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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgpu - tiled lighting</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <link type="text/css" rel="stylesheet" href="example.css">
- </head>
- <body>
- <div id="info">
- <a href="https://threejs.org/" target="_blank" rel="noopener" class="logo-link"></a>
- <div class="title-wrapper">
- <a href="https://threejs.org/" target="_blank" rel="noopener">three.js</a><span>Tiled Lighting</span>
- </div>
- <small>
- Custom compute-based Tiled Lighting.
- </small>
- </div>
- <script type="importmap">
- {
- "imports": {
- "three": "../build/three.webgpu.js",
- "three/webgpu": "../build/three.webgpu.js",
- "three/tsl": "../build/three.tsl.js",
- "three/addons/": "./jsm/"
- }
- }
- </script>
- <script type="module">
- import * as THREE from 'three/webgpu';
- import { texture, uv, pass, normalMap, uniform } from 'three/tsl';
- import { bloom } from 'three/addons/tsl/display/BloomNode.js';
- import { TiledLighting } from 'three/addons/lighting/TiledLighting.js';
- import { Inspector } from 'three/addons/inspector/Inspector.js';
- import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
- import WebGPU from 'three/addons/capabilities/WebGPU.js';
- let camera, scene, renderer,
- lights, lightDummy,
- controls,
- compose, tileInfluence,
- lighting,
- count,
- postProcessing;
- init();
- function init() {
- if ( WebGPU.isAvailable() === false ) {
- document.body.appendChild( WebGPU.getErrorMessage() );
- throw new Error( 'No WebGPU support' );
- }
- camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.1, 600 );
- camera.position.z = 200;
- camera.position.y = 30;
- scene = new THREE.Scene();
- scene.fog = new THREE.Fog( 0x111111, 300, 500 );
- scene.background = new THREE.Color( 0x111111 );
- count = 1000;
- const material = new THREE.MeshBasicMaterial();
- lightDummy = new THREE.InstancedMesh( new THREE.SphereGeometry( 0.1, 16, 8 ), material, count );
- lightDummy.instanceMatrix.setUsage( THREE.DynamicDrawUsage );
- scene.add( lightDummy );
- // lights
- lights = new THREE.Group();
- scene.add( lights );
- const addLight = ( hexColor, power = 10, distance = 3 ) => {
- const light = new THREE.PointLight( hexColor, 1, distance );
- light.position.set( Math.random() * 300 - 150, 1, Math.random() * 300 - 150 );
- light.power = power;
- light.userData.fixedPosition = light.position.clone();
- lights.add( light );
- return light;
- };
- const color = new THREE.Color();
- for ( let i = 0; i < count; i ++ ) {
- const hex = ( Math.random() * 0xffffff ) + 0x666666;
- lightDummy.setColorAt( i, color.setHex( hex ) );
- addLight( hex );
- }
- //
- const lightAmbient = new THREE.AmbientLight( 0xffffff, .1 );
- scene.add( lightAmbient );
- // textures
- const textureLoader = new THREE.TextureLoader();
- const floorColor = textureLoader.load( 'textures/floors/FloorsCheckerboard_S_Diffuse.jpg' );
- floorColor.wrapS = THREE.RepeatWrapping;
- floorColor.wrapT = THREE.RepeatWrapping;
- floorColor.colorSpace = THREE.SRGBColorSpace;
- const floorNormal = textureLoader.load( 'textures/floors/FloorsCheckerboard_S_Normal.jpg' );
- floorNormal.wrapS = THREE.RepeatWrapping;
- floorNormal.wrapT = THREE.RepeatWrapping;
- const uvTile = uv().mul( 50 );
- const planeGeometry = new THREE.PlaneGeometry( 1000, 1000 );
- const planeMaterial = new THREE.MeshPhongNodeMaterial( {
- colorNode: texture( floorColor, uvTile ),
- normalNode: normalMap( texture( floorNormal, uvTile ) ),
- } );
- const ground = new THREE.Mesh( planeGeometry, planeMaterial );
- ground.rotation.x = - Math.PI / 2;
- ground.position.y = 0;
- ground.castShadow = true;
- ground.receiveShadow = true;
- scene.add( ground );
- // renderer
- lighting = new TiledLighting(); // ( maxLights = 1024, tileSize = 32 )
- renderer = new THREE.WebGPURenderer( { antialias: true } );
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- renderer.setAnimationLoop( animate );
- renderer.lighting = lighting; // set lighting system
- renderer.toneMapping = THREE.NeutralToneMapping;
- renderer.toneMappingExposure = 5;
- renderer.inspector = new Inspector();
- document.body.appendChild( renderer.domElement );
- // controls
- controls = new OrbitControls( camera, renderer.domElement );
- controls.maxDistance = 400;
- // events
- window.addEventListener( 'resize', onWindowResize );
- // post processing
- const scenePass = pass( scene, camera );
- const bloomPass = bloom( scenePass, 3, .9, .2 );
- // compose
- compose = scenePass.add( bloomPass );
- tileInfluence = uniform( 0 );
- postProcessing = new THREE.PostProcessing( renderer );
- updatePostProcessing();
- // gui
- const gui = renderer.inspector.createParameters( 'Settings' );
- gui.add( tileInfluence, 'value', 0, 1 ).name( 'tile indexes debug' );
- }
- function updatePostProcessing() {
- // tile indexes debug, needs to be updated every time the renderer size changes
- const debugBlockIndexes = lighting.getNode( scene ).setSize( window.innerWidth * window.devicePixelRatio, window.innerHeight * window.devicePixelRatio ).getBlock().toColor().div( count * 2 );
- postProcessing.outputNode = compose.add( debugBlockIndexes.mul( tileInfluence ) );
- postProcessing.needsUpdate = true;
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- updatePostProcessing();
- }
- function animate() {
- const time = performance.now() / 1000;
- for ( let i = 0; i < lights.children.length; i ++ ) {
- const light = lights.children[ i ];
- const lightTime = ( time * 0.5 ) + light.id;
- light.position.copy( light.userData.fixedPosition );
- light.position.x += Math.sin( lightTime * 0.7 ) * 3;
- light.position.y += Math.cos( lightTime * 0.5 ) * .5;
- light.position.z += Math.cos( lightTime * 0.3 ) * 3;
- lightDummy.setMatrixAt( i, light.matrixWorld );
- }
- postProcessing.render();
- }
- </script>
- </body>
- </html>
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