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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgpu - radial blur</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <link type="text/css" rel="stylesheet" href="example.css">
- </head>
- <body>
- <div id="info">
- <a href="https://threejs.org/" target="_blank" rel="noopener" class="logo-link"></a>
- <div class="title-wrapper">
- <a href="https://threejs.org/" target="_blank" rel="noopener">three.js</a><span>Radial Blur</span>
- </div>
- <small>Radial Blur for faked light shafts.</small>
- </div>
- <script type="importmap">
- {
- "imports": {
- "three": "../build/three.webgpu.js",
- "three/webgpu": "../build/three.webgpu.js",
- "three/tsl": "../build/three.tsl.js",
- "three/addons/": "./jsm/"
- }
- }
- </script>
- <script type="module">
- import * as THREE from 'three/webgpu';
- import { float, int, pass, uniform } from 'three/tsl';
- import { radialBlur } from 'three/addons/tsl/display/radialBlur.js';
- import { Inspector } from 'three/addons/inspector/Inspector.js';
- const params = {
- enabled: true,
- animated: true
- };
- let camera, scene, renderer, timer, group;
- let postProcessing;
- init();
- async function init() {
- camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 200 );
- camera.position.z = 50;
- scene = new THREE.Scene();
- scene.background = new THREE.Color( 0x000000 );
- timer = new THREE.Timer();
- //
- const hemiLight = new THREE.HemisphereLight( 0xffffff, 0x8d8d8d );
- hemiLight.position.set( 0, 1000, 0 );
- scene.add( hemiLight );
- const pointLight = new THREE.PointLight( 0xffffff, 1000 );
- pointLight.position.set( 0, 0, 0 );
- scene.add( pointLight );
- //
- group = new THREE.Group();
- const geometry = new THREE.TetrahedronGeometry();
- const material = new THREE.MeshStandardMaterial( { flatShading: true } );
- const mesh = new THREE.InstancedMesh( geometry, material, 100 );
- const dummy = new THREE.Object3D();
- const col = new THREE.Color();
- const center = new THREE.Vector2();
- for ( let i = 0; i < mesh.count; i ++ ) {
- dummy.position.x = Math.random() * 50 - 25;
- dummy.position.y = Math.random() * 50 - 25;
- dummy.position.z = Math.random() * 50 - 25;
- center.set( dummy.position.x, dummy.position.y );
- // make sure tetrahedrons are not positioned at the origin
- if ( center.length() < 6 ) {
- center.normalize().multiplyScalar( 6 );
- dummy.position.x = center.x;
- dummy.position.y = center.y;
- }
- dummy.scale.setScalar( Math.random() * 2 + 1 );
- dummy.rotation.x = Math.random() * Math.PI;
- dummy.rotation.y = Math.random() * Math.PI;
- dummy.rotation.z = Math.random() * Math.PI;
- dummy.updateMatrix();
- mesh.setMatrixAt( i, dummy.matrix );
- col.setHSL( 0.55 + ( i / mesh.count ) * 0.15, 1, 0.2 );
- mesh.setColorAt( i, col );
- }
- group.add( mesh );
- scene.add( group );
- renderer = new THREE.WebGPURenderer();
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- renderer.setAnimationLoop( animate );
- renderer.inspector = new Inspector();
- renderer.toneMapping = THREE.NeutralToneMapping;
- document.body.appendChild( renderer.domElement );
- // post processing
- postProcessing = new THREE.PostProcessing( renderer );
- const scenePass = pass( scene, camera );
- const weightUniform = uniform( float( 0.9 ) );
- const decayUniform = uniform( float( 0.95 ) );
- const exposureUniform = uniform( int( 5 ) );
- const countUniform = uniform( int( 32 ) );
- const blurPass = radialBlur( scenePass, { weight: weightUniform, decay: decayUniform, count: countUniform, exposure: exposureUniform } );
- postProcessing.outputNode = blurPass;
- //
- window.addEventListener( 'resize', onWindowResize );
- //
- const gui = renderer.inspector.createParameters( 'Settings' );
- gui.add( weightUniform, 'value', 0, 1 ).name( 'weight' );
- gui.add( decayUniform, 'value', 0, 1 ).name( 'decay' );
- gui.add( countUniform, 'value', 16, 64, 1 ).name( 'sample count' );
- gui.add( exposureUniform, 'value', 1, 10 ).name( 'exposure' );
- gui.add( params, 'enabled' ).onChange( ( value ) => {
-
- if ( value === true ) {
- postProcessing.outputNode = blurPass;
- } else {
- postProcessing.outputNode = scenePass;
- }
- postProcessing.needsUpdate = true;
- } );
- gui.add( params, 'animated' );
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
- //
- function animate() {
- timer.update();
- const delta = timer.getDelta();
- if ( params.animated === true ) {
- group.rotation.y += delta * 0.1;
- }
- postProcessing.render();
- }
- </script>
- </body>
- </html>
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