webgl_loader_3dtiles.html 4.4 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js loader - 3d tiles</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. body {
  10. background-color: #111;
  11. color: #eee;
  12. }
  13. a {
  14. color: #b3e5fc;
  15. text-decoration: underline;
  16. pointer-events: all;
  17. }
  18. #credits {
  19. pointer-events: none;
  20. position: absolute;
  21. left: 10px;
  22. bottom: 5px;
  23. }
  24. img {
  25. height: 25px;
  26. margin-right: 0px;
  27. }
  28. </style>
  29. </head>
  30. <body>
  31. <div id="info">
  32. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> 3d tiles - <a href="https://github.com/NASA-AMMOS/3DTilesRendererJS" target="_blank" rel="noopener">3d-tiles-renderer</a><br/>
  33. See <a href="https://github.com/NASA-AMMOS/3DTilesRendererJS" target="_blank" rel="noopener">main project repository</a> for more information and examples on loading 3d tiles
  34. <br/>
  35. and other tiled data formats. <a href="https://developers.google.com/maps/documentation/tile/3d-tiles">Google Photorealistic Tiles</a> token courtesy of <a href="https://ion.cesium.com/">Cesium Ion</a>.
  36. </div>
  37. <div id="credits">
  38. <img src="./textures/google_on_non_white_hdpi.png" />
  39. <a href="https://ion.cesium.com/"><img src="./textures/cesiumion.png" /></a>
  40. </div>
  41. <script type="importmap">
  42. {
  43. "imports": {
  44. "three": "../build/three.module.js",
  45. "three/examples/": "./",
  46. "3d-tiles-renderer": "https://cdn.jsdelivr.net/npm/3d-tiles-renderer@0.4.8/src/index.js",
  47. "3d-tiles-renderer/plugins": "https://cdn.jsdelivr.net/npm/3d-tiles-renderer@0.4.8/src/plugins/index.js"
  48. }
  49. }
  50. </script>
  51. <script type="module">
  52. import * as THREE from 'three';
  53. import { DRACOLoader } from 'three/examples/jsm/loaders/DRACOLoader.js';
  54. import { TilesRenderer, GlobeControls } from '3d-tiles-renderer';
  55. import { CesiumIonAuthPlugin, GLTFExtensionsPlugin, TilesFadePlugin, UpdateOnChangePlugin } from '3d-tiles-renderer/plugins';
  56. // Ion key provided by Cesium for use on threejs.org
  57. // A personal Cesium Ion key can be used for development.
  58. const ION_KEY = 'eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJqdGkiOiJiMTFiZTRmZS1mMWIxLTQ5YzYtYjA4Zi0xYTE0MjFmYzQ5OGYiLCJpZCI6MjY3NzgzLCJpYXQiOjE3MzY0NzQxMDh9.ppGPgpse1lq7QeNyljX7THUyK5w1x_4HksSHSlhe5sY';
  59. let camera, scene, renderer;
  60. let tiles, controls;
  61. init();
  62. function init() {
  63. // camera
  64. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 100 );
  65. camera.position.set( - 1, 1, 1 ).normalize().multiplyScalar( 10 );
  66. camera.position.set( - 8000000, 10000000, - 14720000 );
  67. camera.lookAt( 0, 0, 0 );
  68. // scene
  69. scene = new THREE.Scene();
  70. // renderer
  71. renderer = new THREE.WebGLRenderer( { antialias: true, alpha: true } );
  72. renderer.setPixelRatio( window.devicePixelRatio );
  73. renderer.setSize( window.innerWidth, window.innerHeight );
  74. renderer.setAnimationLoop( animate );
  75. document.body.appendChild( renderer.domElement );
  76. // loader
  77. const dracoLoader = new DRACOLoader();
  78. dracoLoader.setDecoderPath( 'jsm/libs/draco/' );
  79. dracoLoader.setDecoderConfig( { type: 'js' } );
  80. // tiles
  81. tiles = new TilesRenderer();
  82. tiles.registerPlugin( new CesiumIonAuthPlugin( { apiToken: ION_KEY, assetId: '2275207', autoRefreshToken: true } ) );
  83. tiles.registerPlugin( new GLTFExtensionsPlugin( { dracoLoader } ) );
  84. tiles.registerPlugin( new TilesFadePlugin() );
  85. tiles.registerPlugin( new UpdateOnChangePlugin() );
  86. tiles.setCamera( camera );
  87. tiles.setResolutionFromRenderer( camera, renderer );
  88. scene.add( tiles.group );
  89. // rotate the globe so the north pole is up
  90. tiles.group.rotation.x = - Math.PI / 2;
  91. // controls
  92. controls = new GlobeControls( scene, camera, renderer.domElement, tiles );
  93. controls.enableDamping = true;
  94. window.addEventListener( 'resize', onWindowResize );
  95. onWindowResize();
  96. }
  97. function onWindowResize() {
  98. camera.aspect = window.innerWidth / window.innerHeight;
  99. camera.updateProjectionMatrix();
  100. renderer.setSize( window.innerWidth, window.innerHeight );
  101. tiles.setResolutionFromRenderer( camera, renderer );
  102. }
  103. function animate() {
  104. controls.update();
  105. tiles.update();
  106. renderer.render( scene, camera );
  107. }
  108. </script>
  109. </body>
  110. </html>
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