webgl_loader_texture_ktx.html 5.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - compressed textures</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl - compressed KTX textures<br />
  12. <a href="https://www.khronos.org/opengles/sdk/tools/KTX/file_format_spec/">Khronos Texture</a> is a lightweight file format for OpenGL
  13. </div>
  14. <script type="importmap">
  15. {
  16. "imports": {
  17. "three": "../build/three.module.js",
  18. "three/addons/": "./jsm/"
  19. }
  20. }
  21. </script>
  22. <script type="module">
  23. import * as THREE from 'three';
  24. import { KTXLoader } from 'three/addons/loaders/KTXLoader.js';
  25. /*
  26. This is how compressed textures are supposed to be used:
  27. best for desktop:
  28. BC1(DXT1) - opaque textures
  29. BC3(DXT5) - transparent textures with full alpha range
  30. best for iOS:
  31. PVR2, PVR4 - opaque textures or alpha
  32. best for Android:
  33. ETC1 - opaque textures
  34. ASTC_4x4, ASTC8x8 - transparent textures with full alpha range
  35. */
  36. let camera, scene, renderer;
  37. const meshes = [];
  38. init();
  39. function init() {
  40. renderer = new THREE.WebGLRenderer( { antialias: true } );
  41. renderer.setPixelRatio( window.devicePixelRatio );
  42. renderer.setSize( window.innerWidth, window.innerHeight );
  43. renderer.setAnimationLoop( animate );
  44. document.body.appendChild( renderer.domElement );
  45. const formats = {
  46. astc: renderer.extensions.has( 'WEBGL_compressed_texture_astc' ),
  47. etc1: renderer.extensions.has( 'WEBGL_compressed_texture_etc1' ),
  48. etc2: renderer.extensions.has( 'WEBGL_compressed_texture_etc' ),
  49. s3tc: renderer.extensions.has( 'WEBGL_compressed_texture_s3tc' ),
  50. pvrtc: renderer.extensions.has( 'WEBGL_compressed_texture_pvrtc' )
  51. };
  52. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 2000 );
  53. camera.position.z = 1000;
  54. scene = new THREE.Scene();
  55. const ambientLight = new THREE.AmbientLight( 0xffffff, 0.02 );
  56. scene.add( ambientLight );
  57. const pointLight = new THREE.PointLight( 0xffffff, 2, 0, 0 );
  58. pointLight.position.z = - 300;
  59. scene.add( pointLight );
  60. const geometry = new THREE.BoxGeometry( 200, 200, 200 );
  61. let material1, material2, material3;
  62. // TODO: add cubemap support
  63. const loader = new KTXLoader();
  64. if ( formats.pvrtc ) {
  65. material1 = new THREE.MeshBasicMaterial( {
  66. map: loader.load( 'textures/compressed/disturb_PVR2bpp.ktx' )
  67. } );
  68. material1.map.colorSpace = THREE.SRGBColorSpace;
  69. material2 = new THREE.MeshBasicMaterial( {
  70. map: loader.load( 'textures/compressed/lensflare_PVR4bpp.ktx' ),
  71. depthTest: false,
  72. transparent: true,
  73. side: THREE.DoubleSide
  74. } );
  75. material2.map.colorSpace = THREE.SRGBColorSpace;
  76. meshes.push( new THREE.Mesh( geometry, material1 ) );
  77. meshes.push( new THREE.Mesh( geometry, material2 ) );
  78. }
  79. if ( formats.s3tc ) {
  80. material1 = new THREE.MeshBasicMaterial( {
  81. map: loader.load( 'textures/compressed/disturb_BC1.ktx' )
  82. } );
  83. material1.map.colorSpace = THREE.SRGBColorSpace;
  84. material2 = new THREE.MeshBasicMaterial( {
  85. map: loader.load( 'textures/compressed/lensflare_BC3.ktx' ),
  86. depthTest: false,
  87. transparent: true,
  88. side: THREE.DoubleSide
  89. } );
  90. material2.map.colorSpace = THREE.SRGBColorSpace;
  91. material3 = new THREE.MeshStandardMaterial( {
  92. normalMap: loader.load( 'textures/compressed/normal.bc5.ktx' )
  93. } );
  94. meshes.push( new THREE.Mesh( geometry, material1 ) );
  95. meshes.push( new THREE.Mesh( geometry, material2 ) );
  96. meshes.push( new THREE.Mesh( geometry, material3 ) );
  97. }
  98. if ( formats.etc1 ) {
  99. material1 = new THREE.MeshBasicMaterial( {
  100. map: loader.load( 'textures/compressed/disturb_ETC1.ktx' )
  101. } );
  102. meshes.push( new THREE.Mesh( geometry, material1 ) );
  103. }
  104. if ( formats.etc2 ) {
  105. material1 = new THREE.MeshStandardMaterial( {
  106. normalMap: loader.load( 'textures/compressed/normal.eac_rg.ktx' )
  107. } );
  108. meshes.push( new THREE.Mesh( geometry, material1 ) );
  109. }
  110. if ( formats.astc ) {
  111. material1 = new THREE.MeshBasicMaterial( {
  112. map: loader.load( 'textures/compressed/disturb_ASTC4x4.ktx' )
  113. } );
  114. material1.map.colorSpace = THREE.SRGBColorSpace;
  115. material2 = new THREE.MeshBasicMaterial( {
  116. map: loader.load( 'textures/compressed/lensflare_ASTC8x8.ktx' ),
  117. depthTest: false,
  118. transparent: true,
  119. side: THREE.DoubleSide
  120. } );
  121. material2.map.colorSpace = THREE.SRGBColorSpace;
  122. meshes.push( new THREE.Mesh( geometry, material1 ) );
  123. meshes.push( new THREE.Mesh( geometry, material2 ) );
  124. }
  125. let x0 = - Math.min( 4, meshes.length ) * 300 / 2 + 150;
  126. for ( let i = 0; i < Math.min( 4, meshes.length ); ++ i, x0 += 300 ) {
  127. const mesh = meshes[ i ];
  128. mesh.position.x = x0;
  129. mesh.position.y = 150;
  130. scene.add( mesh );
  131. }
  132. let x1 = - ( meshes.length - 4 ) * 300 / 2 + 150;
  133. for ( let i = 4; i < meshes.length; ++ i, x1 += 300 ) {
  134. const mesh = meshes[ i ];
  135. mesh.position.x = x1;
  136. mesh.position.y = - 150;
  137. scene.add( mesh );
  138. }
  139. window.addEventListener( 'resize', onWindowResize );
  140. }
  141. function onWindowResize() {
  142. camera.aspect = window.innerWidth / window.innerHeight;
  143. camera.updateProjectionMatrix();
  144. renderer.setSize( window.innerWidth, window.innerHeight );
  145. }
  146. function animate() {
  147. const time = Date.now() * 0.001;
  148. for ( let i = 0; i < meshes.length; i ++ ) {
  149. const mesh = meshes[ i ];
  150. mesh.rotation.x = time;
  151. mesh.rotation.y = time;
  152. }
  153. renderer.render( scene, camera );
  154. }
  155. </script>
  156. </body>
  157. </html>
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