webgpu_loader_gltf_compressed.html 3.0 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgpu - glTF + compressed</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="example.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org/" target="_blank" rel="noopener" class="logo-link"></a>
  12. <div class="title-wrapper">
  13. <a href="https://threejs.org/" target="_blank" rel="noopener">three.js</a><span>glTF + Compression Extensions</span>
  14. </div>
  15. <small>
  16. glTF model loading with KTX2/Basis and Meshopt compression extensions.
  17. </small>
  18. </div>
  19. <script type="importmap">
  20. {
  21. "imports": {
  22. "three": "../build/three.webgpu.js",
  23. "three/webgpu": "../build/three.webgpu.js",
  24. "three/tsl": "../build/three.tsl.js",
  25. "three/addons/": "./jsm/"
  26. }
  27. }
  28. </script>
  29. <script type="module">
  30. import * as THREE from 'three/webgpu';
  31. import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
  32. import { KTX2Loader } from 'three/addons/loaders/KTX2Loader.js';
  33. import { MeshoptDecoder } from 'three/addons/libs/meshopt_decoder.module.js';
  34. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  35. let camera, scene, renderer;
  36. init();
  37. async function init() {
  38. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 20 );
  39. camera.position.set( 2, 2, 2 );
  40. scene = new THREE.Scene();
  41. scene.background = new THREE.Color( 0xEEEEEE );
  42. //lights
  43. const light = new THREE.PointLight( 0xffffff );
  44. light.power = 1300;
  45. camera.add( light );
  46. scene.add( camera );
  47. //renderer
  48. renderer = new THREE.WebGPURenderer( { antialias: true } );
  49. renderer.setPixelRatio( window.devicePixelRatio );
  50. renderer.setSize( window.innerWidth, window.innerHeight );
  51. renderer.setAnimationLoop( animate );
  52. renderer.toneMapping = THREE.ReinhardToneMapping;
  53. renderer.toneMappingExposure = 1;
  54. document.body.appendChild( renderer.domElement );
  55. await renderer.init();
  56. const controls = new OrbitControls( camera, renderer.domElement );
  57. controls.minDistance = 3;
  58. controls.maxDistance = 6;
  59. controls.update();
  60. const ktx2Loader = await new KTX2Loader()
  61. .setTranscoderPath( 'jsm/libs/basis/' )
  62. .detectSupport( renderer );
  63. const loader = new GLTFLoader();
  64. loader.setKTX2Loader( ktx2Loader );
  65. loader.setMeshoptDecoder( MeshoptDecoder );
  66. loader.load( 'models/gltf/coffeemat.glb', function ( gltf ) {
  67. const gltfScene = gltf.scene;
  68. gltfScene.position.y = - .8;
  69. gltfScene.scale.setScalar( .01 );
  70. scene.add( gltfScene );
  71. } );
  72. window.addEventListener( 'resize', onWindowResize );
  73. }
  74. function onWindowResize() {
  75. camera.aspect = window.innerWidth / window.innerHeight;
  76. camera.updateProjectionMatrix();
  77. renderer.setSize( window.innerWidth, window.innerHeight );
  78. }
  79. function animate() {
  80. renderer.render( scene, camera );
  81. }
  82. </script>
  83. </body>
  84. </html>
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