webgpu_lines_fat_wireframe.html 6.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgpu - fat wireframe</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="example.css">
  8. </head>
  9. <body>
  10. <div id="container"></div>
  11. <div id="info">
  12. <a href="https://threejs.org/" target="_blank" rel="noopener" class="logo-link"></a>
  13. <div class="title-wrapper">
  14. <a href="https://threejs.org/" target="_blank" rel="noopener">three.js</a><span>Fat Lines</span>
  15. </div>
  16. <small>
  17. Wireframe rendering of fat lines.
  18. </small>
  19. </div>
  20. <script type="importmap">
  21. {
  22. "imports": {
  23. "three": "../build/three.webgpu.js",
  24. "three/webgpu": "../build/three.webgpu.js",
  25. "three/tsl": "../build/three.tsl.js",
  26. "three/addons/": "./jsm/"
  27. }
  28. }
  29. </script>
  30. <script type="module">
  31. import * as THREE from 'three/webgpu';
  32. import { color } from 'three/tsl';
  33. import { Inspector } from 'three/addons/inspector/Inspector.js';
  34. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  35. import { Wireframe } from 'three/addons/lines/webgpu/Wireframe.js';
  36. import { WireframeGeometry2 } from 'three/addons/lines/WireframeGeometry2.js';
  37. let wireframe, renderer, scene, camera, camera2, controls, backgroundNode;
  38. let wireframe1;
  39. let matLine, matLineBasic, matLineDashed;
  40. let gui;
  41. // viewport
  42. let insetWidth;
  43. let insetHeight;
  44. init();
  45. function init() {
  46. renderer = new THREE.WebGPURenderer( { antialias: true } );
  47. renderer.setPixelRatio( window.devicePixelRatio );
  48. renderer.setSize( window.innerWidth, window.innerHeight );
  49. renderer.setClearColor( 0x000000, 0.0 );
  50. renderer.setAnimationLoop( animate );
  51. renderer.inspector = new Inspector();
  52. document.body.appendChild( renderer.domElement );
  53. scene = new THREE.Scene();
  54. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 1000 );
  55. camera.position.set( - 50, 0, 50 );
  56. camera2 = new THREE.PerspectiveCamera( 40, 1, 1, 1000 );
  57. camera2.position.copy( camera.position );
  58. controls = new OrbitControls( camera, renderer.domElement );
  59. controls.minDistance = 10;
  60. controls.maxDistance = 500;
  61. backgroundNode = color( 0x222222 );
  62. // Wireframe ( WireframeGeometry2, Line2NodeMaterial )
  63. let geo = new THREE.IcosahedronGeometry( 20, 1 );
  64. const geometry = new WireframeGeometry2( geo );
  65. matLine = new THREE.Line2NodeMaterial( {
  66. color: 0x4080ff,
  67. linewidth: 5, // in world units with size attenuation, pixels otherwise
  68. dashed: false
  69. } );
  70. wireframe = new Wireframe( geometry, matLine );
  71. wireframe.computeLineDistances();
  72. wireframe.scale.set( 1, 1, 1 );
  73. scene.add( wireframe );
  74. // Line ( THREE.WireframeGeometry, THREE.LineBasicMaterial ) - rendered with gl.LINE
  75. geo = new THREE.WireframeGeometry( geo );
  76. matLineBasic = new THREE.LineBasicMaterial( { color: 0x4080ff } );
  77. matLineDashed = new THREE.LineDashedMaterial( { scale: 2, dashSize: 1, gapSize: 1 } );
  78. wireframe1 = new THREE.LineSegments( geo, matLineBasic );
  79. wireframe1.computeLineDistances();
  80. wireframe1.visible = false;
  81. scene.add( wireframe1 );
  82. //
  83. window.addEventListener( 'resize', onWindowResize );
  84. onWindowResize();
  85. initGui();
  86. }
  87. function onWindowResize() {
  88. camera.aspect = window.innerWidth / window.innerHeight;
  89. camera.updateProjectionMatrix();
  90. renderer.setSize( window.innerWidth, window.innerHeight );
  91. insetWidth = window.innerHeight / 4; // square
  92. insetHeight = window.innerHeight / 4;
  93. camera2.aspect = insetWidth / insetHeight;
  94. camera2.updateProjectionMatrix();
  95. }
  96. function animate() {
  97. // main scene
  98. renderer.setClearColor( 0x000000, 0 );
  99. renderer.setViewport( 0, 0, window.innerWidth, window.innerHeight );
  100. renderer.autoClear = true;
  101. scene.backgroundNode = null;
  102. scene.name = 'Scene';
  103. renderer.render( scene, camera );
  104. // inset scene
  105. const posY = window.innerHeight - insetHeight - 20;
  106. renderer.clearDepth(); // important!
  107. renderer.setScissorTest( true );
  108. renderer.setScissor( 20, posY, insetWidth, insetHeight );
  109. renderer.setViewport( 20, posY, insetWidth, insetHeight );
  110. camera2.position.copy( camera.position );
  111. camera2.quaternion.copy( camera.quaternion );
  112. renderer.autoClear = false;
  113. scene.backgroundNode = backgroundNode;
  114. scene.name = 'Scene [ Scissor ]';
  115. renderer.render( scene, camera2 );
  116. renderer.setScissorTest( false );
  117. }
  118. //
  119. function initGui() {
  120. gui = renderer.inspector.createParameters( 'Settings' );
  121. const param = {
  122. 'line type': 0,
  123. 'width (px)': 5,
  124. 'dashed': false,
  125. 'dash scale': 1,
  126. 'dash / gap': 1
  127. };
  128. gui.add( param, 'line type', { 'LineGeometry': 0, 'gl.LINE': 1 } ).onChange( function ( val ) {
  129. switch ( val ) {
  130. case 0:
  131. wireframe.visible = true;
  132. wireframe1.visible = false;
  133. break;
  134. case 1:
  135. wireframe.visible = false;
  136. wireframe1.visible = true;
  137. break;
  138. }
  139. } );
  140. gui.add( param, 'width (px)', 1, 10 ).onChange( function ( val ) {
  141. matLine.linewidth = val;
  142. } );
  143. gui.add( param, 'dashed' ).onChange( function ( val ) {
  144. matLine.dashed = val;
  145. wireframe1.material = val ? matLineDashed : matLineBasic;
  146. } );
  147. gui.add( param, 'dash scale', 0.5, 1, 0.1 ).onChange( function ( val ) {
  148. matLine.scale = val;
  149. matLineDashed.scale = val;
  150. } );
  151. gui.add( param, 'dash / gap', { '2 : 1': 0, '1 : 1': 1, '1 : 2': 2 } ).onChange( function ( val ) {
  152. switch ( val ) {
  153. case 0:
  154. matLine.dashSize = 2;
  155. matLine.gapSize = 1;
  156. matLineDashed.dashSize = 2;
  157. matLineDashed.gapSize = 1;
  158. break;
  159. case 1:
  160. matLine.dashSize = 1;
  161. matLine.gapSize = 1;
  162. matLineDashed.dashSize = 1;
  163. matLineDashed.gapSize = 1;
  164. break;
  165. case 2:
  166. matLine.dashSize = 1;
  167. matLine.gapSize = 2;
  168. matLineDashed.dashSize = 1;
  169. matLineDashed.gapSize = 2;
  170. break;
  171. }
  172. } );
  173. }
  174. </script>
  175. </body>
  176. </html>
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