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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgpu - contact shadows</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <link type="text/css" rel="stylesheet" href="example.css">
- </head>
- <body>
- <div id="info" class="invert">
- <a href="https://threejs.org/" target="_blank" rel="noopener" class="logo-link"></a>
- <div class="title-wrapper">
- <a href="https://threejs.org/" target="_blank" rel="noopener">three.js</a><span>Contact Shadows</span>
- </div>
- <small>Contact shadows using Gaussian blur for smooth rendering.</small>
- </div>
- <div id="container"></div>
- <script type="importmap">
- {
- "imports": {
- "three": "../build/three.webgpu.js",
- "three/webgpu": "../build/three.webgpu.js",
- "three/tsl": "../build/three.tsl.js",
- "three/addons/": "./jsm/"
- }
- }
- </script>
- <script type="module">
- import * as THREE from 'three/webgpu';
- import { vec3, uniform, texture, depth, float } from 'three/tsl';
- import { gaussianBlur } from 'three/addons/tsl/display/GaussianBlurNode.js';
- import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
- import { Inspector } from 'three/addons/inspector/Inspector.js';
- let camera, scene, renderer;
- let shadowCamera, shadowGroup;
- let renderTarget;
- let plane, fillPlane, cameraHelper;
- let depthMaterial, shadowPlaneMaterial, fillPlaneMaterial;
- const meshes = [];
- const PLANE_WIDTH = 2.5;
- const PLANE_HEIGHT = 2.5;
- const CAMERA_HEIGHT = 0.3;
- const state = {
- shadow: { blur: 3.5, darkness: 1.0, opacity: 1.0 },
- plane: { color: '#ffffff', opacity: 1.0 },
- showWireframe: false
- };
- const uBlur = uniform( state.shadow.blur );
- const uDarkness = uniform( state.shadow.darkness );
- const uShadowOpacity = uniform( state.shadow.opacity );
- const uPlaneOpacity = uniform( state.plane.opacity );
- const uPlaneColor = uniform( new THREE.Color( state.plane.color ) );
- const uPlaneY = uniform( - 0.3 );
- init();
- function init() {
- camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.1, 100 );
- camera.position.set( 0.5, 1, 2 );
- scene = new THREE.Scene();
- scene.background = new THREE.Color( 0xffffff );
- window.addEventListener( 'resize', onWindowResize );
- const geometries = [
- new THREE.BoxGeometry( 0.4, 0.4, 0.4 ),
- new THREE.IcosahedronGeometry( 0.3 ),
- new THREE.TorusKnotGeometry( 0.4, 0.05, 256, 24, 1, 3 )
- ];
- const material = new THREE.MeshNormalMaterial();
- for ( let i = 0, l = geometries.length; i < l; i ++ ) {
- const angle = ( i / l ) * Math.PI * 2;
- const mesh = new THREE.Mesh( geometries[ i ], material );
- mesh.position.y = 0.1;
- mesh.position.x = Math.cos( angle ) / 2.0;
- mesh.position.z = Math.sin( angle ) / 2.0;
- scene.add( mesh );
- meshes.push( mesh );
- }
- shadowGroup = new THREE.Group();
- shadowGroup.position.y = uPlaneY.value;
- scene.add( shadowGroup );
- renderTarget = new THREE.RenderTarget( 512, 512, { depthBuffer: true } );
- renderTarget.texture.generateMipmaps = false;
- const planeGeometry = new THREE.PlaneGeometry( PLANE_WIDTH, PLANE_HEIGHT ).rotateX( Math.PI / 2 );
- depthMaterial = new THREE.NodeMaterial();
- const alphaDepth = float( 1 ).sub( depth ).mul( uDarkness );
- depthMaterial.colorNode = vec3( 0 );
- depthMaterial.opacityNode = alphaDepth;
- depthMaterial.depthTest = false;
- depthMaterial.depthWrite = false;
- shadowPlaneMaterial = new THREE.NodeMaterial();
- shadowPlaneMaterial.transparent = true;
- shadowPlaneMaterial.depthWrite = false;
- if ( ! renderTarget.texture.image ) renderTarget.texture.image = { width: 512, height: 512 };
- const blurredShadow = gaussianBlur( texture( renderTarget.texture ), uBlur, 4, { premultipliedAlpha: false } );
- shadowPlaneMaterial.colorNode = vec3( 0 );
- shadowPlaneMaterial.opacityNode = blurredShadow.a.mul( uShadowOpacity );
- plane = new THREE.Mesh( planeGeometry, shadowPlaneMaterial );
- plane.renderOrder = 1;
- plane.scale.y = - 1;
- plane.scale.z = - 1;
- shadowGroup.add( plane );
- fillPlaneMaterial = new THREE.NodeMaterial();
- fillPlaneMaterial.transparent = true;
- fillPlaneMaterial.depthWrite = false;
- fillPlaneMaterial.colorNode = uPlaneColor;
- fillPlaneMaterial.opacityNode = uPlaneOpacity;
- fillPlane = new THREE.Mesh( planeGeometry, fillPlaneMaterial );
- fillPlane.rotateX( Math.PI );
- shadowGroup.add( fillPlane );
- shadowCamera = new THREE.OrthographicCamera( - PLANE_WIDTH / 2, PLANE_WIDTH / 2, PLANE_HEIGHT / 2, - PLANE_HEIGHT / 2, 0, CAMERA_HEIGHT );
- shadowCamera.rotation.x = Math.PI / 2;
- shadowGroup.add( shadowCamera );
- cameraHelper = new THREE.CameraHelper( shadowCamera );
- renderer = new THREE.WebGPURenderer( { antialias: true } );
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- renderer.setAnimationLoop( animate );
- document.body.appendChild( renderer.domElement );
- renderer.inspector = new Inspector();
- const params = {
- shadowBlur: state.shadow.blur,
- shadowDarkness: state.shadow.darkness,
- shadowOpacity: state.shadow.opacity,
- planeColor: state.plane.color,
- planeOpacity: state.plane.opacity,
- showWireframe: state.showWireframe
- };
- const gui = renderer.inspector.createParameters( 'Settings' );
- gui.add( params, 'shadowBlur', 0, 15, 0.1 ).onChange( () => {
- state.shadow.blur = params.shadowBlur;
- uBlur.value = state.shadow.blur;
- } );
- gui.add( params, 'shadowDarkness', 0.1, 5, 0.1 ).onChange( () => {
- state.shadow.darkness = params.shadowDarkness;
- uDarkness.value = state.shadow.darkness;
- } );
- gui.add( params, 'shadowOpacity', 0, 1, 0.01 ).onChange( () => {
- state.shadow.opacity = params.shadowOpacity;
- uShadowOpacity.value = state.shadow.opacity;
- } );
- gui.addColor( params, 'planeColor' ).onChange( () => {
- state.plane.color = params.planeColor;
- uPlaneColor.value.set( state.plane.color );
- } );
- gui.add( params, 'planeOpacity', 0, 1, 0.01 ).onChange( () => {
- state.plane.opacity = params.planeOpacity;
- uPlaneOpacity.value = state.plane.opacity;
- } );
- gui.add( params, 'showWireframe' ).onChange( () => {
- if ( params.showWireframe ) scene.add( cameraHelper );
- else scene.remove( cameraHelper );
- } );
- new OrbitControls( camera, renderer.domElement );
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
- function animate() {
- meshes.forEach( m => {
- m.rotation.x += 0.01;
- m.rotation.y += 0.02;
- } );
- const initialBackground = scene.background;
- scene.background = null;
- const prevOverride = scene.overrideMaterial;
- const prevHelperVisible = cameraHelper.visible;
- cameraHelper.visible = false;
- scene.overrideMaterial = depthMaterial;
- const initialAutoClear = renderer.autoClear;
- renderer.autoClear = true;
- const initialClearAlpha = renderer.getClearAlpha ? renderer.getClearAlpha() : undefined;
- if ( initialClearAlpha !== undefined ) renderer.setClearAlpha( 0 );
- renderer.setRenderTarget( renderTarget );
- renderer.clear();
- renderer.render( scene, shadowCamera );
- scene.overrideMaterial = prevOverride;
- renderer.setRenderTarget( null );
- renderer.autoClear = initialAutoClear;
- if ( initialClearAlpha !== undefined ) renderer.setClearAlpha( initialClearAlpha );
- scene.background = initialBackground;
- cameraHelper.visible = prevHelperVisible;
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
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