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- <html lang="en">
- <head>
- <title>three.js webgpu - compute particles</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <link type="text/css" rel="stylesheet" href="example.css">
- </head>
- <body>
- <div id="info">
- <a href="https://threejs.org/" target="_blank" rel="noopener" class="logo-link"></a>
- <div class="title-wrapper">
- <a href="https://threejs.org/" target="_blank" rel="noopener">three.js</a><span>Compute Particles</span>
- </div>
- <small>500k Particles.</small>
- </div>
- <script type="importmap">
- {
- "imports": {
- "three": "../build/three.webgpu.js",
- "three/webgpu": "../build/three.webgpu.js",
- "three/tsl": "../build/three.tsl.js",
- "three/addons/": "./jsm/"
- }
- }
- </script>
- <script type="module">
- import * as THREE from 'three/webgpu';
- import { Fn, If, uniform, float, uv, vec3, hash, shapeCircle,
- instancedArray, instanceIndex } from 'three/tsl';
- import { Inspector } from 'three/addons/inspector/Inspector.js';
- import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
- const particleCount = 200000;
- const gravity = uniform( - .00098 );
- const bounce = uniform( .8 );
- const friction = uniform( .99 );
- const size = uniform( .12 );
- const clickPosition = uniform( new THREE.Vector3() );
- let camera, scene, renderer;
- let controls;
- let computeParticles;
- let isOrbitControlsActive;
- init();
- async function init() {
- const { innerWidth, innerHeight } = window;
- camera = new THREE.PerspectiveCamera( 50, innerWidth / innerHeight, .1, 1000 );
- camera.position.set( 0, 5, 20 );
- scene = new THREE.Scene();
- //
- const positions = instancedArray( particleCount, 'vec3' );
- const velocities = instancedArray( particleCount, 'vec3' );
- const colors = instancedArray( particleCount, 'vec3' );
- // compute
- const separation = 0.2;
- const amount = Math.sqrt( particleCount );
- const offset = float( amount / 2 );
- const computeInit = Fn( () => {
- const position = positions.element( instanceIndex );
- const color = colors.element( instanceIndex );
- const x = instanceIndex.mod( amount );
- const z = instanceIndex.div( amount );
- position.x = offset.sub( x ).mul( separation );
- position.z = offset.sub( z ).mul( separation );
- color.x = hash( instanceIndex );
- color.y = hash( instanceIndex.add( 2 ) );
- } )().compute( particleCount ).setName( 'Init Particles' );
- //
- const computeUpdate = Fn( () => {
- const position = positions.element( instanceIndex );
- const velocity = velocities.element( instanceIndex );
- velocity.addAssign( vec3( 0.00, gravity, 0.00 ) );
- position.addAssign( velocity );
- velocity.mulAssign( friction );
- // floor
- If( position.y.lessThan( 0 ), () => {
- position.y = 0;
- velocity.y = velocity.y.negate().mul( bounce );
- // floor friction
- velocity.x = velocity.x.mul( .9 );
- velocity.z = velocity.z.mul( .9 );
- } );
- } );
- computeParticles = computeUpdate().compute( particleCount ).setName( 'Update Particles' );
- // create particles
- const material = new THREE.SpriteNodeMaterial();
- material.colorNode = uv().mul( colors.element( instanceIndex ) );
- material.positionNode = positions.toAttribute();
- material.scaleNode = size;
- material.opacityNode = shapeCircle();
- material.alphaToCoverage = true;
- material.transparent = true;
- const particles = new THREE.Sprite( material );
- particles.count = particleCount;
- particles.frustumCulled = false;
- scene.add( particles );
- //
- const helper = new THREE.GridHelper( 90, 45, 0x303030, 0x303030 );
- scene.add( helper );
- const geometry = new THREE.PlaneGeometry( 200, 200 );
- geometry.rotateX( - Math.PI / 2 );
- const plane = new THREE.Mesh( geometry, new THREE.MeshBasicMaterial( { visible: false } ) );
- scene.add( plane );
- const raycaster = new THREE.Raycaster();
- const pointer = new THREE.Vector2();
- //
- renderer = new THREE.WebGPURenderer( { antialias: true } );
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- renderer.setAnimationLoop( animate );
- renderer.inspector = new Inspector();
- document.body.appendChild( renderer.domElement );
- await renderer.init();
- //
- renderer.compute( computeInit );
- // Hit
- const computeHit = Fn( () => {
- const position = positions.element( instanceIndex );
- const velocity = velocities.element( instanceIndex );
- const dist = position.distance( clickPosition );
- const direction = position.sub( clickPosition ).normalize();
- const distArea = float( 3 ).sub( dist ).max( 0 );
- const power = distArea.mul( .01 );
- const relativePower = power.mul( hash( instanceIndex ).mul( 1.5 ).add( .5 ) );
- velocity.assign( velocity.add( direction.mul( relativePower ) ) );
- } )().compute( particleCount ).setName( 'Hit Particles' );
- //
- function onMove( event ) {
- if ( isOrbitControlsActive ) return;
- pointer.set( ( event.clientX / window.innerWidth ) * 2 - 1, - ( event.clientY / window.innerHeight ) * 2 + 1 );
- raycaster.setFromCamera( pointer, camera );
- const intersects = raycaster.intersectObject( plane, false );
- if ( intersects.length > 0 ) {
- const { point } = intersects[ 0 ];
- // move to uniform
- clickPosition.value.copy( point );
- clickPosition.value.y = - 1;
- // compute
- renderer.compute( computeHit );
- }
- }
- renderer.domElement.addEventListener( 'pointermove', onMove );
- // controls
- controls = new OrbitControls( camera, renderer.domElement );
- controls.enableDamping = true;
- controls.minDistance = 5;
- controls.maxDistance = 200;
- controls.target.set( 0, - 8, 0 );
- controls.update();
- controls.addEventListener( 'start', () => {
- isOrbitControlsActive = true;
- } );
- controls.addEventListener( 'end', () => {
- isOrbitControlsActive = false;
- } );
- controls.touches = {
- ONE: null,
- TWO: THREE.TOUCH.DOLLY_PAN
- };
- //
- window.addEventListener( 'resize', onWindowResize );
- // gui
- const gui = renderer.inspector.createParameters( 'Settings' );
- gui.add( gravity, 'value', - .0098, 0, 0.0001 ).name( 'gravity' );
- gui.add( bounce, 'value', .1, 1, 0.01 ).name( 'bounce' );
- gui.add( friction, 'value', .96, .99, 0.01 ).name( 'friction' );
- gui.add( size, 'value', .12, .5, 0.01 ).name( 'size' );
- }
- function onWindowResize() {
- const { innerWidth, innerHeight } = window;
- camera.aspect = innerWidth / innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( innerWidth, innerHeight );
- }
- function animate() {
- controls.update();
- renderer.compute( computeParticles );
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
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