webgpu_pmrem_scene.html 4.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgpu - pmrem scene</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="example.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org/" target="_blank" rel="noopener" class="logo-link"></a>
  12. <div class="title-wrapper">
  13. <a href="https://threejs.org/" target="_blank" rel="noopener">three.js</a><span>PMREM Scene</span>
  14. </div>
  15. <small>
  16. PMREM generated from Scene.
  17. </small>
  18. </div>
  19. <script type="importmap">
  20. {
  21. "imports": {
  22. "three": "../build/three.webgpu.js",
  23. "three/webgpu": "../build/three.webgpu.js",
  24. "three/tsl": "../build/three.tsl.js",
  25. "three/addons/": "./jsm/"
  26. }
  27. }
  28. </script>
  29. <script type="module">
  30. import * as THREE from 'three/webgpu';
  31. import { normalWorld, uniform, pmremTexture } from 'three/tsl';
  32. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  33. import { Inspector } from 'three/addons/inspector/Inspector.js';
  34. let camera, scene, renderer;
  35. init();
  36. async function init() {
  37. const container = document.createElement( 'div' );
  38. document.body.appendChild( container );
  39. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.25, 20 );
  40. camera.position.set( - 1.8, 0.6, 2.7 );
  41. scene = new THREE.Scene();
  42. const forceWebGL = false;
  43. renderer = new THREE.WebGPURenderer( { antialias: true, forceWebGL } );
  44. renderer.setPixelRatio( window.devicePixelRatio );
  45. renderer.setSize( window.innerWidth, window.innerHeight );
  46. renderer.setAnimationLoop( render );
  47. renderer.inspector = new Inspector();
  48. container.appendChild( renderer.domElement );
  49. await renderer.init();
  50. const controls = new OrbitControls( camera, renderer.domElement );
  51. controls.addEventListener( 'change', render ); // use if there is no animation loop
  52. controls.minDistance = 2;
  53. controls.maxDistance = 10;
  54. controls.update();
  55. //
  56. const loader = new THREE.CubeTextureLoader().setPath( './textures/cube/Park3Med/' );
  57. scene.background = await loader.loadAsync( [ 'px.jpg', 'nx.jpg', 'py.jpg', 'ny.jpg', 'pz.jpg', 'nz.jpg' ] );
  58. let model;
  59. model = new THREE.Mesh( new THREE.SphereGeometry( .2, 64, 64 ), new THREE.MeshBasicMaterial( { color: 0x0000ff } ) );
  60. model.position.z -= 1;
  61. scene.add( model );
  62. model = new THREE.Mesh( new THREE.SphereGeometry( .2, 64, 64 ), new THREE.MeshBasicMaterial( { color: 0xff0000 } ) );
  63. model.position.z += 1;
  64. scene.add( model );
  65. model = new THREE.Mesh( new THREE.SphereGeometry( .2, 64, 64 ), new THREE.MeshBasicMaterial( { color: 0xff00ff } ) );
  66. model.position.x += 1;
  67. scene.add( model );
  68. model = new THREE.Mesh( new THREE.SphereGeometry( .2, 64, 64 ), new THREE.MeshBasicMaterial( { color: 0x00ffff } ) );
  69. model.position.x -= 1;
  70. scene.add( model );
  71. model = new THREE.Mesh( new THREE.SphereGeometry( .2, 64, 64 ), new THREE.MeshBasicMaterial( { color: 0xffff00 } ) );
  72. model.position.y -= 1;
  73. scene.add( model );
  74. model = new THREE.Mesh( new THREE.SphereGeometry( .2, 64, 64 ), new THREE.MeshBasicMaterial( { color: 0x00ff00 } ) );
  75. model.position.y += 1;
  76. scene.add( model );
  77. //while ( scene.children.length > 0 ) scene.remove( scene.children[ 0 ] );
  78. const sceneRT = new THREE.PMREMGenerator( renderer ).fromScene( scene );
  79. //
  80. const pmremRoughness = uniform( .5 );
  81. const pmremNode = pmremTexture( sceneRT.texture, normalWorld, pmremRoughness );
  82. scene.add( new THREE.Mesh( new THREE.SphereGeometry( .5, 64, 64 ), new THREE.MeshBasicNodeMaterial( { colorNode: pmremNode } ) ) );
  83. // gui
  84. const gui = renderer.inspector.createParameters( 'Settings' );
  85. gui.add( pmremRoughness, 'value', 0, 1, 0.001 ).name( 'roughness' ).onChange( () => render() );
  86. window.addEventListener( 'resize', onWindowResize );
  87. }
  88. function onWindowResize() {
  89. camera.aspect = window.innerWidth / window.innerHeight;
  90. camera.updateProjectionMatrix();
  91. renderer.setSize( window.innerWidth, window.innerHeight );
  92. }
  93. //
  94. function render() {
  95. renderer.render( scene, camera );
  96. }
  97. </script>
  98. </body>
  99. </html>
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