webgl_shaders_ocean.html 6.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - shaders - ocean</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="container"></div>
  11. <div id="info">
  12. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl ocean
  13. </div>
  14. <script type="importmap">
  15. {
  16. "imports": {
  17. "three": "../build/three.module.js",
  18. "three/addons/": "./jsm/"
  19. }
  20. }
  21. </script>
  22. <script type="module">
  23. import * as THREE from 'three';
  24. import Stats from 'three/addons/libs/stats.module.js';
  25. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  26. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  27. import { Water } from 'three/addons/objects/Water.js';
  28. import { Sky } from 'three/addons/objects/Sky.js';
  29. import { UnrealBloomPass } from 'three/addons/postprocessing/UnrealBloomPass.js';
  30. let container, stats;
  31. let camera, scene, renderer;
  32. let controls, water, sun, sky, mesh, bloomPass;
  33. init();
  34. function init() {
  35. container = document.getElementById( 'container' );
  36. //
  37. renderer = new THREE.WebGLRenderer( { outputBufferType: THREE.HalfFloatType } );
  38. renderer.setPixelRatio( window.devicePixelRatio );
  39. renderer.setSize( window.innerWidth, window.innerHeight );
  40. renderer.setAnimationLoop( animate );
  41. renderer.toneMapping = THREE.ACESFilmicToneMapping;
  42. renderer.toneMappingExposure = 0.1;
  43. container.appendChild( renderer.domElement );
  44. bloomPass = new UnrealBloomPass( new THREE.Vector2( window.innerWidth, window.innerHeight ) );
  45. bloomPass.threshold = 0;
  46. bloomPass.strength = 0.1;
  47. bloomPass.radius = 0;
  48. renderer.setEffects( [ bloomPass ] );
  49. //
  50. scene = new THREE.Scene();
  51. camera = new THREE.PerspectiveCamera( 55, window.innerWidth / window.innerHeight, 1, 20000 );
  52. camera.position.set( 30, 30, 100 );
  53. //
  54. sun = new THREE.Vector3();
  55. // Water
  56. const waterGeometry = new THREE.PlaneGeometry( 10000, 10000 );
  57. water = new Water(
  58. waterGeometry,
  59. {
  60. textureWidth: 512,
  61. textureHeight: 512,
  62. waterNormals: new THREE.TextureLoader().load( 'textures/waternormals.jpg', function ( texture ) {
  63. texture.wrapS = texture.wrapT = THREE.RepeatWrapping;
  64. } ),
  65. sunDirection: new THREE.Vector3(),
  66. sunColor: 0xffffff,
  67. waterColor: 0x001e0f,
  68. distortionScale: 3.7,
  69. fog: scene.fog !== undefined
  70. }
  71. );
  72. water.rotation.x = - Math.PI / 2;
  73. scene.add( water );
  74. // Skybox
  75. sky = new Sky();
  76. sky.scale.setScalar( 10000 );
  77. scene.add( sky );
  78. const skyUniforms = sky.material.uniforms;
  79. skyUniforms[ 'turbidity' ].value = 10;
  80. skyUniforms[ 'rayleigh' ].value = 2;
  81. skyUniforms[ 'mieCoefficient' ].value = 0.005;
  82. skyUniforms[ 'mieDirectionalG' ].value = 0.8;
  83. skyUniforms[ 'cloudCoverage' ].value = 0.4;
  84. skyUniforms[ 'cloudDensity' ].value = 0.5;
  85. skyUniforms[ 'cloudElevation' ].value = 0.5;
  86. const parameters = {
  87. elevation: 2,
  88. azimuth: 180,
  89. exposure: 0.1
  90. };
  91. const pmremGenerator = new THREE.PMREMGenerator( renderer );
  92. const sceneEnv = new THREE.Scene();
  93. let renderTarget;
  94. function updateSun() {
  95. const phi = THREE.MathUtils.degToRad( 90 - parameters.elevation );
  96. const theta = THREE.MathUtils.degToRad( parameters.azimuth );
  97. sun.setFromSphericalCoords( 1, phi, theta );
  98. sky.material.uniforms[ 'sunPosition' ].value.copy( sun );
  99. water.material.uniforms[ 'sunDirection' ].value.copy( sun ).normalize();
  100. if ( renderTarget !== undefined ) renderTarget.dispose();
  101. sceneEnv.add( sky );
  102. renderTarget = pmremGenerator.fromScene( sceneEnv );
  103. scene.add( sky );
  104. scene.environment = renderTarget.texture;
  105. }
  106. updateSun();
  107. //
  108. const geometry = new THREE.BoxGeometry( 30, 30, 30 );
  109. const material = new THREE.MeshStandardMaterial( { roughness: 0 } );
  110. mesh = new THREE.Mesh( geometry, material );
  111. scene.add( mesh );
  112. //
  113. controls = new OrbitControls( camera, renderer.domElement );
  114. controls.maxPolarAngle = Math.PI * 0.495;
  115. controls.target.set( 0, 10, 0 );
  116. controls.minDistance = 40.0;
  117. controls.maxDistance = 200.0;
  118. controls.update();
  119. //
  120. stats = new Stats();
  121. container.appendChild( stats.dom );
  122. // GUI
  123. const gui = new GUI();
  124. const folderSky = gui.addFolder( 'Sky' );
  125. folderSky.add( parameters, 'elevation', 0, 90, 0.1 ).onChange( updateSun );
  126. folderSky.add( parameters, 'azimuth', - 180, 180, 0.1 ).onChange( updateSun );
  127. folderSky.add( parameters, 'exposure', 0, 1, 0.0001 ).onChange( function ( value ) {
  128. renderer.toneMappingExposure = value;
  129. } );
  130. folderSky.open();
  131. const waterUniforms = water.material.uniforms;
  132. const folderWater = gui.addFolder( 'Water' );
  133. folderWater.add( waterUniforms.distortionScale, 'value', 0, 8, 0.1 ).name( 'distortionScale' );
  134. folderWater.add( waterUniforms.size, 'value', 0.1, 10, 0.1 ).name( 'size' );
  135. folderWater.open();
  136. const folderBloom = gui.addFolder( 'Bloom' );
  137. folderBloom.add( bloomPass, 'strength', 0, 3, 0.01 );
  138. folderBloom.add( bloomPass, 'radius', 0, 1, 0.01 );
  139. folderBloom.open();
  140. const folderClouds = gui.addFolder( 'Clouds' );
  141. folderClouds.add( skyUniforms.cloudCoverage, 'value', 0, 1, 0.01 ).name( 'coverage' );
  142. folderClouds.add( skyUniforms.cloudDensity, 'value', 0, 1, 0.01 ).name( 'density' );
  143. folderClouds.add( skyUniforms.cloudElevation, 'value', 0, 1, 0.01 ).name( 'elevation' );
  144. folderClouds.open();
  145. //
  146. window.addEventListener( 'resize', onWindowResize );
  147. }
  148. function onWindowResize() {
  149. camera.aspect = window.innerWidth / window.innerHeight;
  150. camera.updateProjectionMatrix();
  151. renderer.setSize( window.innerWidth, window.innerHeight );
  152. }
  153. function animate() {
  154. render();
  155. stats.update();
  156. }
  157. function render() {
  158. const time = performance.now() * 0.001;
  159. mesh.position.y = Math.sin( time ) * 20 + 5;
  160. mesh.rotation.x = time * 0.5;
  161. mesh.rotation.z = time * 0.51;
  162. water.material.uniforms[ 'time' ].value += 1.0 / 60.0;
  163. sky.material.uniforms[ 'time' ].value = time;
  164. renderer.render( scene, camera );
  165. }
  166. </script>
  167. </body>
  168. </html>
粤ICP备19079148号