webgpu_display_stereo.html 5.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgpu - stereo effects</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="example.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org/" target="_blank" rel="noopener" class="logo-link"></a>
  12. <div class="title-wrapper">
  13. <a href="https://threejs.org/" target="_blank" rel="noopener">three.js</a><span>Stereo Effects</span>
  14. </div>
  15. <small>
  16. Collection of Stereo, Anaglyph and Parallax Barrier effects.
  17. </small>
  18. </div>
  19. <script type="importmap">
  20. {
  21. "imports": {
  22. "three": "../build/three.webgpu.js",
  23. "three/webgpu": "../build/three.webgpu.js",
  24. "three/tsl": "../build/three.tsl.js",
  25. "three/addons/": "./jsm/"
  26. }
  27. }
  28. </script>
  29. <script type="module">
  30. import * as THREE from 'three/webgpu';
  31. import { stereoPass } from 'three/addons/tsl/display/StereoPassNode.js';
  32. import { anaglyphPass } from 'three/addons/tsl/display/AnaglyphPassNode.js';
  33. import { parallaxBarrierPass } from 'three/addons/tsl/display/ParallaxBarrierPassNode.js';
  34. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  35. import { Inspector } from 'three/addons/inspector/Inspector.js';
  36. let camera, scene, renderer, postProcessing;
  37. let stereo, anaglyph, parallaxBarrier;
  38. let mesh, dummy, timer;
  39. const position = new THREE.Vector3();
  40. const params = {
  41. effect: 'stereo',
  42. eyeSep: 0.064,
  43. };
  44. const effects = { Stereo: 'stereo', Anaglyph: 'anaglyph', ParallaxBarrier: 'parallaxBarrier' };
  45. init();
  46. function init() {
  47. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.1, 100 );
  48. camera.position.z = 3;
  49. scene = new THREE.Scene();
  50. scene.background = new THREE.CubeTextureLoader()
  51. .setPath( 'textures/cube/Park3Med/' )
  52. .load( [ 'px.jpg', 'nx.jpg', 'py.jpg', 'ny.jpg', 'pz.jpg', 'nz.jpg' ] );
  53. timer = new THREE.Timer();
  54. timer.connect( document );
  55. const geometry = new THREE.SphereGeometry( 0.1, 32, 16 );
  56. const textureCube = new THREE.CubeTextureLoader()
  57. .setPath( 'textures/cube/Park3Med/' )
  58. .load( [ 'px.jpg', 'nx.jpg', 'py.jpg', 'ny.jpg', 'pz.jpg', 'nz.jpg' ] );
  59. const material = new THREE.MeshBasicMaterial( { color: 0xffffff, envMap: textureCube } );
  60. mesh = new THREE.InstancedMesh( geometry, material, 500 );
  61. mesh.instanceMatrix.setUsage( THREE.DynamicDrawUsage );
  62. dummy = new THREE.Mesh();
  63. for ( let i = 0; i < 500; i ++ ) {
  64. dummy.position.x = Math.random() * 10 - 5;
  65. dummy.position.y = Math.random() * 10 - 5;
  66. dummy.position.z = Math.random() * 10 - 5;
  67. dummy.scale.x = dummy.scale.y = dummy.scale.z = Math.random() * 3 + 1;
  68. dummy.updateMatrix();
  69. mesh.setMatrixAt( i, dummy.matrix );
  70. }
  71. scene.add( mesh );
  72. //
  73. renderer = new THREE.WebGPURenderer();
  74. renderer.setPixelRatio( window.devicePixelRatio );
  75. renderer.setSize( window.innerWidth, window.innerHeight );
  76. renderer.setAnimationLoop( animate );
  77. renderer.inspector = new Inspector();
  78. document.body.appendChild( renderer.domElement );
  79. postProcessing = new THREE.PostProcessing( renderer );
  80. stereo = stereoPass( scene, camera );
  81. anaglyph = anaglyphPass( scene, camera );
  82. parallaxBarrier = parallaxBarrierPass( scene, camera );
  83. postProcessing.outputNode = stereo;
  84. const gui = renderer.inspector.createParameters( 'Stereo Settings' );
  85. gui.add( params, 'effect', effects ).onChange( update );
  86. gui.add( params, 'eyeSep', 0.001, 0.15, 0.001 ).onChange( function ( value ) {
  87. stereo.stereo.eyeSep = value;
  88. anaglyph.stereo.eyeSep = value;
  89. parallaxBarrier.stereo.eyeSep = value;
  90. } );
  91. window.addEventListener( 'resize', onWindowResize );
  92. const controls = new OrbitControls( camera, renderer.domElement );
  93. controls.minDistance = 1;
  94. controls.maxDistance = 25;
  95. }
  96. function update( value ) {
  97. if ( value === 'stereo' ) {
  98. postProcessing.outputNode = stereo;
  99. } else if ( value === 'anaglyph' ) {
  100. postProcessing.outputNode = anaglyph;
  101. } else if ( value === 'parallaxBarrier' ) {
  102. postProcessing.outputNode = parallaxBarrier;
  103. }
  104. postProcessing.needsUpdate = true;
  105. }
  106. function onWindowResize() {
  107. camera.aspect = window.innerWidth / window.innerHeight;
  108. camera.updateProjectionMatrix();
  109. renderer.setSize( window.innerWidth, window.innerHeight );
  110. }
  111. function extractPosition( matrix, position ) {
  112. position.x = matrix.elements[ 12 ];
  113. position.y = matrix.elements[ 13 ];
  114. position.z = matrix.elements[ 14 ];
  115. }
  116. function animate() {
  117. timer.update();
  118. const elapsedTime = timer.getElapsed() * 0.1;
  119. for ( let i = 0; i < mesh.count; i ++ ) {
  120. mesh.getMatrixAt( i, dummy.matrix );
  121. extractPosition( dummy.matrix, position );
  122. position.x = 5 * Math.cos( elapsedTime + i );
  123. position.y = 5 * Math.sin( elapsedTime + i * 1.1 );
  124. dummy.matrix.setPosition( position );
  125. mesh.setMatrixAt( i, dummy.matrix );
  126. mesh.instanceMatrix.needsUpdate = true;
  127. }
  128. postProcessing.render();
  129. }
  130. </script>
  131. </body>
  132. </html>
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