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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgpu - dynamic cube reflection</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <link type="text/css" rel="stylesheet" href="example.css">
- <style>
- body {
- touch-action: none;
- }
- </style>
- </head>
- <body>
- <div id="info">
- <a href="https://threejs.org/" target="_blank" rel="noopener" class="logo-link"></a>
- <div class="title-wrapper">
- <a href="https://threejs.org/" target="_blank" rel="noopener">three.js</a><span>Dynamic Cube Reflections</span>
- </div>
- <small>
- Realtime reflections rendered with a cube camera.
- </small>
- </div>
- <script type="importmap">
- {
- "imports": {
- "three": "../build/three.webgpu.js",
- "three/webgpu": "../build/three.webgpu.js",
- "three/tsl": "../build/three.tsl.js",
- "three/addons/": "./jsm/"
- }
- }
- </script>
- <script type="module">
- import * as THREE from 'three/webgpu';
- import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
- import { HDRCubeTextureLoader } from 'three/addons/loaders/HDRCubeTextureLoader.js';
- import { Inspector } from 'three/addons/inspector/Inspector.js';
- let camera, scene, renderer;
- let cube, sphere, torus, material;
- let cubeCamera, cubeRenderTarget;
- let controls;
- init();
- async function init() {
- camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 1000 );
- camera.position.z = 75;
- scene = new THREE.Scene();
- const uvTexture = new THREE.TextureLoader().load( './textures/uv_grid_opengl.jpg' );
- const hdrUrls = [ 'px.hdr', 'nx.hdr', 'py.hdr', 'ny.hdr', 'pz.hdr', 'nz.hdr' ];
- const texture = await new HDRCubeTextureLoader()
- .setPath( './textures/cube/pisaHDR/' )
- .loadAsync( hdrUrls );
- texture.name = 'pisaHDR';
- texture.minFilter = THREE.LinearMipmapLinearFilter;
- texture.magFilter = THREE.LinearFilter;
- scene.background = texture;
- scene.environment = texture;
- //
- cubeRenderTarget = new THREE.WebGLCubeRenderTarget( 256 );
- cubeRenderTarget.texture.type = THREE.HalfFloatType;
- cubeRenderTarget.texture.minFilter = THREE.LinearMipmapLinearFilter;
- cubeRenderTarget.texture.magFilter = THREE.LinearFilter;
- cubeRenderTarget.texture.generateMipmaps = true;
- cubeCamera = new THREE.CubeCamera( 1, 1000, cubeRenderTarget );
- //
- material = new THREE.MeshStandardNodeMaterial( {
- envMap: cubeRenderTarget.texture,
- roughness: 0.05,
- metalness: 1
- } );
- sphere = new THREE.Mesh( new THREE.IcosahedronGeometry( 15, 8 ), material );
- scene.add( sphere );
- const material1 = new THREE.MeshStandardNodeMaterial( {
- map: uvTexture,
- roughness: 0.1,
- metalness: 0,
- } );
- const material2 = new THREE.MeshStandardNodeMaterial( {
- map: uvTexture,
- roughness: 0.1,
- metalness: 0,
- envMap: texture,
- } );
- cube = new THREE.Mesh( new THREE.BoxGeometry( 15, 15, 15 ), material1 );
- scene.add( cube );
- torus = new THREE.Mesh( new THREE.TorusKnotGeometry( 8, 3, 128, 16 ), material2 );
- scene.add( torus );
- //
- renderer = new THREE.WebGPURenderer( { antialias: true } );
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- renderer.setAnimationLoop( animation );
- renderer.toneMapping = THREE.ACESFilmicToneMapping;
- renderer.inspector = new Inspector();
- document.body.appendChild( renderer.domElement );
- window.addEventListener( 'resize', onWindowResized );
- controls = new OrbitControls( camera, renderer.domElement );
- controls.autoRotate = true;
- const gui = renderer.inspector.createParameters( 'Settings' );
- gui.add( material, 'roughness', 0, 1 );
- gui.add( material, 'metalness', 0, 1 );
- gui.add( renderer, 'toneMappingExposure', 0, 2 ).name( 'exposure' );
- gui.add( scene, 'environmentIntensity', 0, 1 );
- gui.add( material2, 'envMapIntensity', 0, 1 );
- }
- function onWindowResized() {
- renderer.setSize( window.innerWidth, window.innerHeight );
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- }
- function animation( msTime ) {
- const time = msTime / 1000;
- cube.position.x = Math.cos( time ) * 30;
- cube.position.y = Math.sin( time ) * 30;
- cube.position.z = Math.sin( time ) * 30;
- cube.rotation.x += 0.02;
- cube.rotation.y += 0.03;
- torus.position.x = Math.cos( time + 10 ) * 30;
- torus.position.y = Math.sin( time + 10 ) * 30;
- torus.position.z = Math.sin( time + 10 ) * 30;
- torus.rotation.x += 0.02;
- torus.rotation.y += 0.03;
- material.visible = false;
- cubeCamera.update( renderer, scene );
- material.visible = true;
- controls.update();
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
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