webgpu_cubemap_dynamic.html 4.9 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgpu - dynamic cube reflection</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="example.css">
  8. <style>
  9. body {
  10. touch-action: none;
  11. }
  12. </style>
  13. </head>
  14. <body>
  15. <div id="info">
  16. <a href="https://threejs.org/" target="_blank" rel="noopener" class="logo-link"></a>
  17. <div class="title-wrapper">
  18. <a href="https://threejs.org/" target="_blank" rel="noopener">three.js</a><span>Dynamic Cube Reflections</span>
  19. </div>
  20. <small>
  21. Realtime reflections rendered with a cube camera.
  22. </small>
  23. </div>
  24. <script type="importmap">
  25. {
  26. "imports": {
  27. "three": "../build/three.webgpu.js",
  28. "three/webgpu": "../build/three.webgpu.js",
  29. "three/tsl": "../build/three.tsl.js",
  30. "three/addons/": "./jsm/"
  31. }
  32. }
  33. </script>
  34. <script type="module">
  35. import * as THREE from 'three/webgpu';
  36. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  37. import { HDRCubeTextureLoader } from 'three/addons/loaders/HDRCubeTextureLoader.js';
  38. import { Inspector } from 'three/addons/inspector/Inspector.js';
  39. let camera, scene, renderer;
  40. let cube, sphere, torus, material;
  41. let cubeCamera, cubeRenderTarget;
  42. let controls;
  43. init();
  44. async function init() {
  45. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 1000 );
  46. camera.position.z = 75;
  47. scene = new THREE.Scene();
  48. const uvTexture = new THREE.TextureLoader().load( './textures/uv_grid_opengl.jpg' );
  49. const hdrUrls = [ 'px.hdr', 'nx.hdr', 'py.hdr', 'ny.hdr', 'pz.hdr', 'nz.hdr' ];
  50. const texture = await new HDRCubeTextureLoader()
  51. .setPath( './textures/cube/pisaHDR/' )
  52. .loadAsync( hdrUrls );
  53. texture.name = 'pisaHDR';
  54. texture.minFilter = THREE.LinearMipmapLinearFilter;
  55. texture.magFilter = THREE.LinearFilter;
  56. scene.background = texture;
  57. scene.environment = texture;
  58. //
  59. cubeRenderTarget = new THREE.WebGLCubeRenderTarget( 256 );
  60. cubeRenderTarget.texture.type = THREE.HalfFloatType;
  61. cubeRenderTarget.texture.minFilter = THREE.LinearMipmapLinearFilter;
  62. cubeRenderTarget.texture.magFilter = THREE.LinearFilter;
  63. cubeRenderTarget.texture.generateMipmaps = true;
  64. cubeCamera = new THREE.CubeCamera( 1, 1000, cubeRenderTarget );
  65. //
  66. material = new THREE.MeshStandardNodeMaterial( {
  67. envMap: cubeRenderTarget.texture,
  68. roughness: 0.05,
  69. metalness: 1
  70. } );
  71. sphere = new THREE.Mesh( new THREE.IcosahedronGeometry( 15, 8 ), material );
  72. scene.add( sphere );
  73. const material1 = new THREE.MeshStandardNodeMaterial( {
  74. map: uvTexture,
  75. roughness: 0.1,
  76. metalness: 0,
  77. } );
  78. const material2 = new THREE.MeshStandardNodeMaterial( {
  79. map: uvTexture,
  80. roughness: 0.1,
  81. metalness: 0,
  82. envMap: texture,
  83. } );
  84. cube = new THREE.Mesh( new THREE.BoxGeometry( 15, 15, 15 ), material1 );
  85. scene.add( cube );
  86. torus = new THREE.Mesh( new THREE.TorusKnotGeometry( 8, 3, 128, 16 ), material2 );
  87. scene.add( torus );
  88. //
  89. renderer = new THREE.WebGPURenderer( { antialias: true } );
  90. renderer.setPixelRatio( window.devicePixelRatio );
  91. renderer.setSize( window.innerWidth, window.innerHeight );
  92. renderer.setAnimationLoop( animation );
  93. renderer.toneMapping = THREE.ACESFilmicToneMapping;
  94. renderer.inspector = new Inspector();
  95. document.body.appendChild( renderer.domElement );
  96. window.addEventListener( 'resize', onWindowResized );
  97. controls = new OrbitControls( camera, renderer.domElement );
  98. controls.autoRotate = true;
  99. const gui = renderer.inspector.createParameters( 'Settings' );
  100. gui.add( material, 'roughness', 0, 1 );
  101. gui.add( material, 'metalness', 0, 1 );
  102. gui.add( renderer, 'toneMappingExposure', 0, 2 ).name( 'exposure' );
  103. gui.add( scene, 'environmentIntensity', 0, 1 );
  104. gui.add( material2, 'envMapIntensity', 0, 1 );
  105. }
  106. function onWindowResized() {
  107. renderer.setSize( window.innerWidth, window.innerHeight );
  108. camera.aspect = window.innerWidth / window.innerHeight;
  109. camera.updateProjectionMatrix();
  110. }
  111. function animation( msTime ) {
  112. const time = msTime / 1000;
  113. cube.position.x = Math.cos( time ) * 30;
  114. cube.position.y = Math.sin( time ) * 30;
  115. cube.position.z = Math.sin( time ) * 30;
  116. cube.rotation.x += 0.02;
  117. cube.rotation.y += 0.03;
  118. torus.position.x = Math.cos( time + 10 ) * 30;
  119. torus.position.y = Math.sin( time + 10 ) * 30;
  120. torus.position.z = Math.sin( time + 10 ) * 30;
  121. torus.rotation.x += 0.02;
  122. torus.rotation.y += 0.03;
  123. material.visible = false;
  124. cubeCamera.update( renderer, scene );
  125. material.visible = true;
  126. controls.update();
  127. renderer.render( scene, camera );
  128. }
  129. </script>
  130. </body>
  131. </html>
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