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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js loader - 3d tiles</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <link type="text/css" rel="stylesheet" href="main.css">
- <style>
- body {
- background-color: #111;
- color: #eee;
- }
- a {
- color: #b3e5fc;
- text-decoration: underline;
- pointer-events: all;
- }
- #credits {
- pointer-events: none;
- position: absolute;
- left: 10px;
- bottom: 5px;
- }
- img {
- height: 25px;
- margin-right: 0px;
- }
- </style>
- </head>
- <body>
- <div id="info">
- <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> 3d tiles - <a href="https://github.com/NASA-AMMOS/3DTilesRendererJS" target="_blank" rel="noopener">3d-tiles-renderer</a><br/>
- See <a href="https://github.com/NASA-AMMOS/3DTilesRendererJS" target="_blank" rel="noopener">main project repository</a> for more information and examples on loading 3d tiles
- <br/>
- and other tiled data formats. <a href="https://developers.google.com/maps/documentation/tile/3d-tiles">Google Photorealistic Tiles</a> token courtesy of <a href="https://ion.cesium.com/">Cesium Ion</a>.
- </div>
- <div id="credits">
- <img src="./textures/google_on_non_white_hdpi.png" />
- <a href="https://ion.cesium.com/"><img src="./textures/cesiumion.png" /></a>
- </div>
- <script type="importmap">
- {
- "imports": {
- "three": "../build/three.module.js",
- "three/examples/": "./",
- "3d-tiles-renderer": "https://cdn.jsdelivr.net/npm/3d-tiles-renderer@0.4.8/src/index.js",
- "3d-tiles-renderer/plugins": "https://cdn.jsdelivr.net/npm/3d-tiles-renderer@0.4.8/src/plugins/index.js"
- }
- }
- </script>
- <script type="module">
- import * as THREE from 'three';
- import { DRACOLoader } from 'three/examples/jsm/loaders/DRACOLoader.js';
- import { TilesRenderer, GlobeControls } from '3d-tiles-renderer';
- import { CesiumIonAuthPlugin, GLTFExtensionsPlugin, TilesFadePlugin, UpdateOnChangePlugin } from '3d-tiles-renderer/plugins';
- // Ion key provided by Cesium for use on threejs.org
- // A personal Cesium Ion key can be used for development.
- const ION_KEY = 'eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJqdGkiOiJiMTFiZTRmZS1mMWIxLTQ5YzYtYjA4Zi0xYTE0MjFmYzQ5OGYiLCJpZCI6MjY3NzgzLCJpYXQiOjE3MzY0NzQxMDh9.ppGPgpse1lq7QeNyljX7THUyK5w1x_4HksSHSlhe5sY';
- let camera, scene, renderer;
- let tiles, controls;
- init();
- function init() {
- // camera
- camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 100 );
- camera.position.set( - 1, 1, 1 ).normalize().multiplyScalar( 10 );
- camera.position.set( - 8000000, 10000000, - 14720000 );
- camera.lookAt( 0, 0, 0 );
- // scene
- scene = new THREE.Scene();
- // renderer
- renderer = new THREE.WebGLRenderer( { antialias: true, alpha: true } );
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- renderer.setAnimationLoop( animate );
- document.body.appendChild( renderer.domElement );
- // loader
- const dracoLoader = new DRACOLoader();
- dracoLoader.setDecoderPath( 'jsm/libs/draco/' );
- dracoLoader.setDecoderConfig( { type: 'js' } );
- // tiles
- tiles = new TilesRenderer();
- tiles.registerPlugin( new CesiumIonAuthPlugin( { apiToken: ION_KEY, assetId: '2275207', autoRefreshToken: true } ) );
- tiles.registerPlugin( new GLTFExtensionsPlugin( { dracoLoader } ) );
- tiles.registerPlugin( new TilesFadePlugin() );
- tiles.registerPlugin( new UpdateOnChangePlugin() );
- tiles.setCamera( camera );
- tiles.setResolutionFromRenderer( camera, renderer );
- scene.add( tiles.group );
- // rotate the globe so the north pole is up
- tiles.group.rotation.x = - Math.PI / 2;
- // controls
- controls = new GlobeControls( scene, camera, renderer.domElement, tiles );
- controls.enableDamping = true;
- window.addEventListener( 'resize', onWindowResize );
- onWindowResize();
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- tiles.setResolutionFromRenderer( camera, renderer );
- }
- function animate() {
- controls.update();
- tiles.update();
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
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