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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgpu - compute fluid particles</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <link type="text/css" rel="stylesheet" href="example.css">
- </head>
- <body>
- <div id="info">
- <a href="https://threejs.org/" target="_blank" rel="noopener" class="logo-link"></a>
- <div class="title-wrapper">
- <a href="https://threejs.org/" target="_blank" rel="noopener">three.js</a><span>Fluid Particles</span>
- </div>
- <small>MLS-MPM particle simulation running in compute shaders.</small>
- </div>
- <script type="importmap">
- {
- "imports": {
- "three": "../build/three.webgpu.js",
- "three/webgpu": "../build/three.webgpu.js",
- "three/tsl": "../build/three.tsl.js",
- "three/addons/": "./jsm/"
- }
- }
- </script>
- <script type="module">
- import * as THREE from 'three/webgpu';
- import { Fn, If, Return, instancedArray, instanceIndex, uniform, attribute, uint, float, clamp, struct, atomicStore, int, ivec3, array, vec3, atomicAdd, Loop, atomicLoad, max, pow, mat3, vec4, cross, step, storage } from 'three/tsl';
- import { Inspector } from 'three/addons/inspector/Inspector.js';
- import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
- import { UltraHDRLoader } from 'three/addons/loaders/UltraHDRLoader.js';
- import * as BufferGeometryUtils from 'three/addons/utils/BufferGeometryUtils.js';
- import WebGPU from 'three/addons/capabilities/WebGPU.js';
- let renderer, scene, camera, controls;
- const clock = new THREE.Clock();
- const maxParticles = 8192 * 16;
- const gridSize1d = 64;
- const workgroupSize = 64;
- const gridSize = new THREE.Vector3( gridSize1d, gridSize1d, gridSize1d );
- const fixedPointMultiplier = 1e7;
- let particleCountUniform, stiffnessUniform, restDensityUniform, dynamicViscosityUniform, dtUniform, gravityUniform, gridSizeUniform;
- let particleBuffer, cellBuffer, cellBufferFloat;
- let clearGridKernel, p2g1Kernel, p2g2Kernel, updateGridKernel, g2pKernel, workgroupKernel;
- let p2g1KernelWorkgroupBuffer, p2g2KernelWorkgroupBuffer, g2pKernelWorkgroupBuffer;
- let particleMesh;
- const mouseCoord = new THREE.Vector3();
- const prevMouseCoord = new THREE.Vector3();
- let mouseRayOriginUniform, mouseRayDirectionUniform, mouseForceUniform;
- if ( WebGPU.isAvailable() === false ) {
- document.body.appendChild( WebGPU.getErrorMessage() );
- throw new Error( 'No WebGPU support' );
- }
- const params = {
- particleCount: 8192 * 4,
- };
- init();
- async function init() {
- renderer = new THREE.WebGPURenderer( { antialias: true } );
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- renderer.toneMapping = THREE.ACESFilmicToneMapping;
- renderer.toneMappingExposure = 1.35;
- renderer.inspector = new Inspector();
- document.body.appendChild( renderer.domElement );
- scene = new THREE.Scene();
- camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 0.01, 10 );
- camera.position.set( - 1.3, 1.3, - 1.3 );
- controls = new OrbitControls( camera, renderer.domElement );
- controls.minDistance = 1;
- controls.maxDistance = 3;
- controls.maxPolarAngle = Math.PI * 0.35;
- controls.touches = { TWO: THREE.TOUCH.DOLLY_ROTATE };
- const hdrLoader = new UltraHDRLoader().setPath( 'textures/equirectangular/' );
- const hdrTexture = await hdrLoader.loadAsync( 'royal_esplanade_2k.hdr.jpg' );
- hdrTexture.mapping = THREE.EquirectangularReflectionMapping;
- scene.background = hdrTexture;
- scene.backgroundBlurriness = 0.5;
- scene.environment = hdrTexture;
- setupParticles();
- const gui = renderer.inspector.createParameters( 'Settings' );
-
- const numWorkgroups = Math.ceil( params.particleCount / workgroupSize );
- p2g1KernelWorkgroupBuffer = new THREE.IndirectStorageBufferAttribute( new Uint32Array( [ numWorkgroups, 1, 1 ] ), 1 );
- p2g2KernelWorkgroupBuffer = new THREE.IndirectStorageBufferAttribute( new Uint32Array( [ numWorkgroups, 1, 1 ] ), 1 );
- g2pKernelWorkgroupBuffer = new THREE.IndirectStorageBufferAttribute( new Uint32Array( [ numWorkgroups, 1, 1 ] ), 1 );
- const p2g1WorkgroupStorage = storage( p2g1KernelWorkgroupBuffer, 'uint', 3 );
- const p2g2WorkgroupStorage = storage( p2g2KernelWorkgroupBuffer, 'uint', 3 );
- const g2pWorkgroupStorage = storage( g2pKernelWorkgroupBuffer, 'uint', 3 );
- workgroupKernel = Fn( () => {
- const workgroupsToDispatch = ( particleCountUniform.sub( 1 ) ).div( workgroupSize ).add( 1 );
- p2g1WorkgroupStorage.element( 0 ).assign( workgroupsToDispatch );
- p2g2WorkgroupStorage.element( 0 ).assign( workgroupsToDispatch );
- g2pWorkgroupStorage.element( 0 ).assign( workgroupsToDispatch );
- } )().compute( 1 );
- gui.add( params, 'particleCount', 4096, maxParticles, 4096 ).onChange( value => {
- particleMesh.count = value;
- particleCountUniform.value = value;
- } );
- window.addEventListener( 'resize', onWindowResize );
- controls.update();
- renderer.setAnimationLoop( render );
- }
- function setupBuffers() {
- const particleStruct = struct( {
- position: { type: 'vec3' },
- velocity: { type: 'vec3' },
- C: { type: 'mat3' },
- } );
- const particleStructSize = 20; // each vec3 occupies 4 floats and mat3 occupies 12 floats in memory because of webgpu memory alignment
- const particleArray = new Float32Array( maxParticles * particleStructSize );
- for ( let i = 0; i < maxParticles; i ++ ) {
- particleArray[ i * particleStructSize ] = ( Math.random() * 0.8 + 0.1 );
- particleArray[ i * particleStructSize + 1 ] = ( Math.random() * 0.8 + 0.1 );
- particleArray[ i * particleStructSize + 2 ] = ( Math.random() * 0.8 + 0.1 );
- }
- particleBuffer = instancedArray( particleArray, particleStruct );
- const cellCount = gridSize.x * gridSize.y * gridSize.z;
- const cellStruct = struct( {
- x: { type: 'int', atomic: true },
- y: { type: 'int', atomic: true },
- z: { type: 'int', atomic: true },
- mass: { type: 'int', atomic: true },
- } );
- cellBuffer = instancedArray( cellCount, cellStruct );
- cellBufferFloat = instancedArray( cellCount, 'vec4' );
- }
- function setupUniforms() {
- gridSizeUniform = uniform( gridSize );
- particleCountUniform = uniform( params.particleCount, 'uint' );
- stiffnessUniform = uniform( 50 );
- restDensityUniform = uniform( 1.5 );
- dynamicViscosityUniform = uniform( 0.1 );
- dtUniform = uniform( 1 / 60 );
- gravityUniform = uniform( new THREE.Vector3( 0, - ( 9.81 * 9.81 ), 0 ) );
- mouseRayOriginUniform = uniform( new THREE.Vector3( 0, 0, 0 ) );
- mouseRayDirectionUniform = uniform( new THREE.Vector3( 0, 0, 0 ) );
- mouseForceUniform = uniform( new THREE.Vector3( 0, 0, 0 ) );
- // gui.add(restDensityUniform, "value", 1.0, 3, 0.1).name("restDensity");
- // it's interesting to adjust the restDensity but it might cause the simulation to become unstable
- }
- function setupComputeShaders() {
- // the MLS-MPM system uses five compute shaders:
- // 1. clearGridKernel: this clears the grid before each pass
- // 2. p2g1Kernel & 3. p2g2Kernel: These particle2grid kernels transfer the particles' energy to the grid
- // 4. updateGridKernel: updates the grid
- // 5. g2pKernel: grid2particle kernel, transfers the grid energy back to the particles
- // the implementation closely follows https://github.com/matsuoka-601/WebGPU-Ocean
- // because webgpu only supports int atomics, we use fixed point floats by multiplying/dividing the float values with a high integer constant
- const encodeFixedPoint = ( f32 ) => {
- return int( f32.mul( fixedPointMultiplier ) );
-
- };
- const decodeFixedPoint = ( i32 ) => {
- return float( i32 ).div( fixedPointMultiplier );
-
- };
- const cellCount = gridSize.x * gridSize.y * gridSize.z;
- clearGridKernel = Fn( () => {
- If( instanceIndex.greaterThanEqual( uint( cellCount ) ), () => {
- Return();
-
- } );
- atomicStore( cellBuffer.element( instanceIndex ).get( 'x' ), 0 );
- atomicStore( cellBuffer.element( instanceIndex ).get( 'y' ), 0 );
- atomicStore( cellBuffer.element( instanceIndex ).get( 'z' ), 0 );
- atomicStore( cellBuffer.element( instanceIndex ).get( 'mass' ), 0 );
-
- } )().compute( cellCount ).setName( 'clearGridKernel' );
- p2g1Kernel = Fn( () => {
- If( instanceIndex.greaterThanEqual( particleCountUniform ), () => {
- Return();
-
- } );
- const particlePosition = particleBuffer.element( instanceIndex ).get( 'position' ).toConst( 'particlePosition' );
- const particleVelocity = particleBuffer.element( instanceIndex ).get( 'velocity' ).toConst( 'particleVelocity' );
- const C = particleBuffer.element( instanceIndex ).get( 'C' ).toConst( 'C' );
- const gridPosition = particlePosition.mul( gridSizeUniform ).toVar();
- const cellIndex = ivec3( gridPosition ).sub( 1 ).toConst( 'cellIndex' );
- const cellDiff = gridPosition.fract().sub( 0.5 ).toConst( 'cellDiff' );
- const w0 = float( 0.5 ).mul( float( 0.5 ).sub( cellDiff ) ).mul( float( 0.5 ).sub( cellDiff ) );
- const w1 = float( 0.75 ).sub( cellDiff.mul( cellDiff ) );
- const w2 = float( 0.5 ).mul( float( 0.5 ).add( cellDiff ) ).mul( float( 0.5 ).add( cellDiff ) );
- const weights = array( [ w0, w1, w2 ] ).toConst( 'weights' );
- Loop( { start: 0, end: 3, type: 'int', name: 'gx', condition: '<' }, ( { gx } ) => {
- Loop( { start: 0, end: 3, type: 'int', name: 'gy', condition: '<' }, ( { gy } ) => {
- Loop( { start: 0, end: 3, type: 'int', name: 'gz', condition: '<' }, ( { gz } ) => {
- const weight = weights.element( gx ).x.mul( weights.element( gy ).y ).mul( weights.element( gz ).z );
- const cellX = cellIndex.add( ivec3( gx, gy, gz ) ).toConst();
- const cellDist = vec3( cellX ).add( 0.5 ).sub( gridPosition ).toConst( 'cellDist' );
- const Q = C.mul( cellDist );
- const massContrib = weight; // assuming particle mass = 1.0
- const velContrib = massContrib.mul( particleVelocity.add( Q ) ).toConst( 'velContrib' );
- const cellPtr = cellX.x.mul( int( gridSize.y * gridSize.z ) ).add( cellX.y.mul( int( gridSize.z ) ) ).add( cellX.z ).toConst();
- const cell = cellBuffer.element( cellPtr );
- atomicAdd( cell.get( 'x' ), encodeFixedPoint( velContrib.x ) );
- atomicAdd( cell.get( 'y' ), encodeFixedPoint( velContrib.y ) );
- atomicAdd( cell.get( 'z' ), encodeFixedPoint( velContrib.z ) );
- atomicAdd( cell.get( 'mass' ), encodeFixedPoint( massContrib ) );
-
- } );
-
- } );
-
- } );
-
- } )().compute( params.particleCount, [ workgroupSize, 1, 1 ] ).setName( 'p2g1Kernel' );
- p2g2Kernel = Fn( () => {
- If( instanceIndex.greaterThanEqual( particleCountUniform ), () => {
- Return();
-
- } );
- const particlePosition = particleBuffer.element( instanceIndex ).get( 'position' ).toConst( 'particlePosition' );
- const gridPosition = particlePosition.mul( gridSizeUniform ).toVar();
- const cellIndex = ivec3( gridPosition ).sub( 1 ).toConst( 'cellIndex' );
- const cellDiff = gridPosition.fract().sub( 0.5 ).toConst( 'cellDiff' );
- const w0 = float( 0.5 ).mul( float( 0.5 ).sub( cellDiff ) ).mul( float( 0.5 ).sub( cellDiff ) );
- const w1 = float( 0.75 ).sub( cellDiff.mul( cellDiff ) );
- const w2 = float( 0.5 ).mul( float( 0.5 ).add( cellDiff ) ).mul( float( 0.5 ).add( cellDiff ) );
- const weights = array( [ w0, w1, w2 ] ).toConst( 'weights' );
- const density = float( 0 ).toVar( 'density' );
- Loop( { start: 0, end: 3, type: 'int', name: 'gx', condition: '<' }, ( { gx } ) => {
- Loop( { start: 0, end: 3, type: 'int', name: 'gy', condition: '<' }, ( { gy } ) => {
- Loop( { start: 0, end: 3, type: 'int', name: 'gz', condition: '<' }, ( { gz } ) => {
- const weight = weights.element( gx ).x.mul( weights.element( gy ).y ).mul( weights.element( gz ).z );
- const cellX = cellIndex.add( ivec3( gx, gy, gz ) ).toConst();
- const cellPtr = cellX.x.mul( int( gridSize.y * gridSize.z ) ).add( cellX.y.mul( int( gridSize.z ) ) ).add( cellX.z ).toConst();
- const cell = cellBuffer.element( cellPtr );
- const mass = decodeFixedPoint( atomicLoad( cell.get( 'mass' ) ) );
- density.addAssign( mass.mul( weight ) );
-
- } );
-
- } );
-
- } );
- const volume = float( 1 ).div( density );
- const pressure = max( 0.0, pow( density.div( restDensityUniform ), 5.0 ).sub( 1 ).mul( stiffnessUniform ) ).toConst( 'pressure' );
- const stress = mat3( pressure.negate(), 0, 0, 0, pressure.negate(), 0, 0, 0, pressure.negate() ).toVar( 'stress' );
- const dudv = particleBuffer.element( instanceIndex ).get( 'C' ).toConst( 'C' );
- const strain = dudv.add( dudv.transpose() );
- stress.addAssign( strain.mul( dynamicViscosityUniform ) );
- const eq16Term0 = volume.mul( - 4 ).mul( stress ).mul( dtUniform );
- Loop( { start: 0, end: 3, type: 'int', name: 'gx', condition: '<' }, ( { gx } ) => {
- Loop( { start: 0, end: 3, type: 'int', name: 'gy', condition: '<' }, ( { gy } ) => {
- Loop( { start: 0, end: 3, type: 'int', name: 'gz', condition: '<' }, ( { gz } ) => {
- const weight = weights.element( gx ).x.mul( weights.element( gy ).y ).mul( weights.element( gz ).z );
- const cellX = cellIndex.add( ivec3( gx, gy, gz ) ).toConst();
- const cellDist = vec3( cellX ).add( 0.5 ).sub( gridPosition ).toConst( 'cellDist' );
- const momentum = eq16Term0.mul( weight ).mul( cellDist ).toConst( 'momentum' );
- const cellPtr = cellX.x.mul( int( gridSize.y * gridSize.z ) ).add( cellX.y.mul( int( gridSize.z ) ) ).add( cellX.z ).toConst();
- const cell = cellBuffer.element( cellPtr );
- atomicAdd( cell.get( 'x' ), encodeFixedPoint( momentum.x ) );
- atomicAdd( cell.get( 'y' ), encodeFixedPoint( momentum.y ) );
- atomicAdd( cell.get( 'z' ), encodeFixedPoint( momentum.z ) );
-
- } );
-
- } );
-
- } );
-
- } )().compute( params.particleCount, [ workgroupSize, 1, 1 ] ).setName( 'p2g2Kernel' );
- updateGridKernel = Fn( () => {
- If( instanceIndex.greaterThanEqual( uint( cellCount ) ), () => {
- Return();
-
- } );
- const cell = cellBuffer.element( instanceIndex );
- const mass = decodeFixedPoint( atomicLoad( cell.get( 'mass' ) ) ).toConst();
- If( mass.lessThanEqual( 0 ), () => {
- Return();
- } );
- const vx = decodeFixedPoint( atomicLoad( cell.get( 'x' ) ) ).div( mass ).toVar();
- const vy = decodeFixedPoint( atomicLoad( cell.get( 'y' ) ) ).div( mass ).toVar();
- const vz = decodeFixedPoint( atomicLoad( cell.get( 'z' ) ) ).div( mass ).toVar();
- const x = int( instanceIndex ).div( int( gridSize.z * gridSize.y ) );
- const y = int( instanceIndex ).div( int( gridSize.z ) ).mod( int( gridSize.y ) );
- const z = int( instanceIndex ).mod( int( gridSize.z ) );
- If( x.lessThan( int( 1 ) ).or( x.greaterThan( int( gridSize.x ).sub( int( 2 ) ) ) ), () => {
- vx.assign( 0 );
- } );
- If( y.lessThan( int( 1 ) ).or( y.greaterThan( int( gridSize.y ).sub( int( 2 ) ) ) ), () => {
- vy.assign( 0 );
- } );
- If( z.lessThan( int( 1 ) ).or( z.greaterThan( int( gridSize.z ).sub( int( 2 ) ) ) ), () => {
- vz.assign( 0 );
- } );
- cellBufferFloat.element( instanceIndex ).assign( vec4( vx, vy, vz, mass ) );
-
- } )().compute( cellCount ).setName( 'updateGridKernel' );
- const clampToRoundedBox = ( pos, box, radius ) => {
- const result = pos.sub( 0.5 ).toVar();
- const pp = step( box, result.abs() ).mul( result.add( box.negate().mul( result.sign() ) ) );
- const ppLen = pp.length().toVar();
- const dist = ppLen.sub( radius );
- If( dist.greaterThan( 0.0 ), () => {
- result.subAssign( pp.normalize().mul( dist ).mul( 1.3 ) );
-
- } );
- result.addAssign( 0.5 );
- return result;
-
- };
- g2pKernel = Fn( () => {
- If( instanceIndex.greaterThanEqual( particleCountUniform ), () => {
- Return();
-
- } );
- const particlePosition = particleBuffer.element( instanceIndex ).get( 'position' ).toVar( 'particlePosition' );
- const gridPosition = particlePosition.mul( gridSizeUniform ).toVar();
- const particleVelocity = vec3( 0 ).toVar();
- const cellIndex = ivec3( gridPosition ).sub( 1 ).toConst( 'cellIndex' );
- const cellDiff = gridPosition.fract().sub( 0.5 ).toConst( 'cellDiff' );
- const w0 = float( 0.5 ).mul( float( 0.5 ).sub( cellDiff ) ).mul( float( 0.5 ).sub( cellDiff ) );
- const w1 = float( 0.75 ).sub( cellDiff.mul( cellDiff ) );
- const w2 = float( 0.5 ).mul( float( 0.5 ).add( cellDiff ) ).mul( float( 0.5 ).add( cellDiff ) );
- const weights = array( [ w0, w1, w2 ] ).toConst( 'weights' );
- const B = mat3( 0 ).toVar( 'B' );
- Loop( { start: 0, end: 3, type: 'int', name: 'gx', condition: '<' }, ( { gx } ) => {
- Loop( { start: 0, end: 3, type: 'int', name: 'gy', condition: '<' }, ( { gy } ) => {
- Loop( { start: 0, end: 3, type: 'int', name: 'gz', condition: '<' }, ( { gz } ) => {
- const weight = weights.element( gx ).x.mul( weights.element( gy ).y ).mul( weights.element( gz ).z );
- const cellX = cellIndex.add( ivec3( gx, gy, gz ) ).toConst();
- const cellDist = vec3( cellX ).add( 0.5 ).sub( gridPosition ).toConst( 'cellDist' );
- const cellPtr = cellX.x.mul( int( gridSize.y * gridSize.z ) ).add( cellX.y.mul( int( gridSize.z ) ) ).add( cellX.z ).toConst();
- const weightedVelocity = cellBufferFloat.element( cellPtr ).xyz.mul( weight ).toConst( 'weightedVelocity' );
- const term = mat3(
- weightedVelocity.mul( cellDist.x ),
- weightedVelocity.mul( cellDist.y ),
- weightedVelocity.mul( cellDist.z )
- );
- B.addAssign( term );
- particleVelocity.addAssign( weightedVelocity );
-
- } );
-
- } );
-
- } );
- particleBuffer.element( instanceIndex ).get( 'C' ).assign( B.mul( 4 ) );
- // gravity
- particleVelocity.addAssign( gravityUniform.mul( dtUniform ) );
- // scale from (gridSize.x, gridSize.y, gridSize.z) to (1, 1, 1)
- particleVelocity.divAssign( gridSizeUniform );
- // mouseInteraction
- const dist = cross( mouseRayDirectionUniform, particlePosition.sub( mouseRayOriginUniform ) ).length();
- const force = dist.mul( 3.00 ).oneMinus().max( 0.0 ).pow( 2 );
- particleVelocity.addAssign( mouseForceUniform.mul( force ) );
- // add velocity to position
- particlePosition.addAssign( particleVelocity.mul( dtUniform ) );
- // clamp position so outermost gridCells are not reached
- particlePosition.assign( clamp( particlePosition, vec3( 1 ).div( gridSizeUniform ), vec3( gridSize ).sub( 1 ).div( gridSizeUniform ) ) );
- // add force for particles to stay within rounded box
- const innerBox = gridSizeUniform.mul( 0.5 ).sub( 9.0 ).div( gridSizeUniform ).toVar();
- const innerRadius = float( 6.0 ).div( gridSizeUniform.x );
- const posNext = particlePosition.add( particleVelocity.mul( dtUniform ).mul( 2.0 ) ).toConst( 'posNext' );
- const posNextClamped = clampToRoundedBox( posNext, innerBox, innerRadius );
- particleVelocity.addAssign( posNextClamped.sub( posNext ) );
- /*
- const wallStiffness = 1.0;
- const xN = particlePosition.add( particleVelocity.mul( dtUniform ).mul( 2.0 ) ).toConst( 'xN' );
- const wallMin = vec3( 3 ).div(gridSizeUniform).toConst( 'wallMin' );
- const wallMax = vec3( gridSize ).sub( 3 ).div(gridSizeUniform).toConst( 'wallMax' );
- particleVelocity.addAssign( wallMin.sub( xN ).max( 0.0 ).mul( wallStiffness ) );
- particleVelocity.addAssign( wallMax.sub( xN ).min( 0.0 ).mul( wallStiffness ) );
- */
- // scale from (1, 1, 1) back to (gridSize.x, gridSize.y, gridSize.z) to
- particleVelocity.mulAssign( gridSizeUniform );
- particleBuffer.element( instanceIndex ).get( 'position' ).assign( particlePosition );
- particleBuffer.element( instanceIndex ).get( 'velocity' ).assign( particleVelocity );
-
- } )().compute( params.particleCount, [ workgroupSize, 1, 1 ] ).setName( 'g2pKernel' );
- }
- function setupMesh() {
- // mergeVertices to reduce the number of vertexShaderCalls
- const geometry = BufferGeometryUtils.mergeVertices( new THREE.IcosahedronGeometry( 0.008, 1 ).deleteAttribute( 'uv' ) );
- const material = new THREE.MeshStandardNodeMaterial( {
- color: '#0066FF'
- } );
- material.positionNode = Fn( () => {
- const particlePosition = particleBuffer.element( instanceIndex ).get( 'position' );
- return attribute( 'position' ).add( particlePosition );
-
- } )();
- particleMesh = new THREE.Mesh( geometry, material );
- particleMesh.count = params.particleCount;
- particleMesh.position.set( - 0.5, 0, - 0.5 );
- particleMesh.frustumCulled = false;
- scene.add( particleMesh );
- }
- function setupMouse() {
- const raycaster = new THREE.Raycaster();
- const raycastPlane = new THREE.Plane( new THREE.Vector3( 0, 1, 0 ) );
- const onMove = ( event ) => {
- const pointer = new THREE.Vector2( ( event.clientX / window.innerWidth ) * 2 - 1, - ( event.clientY / window.innerHeight ) * 2 + 1 );
- raycaster.setFromCamera( pointer, camera );
- raycaster.ray.origin.x += 0.5;
- raycaster.ray.origin.z += 0.5;
- mouseRayOriginUniform.value.copy( raycaster.ray.origin );
- mouseRayDirectionUniform.value.copy( raycaster.ray.direction );
- raycaster.ray.intersectPlane( raycastPlane, mouseCoord );
- };
- renderer.domElement.addEventListener( 'pointermove', onMove );
- }
- function setupParticles() {
- setupBuffers();
- setupUniforms();
- setupComputeShaders();
- setupMesh();
- setupMouse();
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
- async function render() {
- const deltaTime = THREE.MathUtils.clamp( clock.getDelta(), 0.00001, 1 / 60 ); // don't advance the time too far, for example when the window is out of focus
- dtUniform.value = deltaTime;
- mouseForceUniform.value.copy( mouseCoord ).sub( prevMouseCoord ).multiplyScalar( 2 );
- const mouseForceLength = mouseForceUniform.value.length();
- if ( mouseForceLength > 0.3 ) {
- mouseForceUniform.value.multiplyScalar( 0.3 / mouseForceLength );
-
- }
- prevMouseCoord.copy( mouseCoord );
- renderer.compute( workgroupKernel );
- //renderer.compute( [ clearGridKernel, p2g1Kernel, p2g2Kernel, updateGridKernel, g2pKernel ] );
- renderer.compute( clearGridKernel );
- renderer.compute( p2g1Kernel, p2g1KernelWorkgroupBuffer );
- renderer.compute( p2g2Kernel, p2g2KernelWorkgroupBuffer );
- renderer.compute( updateGridKernel );
- renderer.compute( g2pKernel, g2pKernelWorkgroupBuffer );
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
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