webgpu_lights_rectarealight.html 3.9 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgpu - rect area light</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="example.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org/" target="_blank" rel="noopener" class="logo-link"></a>
  12. <div class="title-wrapper">
  13. <a href="https://threejs.org/" target="_blank" rel="noopener">three.js</a><span>Rect Area Light</span>
  14. </div>
  15. <small>
  16. Rect area light by <a href="http://github.com/abelnation" target="_blank" rel="noopener">abelnation</a>.
  17. </small>
  18. </div>
  19. <script type="importmap">
  20. {
  21. "imports": {
  22. "three": "../build/three.webgpu.js",
  23. "three/webgpu": "../build/three.webgpu.js",
  24. "three/tsl": "../build/three.tsl.js",
  25. "three/addons/": "./jsm/"
  26. }
  27. }
  28. </script>
  29. <script type="module">
  30. import * as THREE from 'three/webgpu';
  31. import { Inspector } from 'three/addons/inspector/Inspector.js';
  32. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  33. import { RectAreaLightHelper } from 'three/addons/helpers/RectAreaLightHelper.js';
  34. import { RectAreaLightTexturesLib } from 'three/addons/lights/RectAreaLightTexturesLib.js';
  35. import { checker, uv } from 'three/tsl';
  36. let renderer, scene, camera;
  37. let rectLight1, rectLight2, rectLight3;
  38. let timer;
  39. init();
  40. function init() {
  41. THREE.RectAreaLightNode.setLTC( RectAreaLightTexturesLib.init() );
  42. timer = new THREE.Timer();
  43. renderer = new THREE.WebGPURenderer( { antialias: true } );
  44. renderer.setPixelRatio( window.devicePixelRatio );
  45. renderer.setSize( window.innerWidth, window.innerHeight );
  46. renderer.setAnimationLoop( animation );
  47. renderer.inspector = new Inspector();
  48. document.body.appendChild( renderer.domElement );
  49. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 1000 );
  50. camera.position.set( 0, 5, - 15 );
  51. scene = new THREE.Scene();
  52. rectLight1 = new THREE.RectAreaLight( 0xff0000, 5, 4, 10 );
  53. rectLight1.position.set( - 5, 6, 5 );
  54. scene.add( rectLight1 );
  55. rectLight2 = new THREE.RectAreaLight( 0x00ff00, 5, 4, 10 );
  56. rectLight2.position.set( 0, 6, 5 );
  57. scene.add( rectLight2 );
  58. rectLight3 = new THREE.RectAreaLight( 0x0000ff, 5, 4, 10 );
  59. rectLight3.position.set( 5, 6, 5 );
  60. scene.add( rectLight3 );
  61. scene.add( new RectAreaLightHelper( rectLight1 ) );
  62. scene.add( new RectAreaLightHelper( rectLight2 ) );
  63. scene.add( new RectAreaLightHelper( rectLight3 ) );
  64. const geoFloor = new THREE.BoxGeometry( 2000, 0.1, 2000 );
  65. const matStdFloor = new THREE.MeshStandardMaterial( { color: 0x444444 } );
  66. matStdFloor.roughnessNode = checker( uv().mul( 400 ) );
  67. const mshStdFloor = new THREE.Mesh( geoFloor, matStdFloor );
  68. scene.add( mshStdFloor );
  69. const geoKnot = new THREE.TorusKnotGeometry( 1.5, 0.5, 200, 16 );
  70. const matKnot = new THREE.MeshStandardMaterial( { color: 0xffffff, roughness: 0, metalness: 0 } );
  71. const meshKnot = new THREE.Mesh( geoKnot, matKnot );
  72. meshKnot.position.set( 0, 5.5, 0 );
  73. scene.add( meshKnot );
  74. const controls = new OrbitControls( camera, renderer.domElement );
  75. controls.target.copy( meshKnot.position );
  76. controls.update();
  77. //
  78. window.addEventListener( 'resize', onWindowResize );
  79. }
  80. function onWindowResize() {
  81. renderer.setSize( window.innerWidth, window.innerHeight );
  82. camera.aspect = ( window.innerWidth / window.innerHeight );
  83. camera.updateProjectionMatrix();
  84. }
  85. function animation() {
  86. timer.update();
  87. const delta = timer.getDelta();
  88. rectLight1.rotation.y += - delta;
  89. rectLight2.rotation.y += delta * .5;
  90. rectLight3.rotation.y += delta;
  91. renderer.render( scene, camera );
  92. }
  93. </script>
  94. </body>
  95. </html>
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