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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - instancing - dynamic</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <link type="text/css" rel="stylesheet" href="main.css">
- </head>
- <body>
- <div id="info">
- <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - instancing - dynamic<br/>
- Based on <a href="https://oosmoxiecode.com/archive/js_webgl/cubescape/" target="_blank" rel="noopener">Cubescape</a>
- by <a href="https://github.com/oosmoxiecode" target="_blank" rel="noopener">oosmoxiecode</a>
- </div>
- <script type="importmap">
- {
- "imports": {
- "three": "../build/three.module.js",
- "three/addons/": "./jsm/"
- }
- }
- </script>
- <script type="module">
- import * as THREE from 'three';
- import { RoomEnvironment } from 'three/addons/environments/RoomEnvironment.js';
- import TWEEN from 'three/addons/libs/tween.module.js';
- let camera, scene, renderer, timer, mesh;
- const amount = 100;
- const count = Math.pow( amount, 2 );
- const dummy = new THREE.Object3D();
- const seeds = [];
- const baseColors = [];
- const color = new THREE.Color();
- const colors = [ new THREE.Color( 0x00ffff ), new THREE.Color( 0xffff00 ), new THREE.Color( 0xff00ff ) ];
- const animation = { t: 0 };
- let currentColorIndex = 0;
- let nextColorIndex = 1;
- const maxDistance = 75;
- const cameraTarget = new THREE.Vector3();
- init();
- function init() {
- renderer = new THREE.WebGLRenderer( { antialias: true } );
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- renderer.toneMapping = THREE.NeutralToneMapping;
- renderer.setAnimationLoop( animate );
- document.body.appendChild( renderer.domElement );
- camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.1, 100 );
- camera.position.set( 10, 10, 10 );
- camera.lookAt( 0, 0, 0 );
- const pmremGenerator = new THREE.PMREMGenerator( renderer );
- scene = new THREE.Scene();
- scene.background = new THREE.Color( 0xadd8e6 );
- scene.environment = pmremGenerator.fromScene( new RoomEnvironment(), 0.04 ).texture;
- timer = new THREE.Timer();
- timer.connect( document );
- const loader = new THREE.TextureLoader();
- const texture = loader.load( 'textures/edge3.jpg' );
- texture.colorSpace = THREE.SRGBColorSpace;
- const geometry = new THREE.BoxGeometry();
- const material = new THREE.MeshStandardMaterial( { map: texture } );
- mesh = new THREE.InstancedMesh( geometry, material, count );
- mesh.instanceMatrix.setUsage( THREE.DynamicDrawUsage ); // will be updated every frame
- scene.add( mesh );
- let i = 0;
- const offset = ( amount - 1 ) / 2;
- for ( let x = 0; x < amount; x ++ ) {
- for ( let z = 0; z < amount; z ++ ) {
- dummy.position.set( offset - x, 0, offset - z );
- dummy.scale.set( 1, 2, 1 );
- dummy.updateMatrix();
- color.setHSL( 1, 0.5 + ( Math.random() * 0.5 ), 0.5 + ( Math.random() * 0.5 ) );
- baseColors.push( color.getHex() );
- mesh.setMatrixAt( i, dummy.matrix );
- mesh.setColorAt( i, color.multiply( colors[ 0 ] ) );
- i ++;
- seeds.push( Math.random() );
- }
- }
- //
- window.addEventListener( 'resize', onWindowResize );
- setInterval( startTween, 3000 );
- }
- function startTween() {
- // tween for animating color transition
-
- new TWEEN.Tween( animation )
- .to( {
- t: 1
- }, 2000 )
- .easing( TWEEN.Easing.Sinusoidal.In )
- .onComplete( () => {
- animation.t = 0;
- currentColorIndex = nextColorIndex;
- nextColorIndex ++;
- if ( nextColorIndex >= colors.length ) nextColorIndex = 0;
- } )
- .start();
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
- //
- function animate() {
- timer.update();
- const time = timer.getElapsed();
- TWEEN.update();
- // animate camera
- camera.position.x = Math.sin( time / 4 ) * 10;
- camera.position.z = Math.cos( time / 4 ) * 10;
- camera.position.y = 8 + Math.cos( time / 2 ) * 2;
- cameraTarget.x = Math.sin( time / 4 ) * - 8;
- cameraTarget.z = Math.cos( time / 2 ) * - 8;
- camera.lookAt( cameraTarget );
- camera.up.x = Math.sin( time / 400 );
- // animate instance positions and colors
- for ( let i = 0; i < mesh.count; i ++ ) {
- mesh.getMatrixAt( i, dummy.matrix );
- dummy.matrix.decompose( dummy.position, dummy.quaternion, dummy.scale );
- dummy.position.y = Math.abs( Math.sin( ( time + seeds[ i ] ) * 2 + seeds[ i ] ) );
- dummy.updateMatrix();
- mesh.setMatrixAt( i, dummy.matrix );
- // colors
- if ( animation.t > 0 ) {
- const currentColor = colors[ currentColorIndex ];
- const nextColor = colors[ nextColorIndex ];
-
- const f = dummy.position.length() / maxDistance;
- if ( f <= animation.t ) {
- color.set( baseColors[ i ] ).multiply( nextColor );
- } else {
- color.set( baseColors[ i ] ).multiply( currentColor );
- }
- mesh.setColorAt( i, color );
- }
- }
- mesh.instanceMatrix.needsUpdate = true;
- if ( animation.t > 0 ) mesh.instanceColor.needsUpdate = true;
-
- mesh.computeBoundingSphere();
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
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