webgl_shaders_sky.html 4.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - shaders - sky sun shader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info"><a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - sky + sun shader
  11. </div>
  12. <script type="importmap">
  13. {
  14. "imports": {
  15. "three": "../build/three.module.js",
  16. "three/addons/": "./jsm/"
  17. }
  18. }
  19. </script>
  20. <script type="module">
  21. import * as THREE from 'three';
  22. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  23. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  24. import { Sky } from 'three/addons/objects/Sky.js';
  25. let camera, scene, renderer;
  26. let sky, sun;
  27. init();
  28. function initSky() {
  29. // Add Sky
  30. sky = new Sky();
  31. sky.scale.setScalar( 450000 );
  32. scene.add( sky );
  33. sun = new THREE.Vector3();
  34. /// GUI
  35. const effectController = {
  36. turbidity: 10,
  37. rayleigh: 3,
  38. mieCoefficient: 0.005,
  39. mieDirectionalG: 0.7,
  40. elevation: 2,
  41. azimuth: 180,
  42. exposure: renderer.toneMappingExposure,
  43. cloudCoverage: 0.4,
  44. cloudDensity: 0.4,
  45. cloudElevation: 0.5
  46. };
  47. function guiChanged() {
  48. const uniforms = sky.material.uniforms;
  49. uniforms[ 'turbidity' ].value = effectController.turbidity;
  50. uniforms[ 'rayleigh' ].value = effectController.rayleigh;
  51. uniforms[ 'mieCoefficient' ].value = effectController.mieCoefficient;
  52. uniforms[ 'mieDirectionalG' ].value = effectController.mieDirectionalG;
  53. uniforms[ 'cloudCoverage' ].value = effectController.cloudCoverage;
  54. uniforms[ 'cloudDensity' ].value = effectController.cloudDensity;
  55. uniforms[ 'cloudElevation' ].value = effectController.cloudElevation;
  56. const phi = THREE.MathUtils.degToRad( 90 - effectController.elevation );
  57. const theta = THREE.MathUtils.degToRad( effectController.azimuth );
  58. sun.setFromSphericalCoords( 1, phi, theta );
  59. uniforms[ 'sunPosition' ].value.copy( sun );
  60. renderer.toneMappingExposure = effectController.exposure;
  61. }
  62. const gui = new GUI();
  63. gui.add( effectController, 'turbidity', 0.0, 20.0, 0.1 ).onChange( guiChanged );
  64. gui.add( effectController, 'rayleigh', 0.0, 4, 0.001 ).onChange( guiChanged );
  65. gui.add( effectController, 'mieCoefficient', 0.0, 0.1, 0.001 ).onChange( guiChanged );
  66. gui.add( effectController, 'mieDirectionalG', 0.0, 1, 0.001 ).onChange( guiChanged );
  67. gui.add( effectController, 'elevation', 0, 90, 0.1 ).onChange( guiChanged );
  68. gui.add( effectController, 'azimuth', - 180, 180, 0.1 ).onChange( guiChanged );
  69. gui.add( effectController, 'exposure', 0, 1, 0.0001 ).onChange( guiChanged );
  70. const folderClouds = gui.addFolder( 'Clouds' );
  71. folderClouds.add( effectController, 'cloudCoverage', 0, 1, 0.01 ).name( 'coverage' ).onChange( guiChanged );
  72. folderClouds.add( effectController, 'cloudDensity', 0, 1, 0.01 ).name( 'density' ).onChange( guiChanged );
  73. folderClouds.add( effectController, 'cloudElevation', 0, 1, 0.01 ).name( 'elevation' ).onChange( guiChanged );
  74. guiChanged();
  75. }
  76. function init() {
  77. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 100, 2000000 );
  78. camera.position.set( 0, 100, 2000 );
  79. scene = new THREE.Scene();
  80. const helper = new THREE.GridHelper( 10000, 2, 0xffffff, 0xffffff );
  81. scene.add( helper );
  82. renderer = new THREE.WebGLRenderer();
  83. renderer.setPixelRatio( window.devicePixelRatio );
  84. renderer.setSize( window.innerWidth, window.innerHeight );
  85. renderer.setAnimationLoop( animate );
  86. renderer.toneMapping = THREE.ACESFilmicToneMapping;
  87. renderer.toneMappingExposure = 0.5;
  88. document.body.appendChild( renderer.domElement );
  89. const controls = new OrbitControls( camera, renderer.domElement );
  90. //controls.maxPolarAngle = Math.PI / 2;
  91. controls.enableZoom = false;
  92. controls.enablePan = false;
  93. initSky();
  94. window.addEventListener( 'resize', onWindowResize );
  95. }
  96. function onWindowResize() {
  97. camera.aspect = window.innerWidth / window.innerHeight;
  98. camera.updateProjectionMatrix();
  99. renderer.setSize( window.innerWidth, window.innerHeight );
  100. }
  101. function animate() {
  102. sky.material.uniforms[ 'time' ].value = performance.now() * 0.001;
  103. renderer.render( scene, camera );
  104. }
  105. </script>
  106. </body>
  107. </html>
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