webgpu_postprocessing_lensflare.html 5.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgpu - postprocessing lensflares</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="example.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org/" target="_blank" rel="noopener" class="logo-link"></a>
  12. <div class="title-wrapper">
  13. <a href="https://threejs.org/" target="_blank" rel="noopener">three.js</a><span>Lensflares</span>
  14. </div>
  15. <small>
  16. Bloom based Lensflares via Post Processing.<br />
  17. <a href="https://skfb.ly/6SqUF" target="_blank" rel="noopener">Space Ship Hallway</a> by
  18. <a href="https://sketchfab.com/yeeyeeman" target="_blank" rel="noopener">yeeyeeman</a> is licensed under <a href="https://creativecommons.org/licenses/by/4.0/" target="_blank" rel="noopener">Creative Commons Attribution</a>.<br />
  19. <a href="https://www.spacespheremaps.com/planetary-spheremaps/" target="_blank" rel="noopener">Ice Planet Close</a> from <a href="https://www.spacespheremaps.com/" target="_blank" rel="noopener">Space Spheremaps</a>.
  20. </small>
  21. </div>
  22. <script type="importmap">
  23. {
  24. "imports": {
  25. "three": "../build/three.webgpu.js",
  26. "three/webgpu": "../build/three.webgpu.js",
  27. "three/tsl": "../build/three.tsl.js",
  28. "three/addons/": "./jsm/"
  29. }
  30. }
  31. </script>
  32. <script type="module">
  33. import * as THREE from 'three/webgpu';
  34. import { pass, mrt, output, emissive, uniform } from 'three/tsl';
  35. import { bloom } from 'three/addons/tsl/display/BloomNode.js';
  36. import { lensflare } from 'three/addons/tsl/display/LensflareNode.js';
  37. import { gaussianBlur } from 'three/addons/tsl/display/GaussianBlurNode.js';
  38. import { UltraHDRLoader } from 'three/addons/loaders/UltraHDRLoader.js';
  39. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  40. import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
  41. import { Inspector } from 'three/addons/inspector/Inspector.js';
  42. let camera, scene, renderer, controls;
  43. let postProcessing;
  44. init();
  45. async function init() {
  46. //
  47. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 100 );
  48. camera.position.set( 0, 0.5, - 0.5 );
  49. scene = new THREE.Scene();
  50. const texture = await new UltraHDRLoader().loadAsync( 'textures/equirectangular/ice_planet_close.jpg' );
  51. texture.mapping = THREE.EquirectangularReflectionMapping;
  52. scene.background = texture;
  53. scene.environment = texture;
  54. scene.backgroundIntensity = 2;
  55. scene.environmentIntensity = 15;
  56. // model
  57. const loader = new GLTFLoader();
  58. const gltf = await loader.loadAsync( 'models/gltf/space_ship_hallway.glb' );
  59. const object = gltf.scene;
  60. const aabb = new THREE.Box3().setFromObject( object );
  61. const center = aabb.getCenter( new THREE.Vector3() );
  62. object.position.x += ( object.position.x - center.x );
  63. object.position.y += ( object.position.y - center.y );
  64. object.position.z += ( object.position.z - center.z );
  65. scene.add( object );
  66. //
  67. renderer = new THREE.WebGPURenderer();
  68. renderer.setPixelRatio( window.devicePixelRatio );
  69. renderer.setSize( window.innerWidth, window.innerHeight );
  70. renderer.setAnimationLoop( render );
  71. renderer.toneMapping = THREE.ACESFilmicToneMapping;
  72. renderer.inspector = new Inspector();
  73. document.body.appendChild( renderer.domElement );
  74. //
  75. const scenePass = pass( scene, camera );
  76. scenePass.setMRT( mrt( {
  77. output,
  78. emissive
  79. } ) );
  80. const outputPass = scenePass.getTextureNode().toInspector( 'Color' );
  81. const emissivePass = scenePass.getTextureNode( 'emissive' ).toInspector( 'Emissive' );
  82. const bloomPass = bloom( emissivePass, 1, 1 ).toInspector( 'Bloom' );
  83. const threshold = uniform( 0.5 );
  84. const ghostAttenuationFactor = uniform( 25 );
  85. const ghostSpacing = uniform( 0.25 );
  86. const flarePass = lensflare( bloomPass, {
  87. threshold,
  88. ghostAttenuationFactor,
  89. ghostSpacing
  90. } );
  91. const blurPass = gaussianBlur( flarePass, 8 ); // optional (blurring produces better flare quality but also adds some overhead)
  92. postProcessing = new THREE.PostProcessing( renderer );
  93. postProcessing.outputNode = outputPass.add( bloomPass ).add( blurPass );
  94. //
  95. controls = new OrbitControls( camera, renderer.domElement );
  96. controls.enableDamping = true;
  97. controls.enablePan = false;
  98. controls.enableZoom = false;
  99. controls.target.copy( camera.position );
  100. controls.target.z -= 0.01;
  101. controls.update();
  102. window.addEventListener( 'resize', onWindowResize );
  103. //
  104. const gui = renderer.inspector.createParameters( 'Settings' );
  105. const bloomFolder = gui.addFolder( 'bloom' );
  106. bloomFolder.add( bloomPass.strength, 'value', 0.0, 2.0 ).name( 'strength' );
  107. bloomFolder.add( bloomPass.radius, 'value', 0.0, 1.0 ).name( 'radius' );
  108. const lensflareFolder = gui.addFolder( 'lensflare' );
  109. lensflareFolder.add( threshold, 'value', 0.0, 1.0 ).name( 'threshold' );
  110. lensflareFolder.add( ghostAttenuationFactor, 'value', 10.0, 50.0 ).name( 'attenuation' );
  111. lensflareFolder.add( ghostSpacing, 'value', 0.0, 0.3 ).name( 'spacing' );
  112. const toneMappingFolder = gui.addFolder( 'tone mapping' );
  113. toneMappingFolder.add( renderer, 'toneMappingExposure', 0.1, 2 ).name( 'exposure' );
  114. }
  115. function onWindowResize() {
  116. camera.aspect = window.innerWidth / window.innerHeight;
  117. camera.updateProjectionMatrix();
  118. renderer.setSize( window.innerWidth, window.innerHeight );
  119. }
  120. //
  121. function render() {
  122. controls.update();
  123. postProcessing.render();
  124. }
  125. </script>
  126. </body>
  127. </html>
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