webgl_geometry_text_stroke.html 5.0 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - simple text from json</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. body {
  10. background-color: #f0f0f0;
  11. color: #444;
  12. }
  13. a {
  14. color: #08f;
  15. }
  16. </style>
  17. </head>
  18. <body>
  19. <div id="info">
  20. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - simple text from json fonts
  21. </div>
  22. <script type="importmap">
  23. {
  24. "imports": {
  25. "three": "../build/three.module.js",
  26. "three/addons/": "./jsm/"
  27. }
  28. }
  29. </script>
  30. <script type="module">
  31. import * as THREE from 'three';
  32. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  33. import { SVGLoader } from 'three/addons/loaders/SVGLoader.js';
  34. import { Font } from 'three/addons/loaders/FontLoader.js';
  35. import { unzipSync, strFromU8 } from 'three/addons/libs/fflate.module.js';
  36. let camera, scene, renderer;
  37. init();
  38. function init( ) {
  39. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 10000 );
  40. camera.position.set( 0, - 400, 1000 );
  41. scene = new THREE.Scene();
  42. scene.background = new THREE.Color( 0xf0f0f0 );
  43. new THREE.FileLoader()
  44. .setResponseType( 'arraybuffer' )
  45. .load( 'fonts/MPLUSRounded1c/MPLUSRounded1c-Regular.typeface.json.zip', function ( data ) {
  46. const zip = unzipSync( new Uint8Array( data ) );
  47. const strArray = strFromU8( new Uint8Array( zip[ 'MPLUSRounded1c-Regular.typeface.json' ].buffer ) );
  48. const font = new Font( JSON.parse( strArray ) );
  49. const color = new THREE.Color( 0x006699 );
  50. const matDark = new THREE.MeshBasicMaterial( {
  51. color: color,
  52. side: THREE.DoubleSide
  53. } );
  54. const matLite = new THREE.MeshBasicMaterial( {
  55. color: color,
  56. transparent: true,
  57. opacity: 0.4,
  58. side: THREE.DoubleSide
  59. } );
  60. const material = {
  61. dark: matDark,
  62. lite: matLite,
  63. color: color
  64. };
  65. const english = ' Three.js\nStroke text.'; // Left to right
  66. const hebrew = 'טקסט קו'; // Right to left
  67. const chinese = '文字描邊'; // Top to bottom
  68. const message1 = generateStrokeText( font, material, english, 80, 'ltr' );
  69. const message2 = generateStrokeText( font, material, hebrew, 80, 'rtl' );
  70. const message3 = generateStrokeText( font, material, chinese, 80, 'tb' );
  71. message1.position.x = - 100;
  72. message2.position.x = - 100;
  73. message2.position.y = - 300;
  74. message3.position.x = 300;
  75. message3.position.y = - 300;
  76. scene.add( message1, message2, message3 );
  77. render();
  78. } ); //end load function
  79. renderer = new THREE.WebGLRenderer( { antialias: true } );
  80. renderer.setPixelRatio( window.devicePixelRatio );
  81. renderer.setSize( window.innerWidth, window.innerHeight );
  82. document.body.appendChild( renderer.domElement );
  83. const controls = new OrbitControls( camera, renderer.domElement );
  84. controls.target.set( 0, 0, 0 );
  85. controls.update();
  86. controls.addEventListener( 'change', render );
  87. window.addEventListener( 'resize', onWindowResize );
  88. } // end init
  89. function generateStrokeText( font, material, message, size, direction = 'ltr' ) {
  90. const shapes = font.generateShapes( message, size, direction );
  91. const geometry = new THREE.ShapeGeometry( shapes );
  92. const strokeText = new THREE.Group();
  93. geometry.computeBoundingBox();
  94. const xMid = - 0.5 * ( geometry.boundingBox.max.x - geometry.boundingBox.min.x );
  95. geometry.translate( xMid, 0, 0 );
  96. // make shape ( N.B. edge view not visible )
  97. const text = new THREE.Mesh( geometry, material.lite );
  98. text.position.z = - 150;
  99. strokeText.add( text );
  100. // make line shape ( N.B. edge view remains visible )
  101. const holeShapes = [];
  102. for ( let i = 0; i < shapes.length; i ++ ) {
  103. const shape = shapes[ i ];
  104. if ( shape.holes && shape.holes.length > 0 ) {
  105. for ( let j = 0; j < shape.holes.length; j ++ ) {
  106. const hole = shape.holes[ j ];
  107. holeShapes.push( hole );
  108. }
  109. }
  110. }
  111. shapes.push( ...holeShapes );
  112. const style = SVGLoader.getStrokeStyle( 5, material.color.getStyle() );
  113. for ( let i = 0; i < shapes.length; i ++ ) {
  114. const shape = shapes[ i ];
  115. const points = shape.getPoints();
  116. const geometry = SVGLoader.pointsToStroke( points, style );
  117. geometry.translate( xMid, 0, 0 );
  118. const strokeMesh = new THREE.Mesh( geometry, material.dark );
  119. strokeText.add( strokeMesh );
  120. }
  121. return strokeText;
  122. }
  123. function onWindowResize() {
  124. camera.aspect = window.innerWidth / window.innerHeight;
  125. camera.updateProjectionMatrix();
  126. renderer.setSize( window.innerWidth, window.innerHeight );
  127. render();
  128. }
  129. function render() {
  130. renderer.render( scene, camera );
  131. }
  132. </script>
  133. </body>
  134. </html>
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