webgl_morphtargets_webcam.html 9.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - morph targets - webcam</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. body {
  10. background-color: #666666;
  11. }
  12. </style>
  13. </head>
  14. <body>
  15. <div id="info">
  16. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - morph targets - webcam<br/>
  17. model by <a href="https://www.bannaflak.com/face-cap" target="_blank" rel="noopener">Face Cap</a>
  18. </div>
  19. <script type="importmap">
  20. {
  21. "imports": {
  22. "three": "../build/three.module.js",
  23. "three/addons/": "./jsm/"
  24. }
  25. }
  26. </script>
  27. <script type="module">
  28. import * as THREE from 'three';
  29. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  30. import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
  31. import { KTX2Loader } from 'three/addons/loaders/KTX2Loader.js';
  32. import { MeshoptDecoder } from 'three/addons/libs/meshopt_decoder.module.js';
  33. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  34. // Mediapipe
  35. import vision from 'https://cdn.jsdelivr.net/npm/@mediapipe/tasks-vision@0.10.0';
  36. const { FaceLandmarker, FilesetResolver } = vision;
  37. const blendshapesMap = {
  38. // '_neutral': '',
  39. 'browDownLeft': 'browDown_L',
  40. 'browDownRight': 'browDown_R',
  41. 'browInnerUp': 'browInnerUp',
  42. 'browOuterUpLeft': 'browOuterUp_L',
  43. 'browOuterUpRight': 'browOuterUp_R',
  44. 'cheekPuff': 'cheekPuff',
  45. 'cheekSquintLeft': 'cheekSquint_L',
  46. 'cheekSquintRight': 'cheekSquint_R',
  47. 'eyeBlinkLeft': 'eyeBlink_L',
  48. 'eyeBlinkRight': 'eyeBlink_R',
  49. 'eyeLookDownLeft': 'eyeLookDown_L',
  50. 'eyeLookDownRight': 'eyeLookDown_R',
  51. 'eyeLookInLeft': 'eyeLookIn_L',
  52. 'eyeLookInRight': 'eyeLookIn_R',
  53. 'eyeLookOutLeft': 'eyeLookOut_L',
  54. 'eyeLookOutRight': 'eyeLookOut_R',
  55. 'eyeLookUpLeft': 'eyeLookUp_L',
  56. 'eyeLookUpRight': 'eyeLookUp_R',
  57. 'eyeSquintLeft': 'eyeSquint_L',
  58. 'eyeSquintRight': 'eyeSquint_R',
  59. 'eyeWideLeft': 'eyeWide_L',
  60. 'eyeWideRight': 'eyeWide_R',
  61. 'jawForward': 'jawForward',
  62. 'jawLeft': 'jawLeft',
  63. 'jawOpen': 'jawOpen',
  64. 'jawRight': 'jawRight',
  65. 'mouthClose': 'mouthClose',
  66. 'mouthDimpleLeft': 'mouthDimple_L',
  67. 'mouthDimpleRight': 'mouthDimple_R',
  68. 'mouthFrownLeft': 'mouthFrown_L',
  69. 'mouthFrownRight': 'mouthFrown_R',
  70. 'mouthFunnel': 'mouthFunnel',
  71. 'mouthLeft': 'mouthLeft',
  72. 'mouthLowerDownLeft': 'mouthLowerDown_L',
  73. 'mouthLowerDownRight': 'mouthLowerDown_R',
  74. 'mouthPressLeft': 'mouthPress_L',
  75. 'mouthPressRight': 'mouthPress_R',
  76. 'mouthPucker': 'mouthPucker',
  77. 'mouthRight': 'mouthRight',
  78. 'mouthRollLower': 'mouthRollLower',
  79. 'mouthRollUpper': 'mouthRollUpper',
  80. 'mouthShrugLower': 'mouthShrugLower',
  81. 'mouthShrugUpper': 'mouthShrugUpper',
  82. 'mouthSmileLeft': 'mouthSmile_L',
  83. 'mouthSmileRight': 'mouthSmile_R',
  84. 'mouthStretchLeft': 'mouthStretch_L',
  85. 'mouthStretchRight': 'mouthStretch_R',
  86. 'mouthUpperUpLeft': 'mouthUpperUp_L',
  87. 'mouthUpperUpRight': 'mouthUpperUp_R',
  88. 'noseSneerLeft': 'noseSneer_L',
  89. 'noseSneerRight': 'noseSneer_R',
  90. // '': 'tongueOut'
  91. };
  92. //
  93. const renderer = new THREE.WebGLRenderer( { antialias: true } );
  94. renderer.setPixelRatio( window.devicePixelRatio );
  95. renderer.setSize( window.innerWidth, window.innerHeight );
  96. renderer.toneMapping = THREE.ACESFilmicToneMapping;
  97. document.body.appendChild( renderer.domElement );
  98. const camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 100 );
  99. camera.position.z = 5;
  100. const scene = new THREE.Scene();
  101. scene.background = new THREE.Color( 0x666666 );
  102. scene.scale.x = - 1;
  103. scene.add( new THREE.AmbientLight( 0xffffff, 5 ) );
  104. const controls = new OrbitControls( camera, renderer.domElement );
  105. // Face
  106. let face, eyeL, eyeR;
  107. const eyeRotationLimit = THREE.MathUtils.degToRad( 30 );
  108. const ktx2Loader = new KTX2Loader()
  109. .setTranscoderPath( 'jsm/libs/basis/' )
  110. .detectSupport( renderer );
  111. new GLTFLoader()
  112. .setKTX2Loader( ktx2Loader )
  113. .setMeshoptDecoder( MeshoptDecoder )
  114. .load( 'models/gltf/facecap.glb', ( gltf ) => {
  115. const mesh = gltf.scene.children[ 0 ];
  116. scene.add( mesh );
  117. const head = mesh.getObjectByName( 'mesh_2' );
  118. head.material = new THREE.MeshNormalMaterial();
  119. const teeth = mesh.getObjectByName( 'mesh_3' );
  120. teeth.material = new THREE.MeshNormalMaterial();
  121. face = mesh.getObjectByName( 'mesh_2' );
  122. eyeL = mesh.getObjectByName( 'eyeLeft' );
  123. eyeR = mesh.getObjectByName( 'eyeRight' );
  124. // GUI
  125. const gui = new GUI();
  126. gui.close();
  127. const influences = head.morphTargetInfluences;
  128. for ( const [ key, value ] of Object.entries( head.morphTargetDictionary ) ) {
  129. gui.add( influences, value, 0, 1, 0.01 )
  130. .name( key.replace( 'blendShape1.', '' ) )
  131. .listen( influences );
  132. }
  133. renderer.setAnimationLoop( animate );
  134. } );
  135. // Video Texture
  136. const video = document.createElement( 'video' );
  137. const texture = new THREE.VideoTexture( video );
  138. texture.colorSpace = THREE.SRGBColorSpace;
  139. const geometry = new THREE.PlaneGeometry( 1, 1 );
  140. const material = new THREE.MeshBasicMaterial( { map: texture, depthWrite: false } );
  141. const videomesh = new THREE.Mesh( geometry, material );
  142. scene.add( videomesh );
  143. // MediaPipe
  144. const filesetResolver = await FilesetResolver.forVisionTasks(
  145. 'https://cdn.jsdelivr.net/npm/@mediapipe/tasks-vision@0.10.0/wasm'
  146. );
  147. const faceLandmarker = await FaceLandmarker.createFromOptions( filesetResolver, {
  148. baseOptions: {
  149. modelAssetPath: 'https://storage.googleapis.com/mediapipe-models/face_landmarker/face_landmarker/float16/1/face_landmarker.task',
  150. delegate: 'GPU'
  151. },
  152. outputFaceBlendshapes: true,
  153. outputFacialTransformationMatrixes: true,
  154. runningMode: 'VIDEO',
  155. numFaces: 1
  156. } );
  157. if ( navigator.mediaDevices && navigator.mediaDevices.getUserMedia ) {
  158. navigator.mediaDevices.getUserMedia( { video: { facingMode: 'user' } } )
  159. .then( function ( stream ) {
  160. video.srcObject = stream;
  161. video.play();
  162. } )
  163. .catch( function ( error ) {
  164. console.error( 'Unable to access the camera/webcam.', error );
  165. } );
  166. }
  167. const transform = new THREE.Object3D();
  168. function animate() {
  169. if ( video.readyState >= HTMLMediaElement.HAVE_METADATA ) {
  170. const results = faceLandmarker.detectForVideo( video, Date.now() );
  171. if ( results.facialTransformationMatrixes.length > 0 ) {
  172. const facialTransformationMatrixes = results.facialTransformationMatrixes[ 0 ].data;
  173. transform.matrix.fromArray( facialTransformationMatrixes );
  174. transform.matrix.decompose( transform.position, transform.quaternion, transform.scale );
  175. const object = scene.getObjectByName( 'grp_transform' );
  176. object.position.x = transform.position.x;
  177. object.position.y = transform.position.z + 40;
  178. object.position.z = - transform.position.y;
  179. object.rotation.x = transform.rotation.x;
  180. object.rotation.y = transform.rotation.z;
  181. object.rotation.z = - transform.rotation.y;
  182. }
  183. if ( results.faceBlendshapes.length > 0 ) {
  184. const faceBlendshapes = results.faceBlendshapes[ 0 ].categories;
  185. // Morph values does not exist on the eye meshes, so we map the eyes blendshape score into rotation values
  186. const eyeScore = {
  187. leftHorizontal: 0,
  188. rightHorizontal: 0,
  189. leftVertical: 0,
  190. rightVertical: 0,
  191. };
  192. for ( const blendshape of faceBlendshapes ) {
  193. const categoryName = blendshape.categoryName;
  194. const score = blendshape.score;
  195. const index = face.morphTargetDictionary[ blendshapesMap[ categoryName ] ];
  196. if ( index !== undefined ) {
  197. face.morphTargetInfluences[ index ] = score;
  198. }
  199. // There are two blendshape for movement on each axis (up/down , in/out)
  200. // Add one and subtract the other to get the final score in -1 to 1 range
  201. switch ( categoryName ) {
  202. case 'eyeLookInLeft':
  203. eyeScore.leftHorizontal += score;
  204. break;
  205. case 'eyeLookOutLeft':
  206. eyeScore.leftHorizontal -= score;
  207. break;
  208. case 'eyeLookInRight':
  209. eyeScore.rightHorizontal -= score;
  210. break;
  211. case 'eyeLookOutRight':
  212. eyeScore.rightHorizontal += score;
  213. break;
  214. case 'eyeLookUpLeft':
  215. eyeScore.leftVertical -= score;
  216. break;
  217. case 'eyeLookDownLeft':
  218. eyeScore.leftVertical += score;
  219. break;
  220. case 'eyeLookUpRight':
  221. eyeScore.rightVertical -= score;
  222. break;
  223. case 'eyeLookDownRight':
  224. eyeScore.rightVertical += score;
  225. break;
  226. }
  227. }
  228. eyeL.rotation.z = eyeScore.leftHorizontal * eyeRotationLimit;
  229. eyeR.rotation.z = eyeScore.rightHorizontal * eyeRotationLimit;
  230. eyeL.rotation.x = eyeScore.leftVertical * eyeRotationLimit;
  231. eyeR.rotation.x = eyeScore.rightVertical * eyeRotationLimit;
  232. }
  233. }
  234. videomesh.scale.x = video.videoWidth / 100;
  235. videomesh.scale.y = video.videoHeight / 100;
  236. renderer.render( scene, camera );
  237. controls.update();
  238. }
  239. window.addEventListener( 'resize', function () {
  240. camera.aspect = window.innerWidth / window.innerHeight;
  241. camera.updateProjectionMatrix();
  242. renderer.setSize( window.innerWidth, window.innerHeight );
  243. } );
  244. </script>
  245. </body>
  246. </html>
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