webgl_materials_bumpmap.html 3.9 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - bump map [Lee Perry-Smith]</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - bump mapping without tangents<br/>
  12. <a href="https://casual-effects.com/data/" target="_blank" rel="noopener">Lee Perry-Smith</a> head
  13. </div>
  14. <script type="importmap">
  15. {
  16. "imports": {
  17. "three": "../build/three.module.js",
  18. "three/addons/": "./jsm/"
  19. }
  20. }
  21. </script>
  22. <script type="module">
  23. import * as THREE from 'three';
  24. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  25. import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
  26. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  27. let container, loader;
  28. let camera, scene, renderer, controls;
  29. let mesh;
  30. let spotLight;
  31. const params = {
  32. enableBumpMap: true
  33. };
  34. init();
  35. function init() {
  36. container = document.createElement( 'div' );
  37. document.body.appendChild( container );
  38. //
  39. camera = new THREE.PerspectiveCamera( 27, window.innerWidth / window.innerHeight, 0.1, 100 );
  40. camera.position.z = 12;
  41. scene = new THREE.Scene();
  42. scene.background = new THREE.Color( 0x060708 );
  43. // LIGHTS
  44. scene.add( new THREE.HemisphereLight( 0x8d7c7c, 0x494966, 3 ) );
  45. spotLight = new THREE.SpotLight( 0xffffde, 200 );
  46. spotLight.position.set( 3.5, 0, 7 );
  47. scene.add( spotLight );
  48. spotLight.castShadow = true;
  49. spotLight.shadow.mapSize.width = 2048;
  50. spotLight.shadow.mapSize.height = 2048;
  51. spotLight.shadow.camera.near = 2;
  52. spotLight.shadow.camera.far = 15;
  53. spotLight.shadow.camera.fov = 40;
  54. spotLight.shadow.bias = - 0.005;
  55. //
  56. const mapHeight = new THREE.TextureLoader().load( 'models/gltf/LeePerrySmith/Infinite-Level_02_Disp_NoSmoothUV-4096.jpg' );
  57. const material = new THREE.MeshPhongMaterial( {
  58. color: 0x9c6e49,
  59. specular: 0x666666,
  60. shininess: 25,
  61. bumpMap: mapHeight,
  62. bumpScale: 10
  63. } );
  64. loader = new GLTFLoader();
  65. loader.load( 'models/gltf/LeePerrySmith/LeePerrySmith.glb', function ( gltf ) {
  66. createScene( gltf.scene.children[ 0 ].geometry, 1, material );
  67. } );
  68. renderer = new THREE.WebGLRenderer( { antialias: true } );
  69. renderer.setPixelRatio( window.devicePixelRatio );
  70. renderer.setSize( window.innerWidth, window.innerHeight );
  71. renderer.setAnimationLoop( animate );
  72. container.appendChild( renderer.domElement );
  73. renderer.shadowMap.enabled = true;
  74. // EVENTS
  75. window.addEventListener( 'resize', onWindowResize );
  76. // GUI
  77. const gui = new GUI();
  78. gui.add( params, 'enableBumpMap' ).name( 'enable bump map' ).onChange( ( value ) => {
  79. mesh.material.bumpMap = ( value === true ) ? mapHeight : null;
  80. mesh.material.needsUpdate = true;
  81. } );
  82. gui.add( material, 'bumpScale', 0, 40 ).name( 'bump scale' );
  83. gui.open();
  84. // CONTROLS
  85. controls = new OrbitControls( camera, renderer.domElement );
  86. controls.minDistance = 8;
  87. controls.maxDistance = 50;
  88. controls.enablePan = false;
  89. controls.enableDamping = true;
  90. }
  91. function createScene( geometry, scale, material ) {
  92. mesh = new THREE.Mesh( geometry, material );
  93. mesh.position.y = - 0.5;
  94. mesh.scale.set( scale, scale, scale );
  95. mesh.castShadow = true;
  96. mesh.receiveShadow = true;
  97. scene.add( mesh );
  98. }
  99. //
  100. function onWindowResize() {
  101. renderer.setSize( window.innerWidth, window.innerHeight );
  102. camera.aspect = window.innerWidth / window.innerHeight;
  103. camera.updateProjectionMatrix();
  104. }
  105. //
  106. function animate() {
  107. controls.update();
  108. renderer.render( scene, camera );
  109. }
  110. </script>
  111. </body>
  112. </html>
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