorspace="lin_rec709">
  3. <surfacematerial name="Velvet" type="material">
  4. <input name="surfaceshader" type="surfaceshader" nodename="open_pbr_surface_surfaceshader" />
  5. </surfacematerial>
  6. <open_pbr_surface name="open_pbr_surface_surfaceshader" type="surfaceshader">
  7. <input name="base_color" type="color3" value="0.02, 0.02, 0.02" />
  8. <input name="specular_roughness" type="float" value="0.8" />
  9. <input name="fuzz_weight" type="float" value="1" />
  10. <input name="fuzz_color" type="color3" value="0.4, 0.4, 0.4" />
  11. <input name="fuzz_roughness" type="float" value="0.5" />
  12. </open_pbr_surface>
  13. </materialx>
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