webgpu_shadow_contact.html 7.8 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgpu - contact shadows</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="example.css">
  8. </head>
  9. <body>
  10. <div id="info" class="invert">
  11. <a href="https://threejs.org/" target="_blank" rel="noopener" class="logo-link"></a>
  12. <div class="title-wrapper">
  13. <a href="https://threejs.org/" target="_blank" rel="noopener">three.js</a><span>Contact Shadows</span>
  14. </div>
  15. <small>Contact shadows using Gaussian blur for smooth rendering.</small>
  16. </div>
  17. <div id="container"></div>
  18. <script type="importmap">
  19. {
  20. "imports": {
  21. "three": "../build/three.webgpu.js",
  22. "three/webgpu": "../build/three.webgpu.js",
  23. "three/tsl": "../build/three.tsl.js",
  24. "three/addons/": "./jsm/"
  25. }
  26. }
  27. </script>
  28. <script type="module">
  29. import * as THREE from 'three/webgpu';
  30. import { vec3, uniform, texture, depth, float } from 'three/tsl';
  31. import { gaussianBlur } from 'three/addons/tsl/display/GaussianBlurNode.js';
  32. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  33. import { Inspector } from 'three/addons/inspector/Inspector.js';
  34. let camera, scene, renderer;
  35. let shadowCamera, shadowGroup;
  36. let renderTarget;
  37. let plane, fillPlane, cameraHelper;
  38. let depthMaterial, shadowPlaneMaterial, fillPlaneMaterial;
  39. const meshes = [];
  40. const PLANE_WIDTH = 2.5;
  41. const PLANE_HEIGHT = 2.5;
  42. const CAMERA_HEIGHT = 0.3;
  43. const state = {
  44. shadow: { blur: 3.5, darkness: 1.0, opacity: 1.0 },
  45. plane: { color: '#ffffff', opacity: 1.0 },
  46. showWireframe: false
  47. };
  48. const uBlur = uniform( state.shadow.blur );
  49. const uDarkness = uniform( state.shadow.darkness );
  50. const uShadowOpacity = uniform( state.shadow.opacity );
  51. const uPlaneOpacity = uniform( state.plane.opacity );
  52. const uPlaneColor = uniform( new THREE.Color( state.plane.color ) );
  53. const uPlaneY = uniform( - 0.3 );
  54. init();
  55. function init() {
  56. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.1, 100 );
  57. camera.position.set( 0.5, 1, 2 );
  58. scene = new THREE.Scene();
  59. scene.background = new THREE.Color( 0xffffff );
  60. window.addEventListener( 'resize', onWindowResize );
  61. const geometries = [
  62. new THREE.BoxGeometry( 0.4, 0.4, 0.4 ),
  63. new THREE.IcosahedronGeometry( 0.3 ),
  64. new THREE.TorusKnotGeometry( 0.4, 0.05, 256, 24, 1, 3 )
  65. ];
  66. const material = new THREE.MeshNormalMaterial();
  67. for ( let i = 0, l = geometries.length; i < l; i ++ ) {
  68. const angle = ( i / l ) * Math.PI * 2;
  69. const mesh = new THREE.Mesh( geometries[ i ], material );
  70. mesh.position.y = 0.1;
  71. mesh.position.x = Math.cos( angle ) / 2.0;
  72. mesh.position.z = Math.sin( angle ) / 2.0;
  73. scene.add( mesh );
  74. meshes.push( mesh );
  75. }
  76. shadowGroup = new THREE.Group();
  77. shadowGroup.position.y = uPlaneY.value;
  78. scene.add( shadowGroup );
  79. renderTarget = new THREE.RenderTarget( 512, 512, { depthBuffer: true } );
  80. renderTarget.texture.generateMipmaps = false;
  81. const planeGeometry = new THREE.PlaneGeometry( PLANE_WIDTH, PLANE_HEIGHT ).rotateX( Math.PI / 2 );
  82. depthMaterial = new THREE.NodeMaterial();
  83. const alphaDepth = float( 1 ).sub( depth ).mul( uDarkness );
  84. depthMaterial.colorNode = vec3( 0 );
  85. depthMaterial.opacityNode = alphaDepth;
  86. depthMaterial.depthTest = false;
  87. depthMaterial.depthWrite = false;
  88. shadowPlaneMaterial = new THREE.NodeMaterial();
  89. shadowPlaneMaterial.transparent = true;
  90. shadowPlaneMaterial.depthWrite = false;
  91. if ( ! renderTarget.texture.image ) renderTarget.texture.image = { width: 512, height: 512 };
  92. const blurredShadow = gaussianBlur( texture( renderTarget.texture ), uBlur, 4, { premultipliedAlpha: false } );
  93. shadowPlaneMaterial.colorNode = vec3( 0 );
  94. shadowPlaneMaterial.opacityNode = blurredShadow.a.mul( uShadowOpacity );
  95. plane = new THREE.Mesh( planeGeometry, shadowPlaneMaterial );
  96. plane.renderOrder = 1;
  97. plane.scale.y = - 1;
  98. plane.scale.z = - 1;
  99. shadowGroup.add( plane );
  100. fillPlaneMaterial = new THREE.NodeMaterial();
  101. fillPlaneMaterial.transparent = true;
  102. fillPlaneMaterial.depthWrite = false;
  103. fillPlaneMaterial.colorNode = uPlaneColor;
  104. fillPlaneMaterial.opacityNode = uPlaneOpacity;
  105. fillPlane = new THREE.Mesh( planeGeometry, fillPlaneMaterial );
  106. fillPlane.rotateX( Math.PI );
  107. shadowGroup.add( fillPlane );
  108. shadowCamera = new THREE.OrthographicCamera( - PLANE_WIDTH / 2, PLANE_WIDTH / 2, PLANE_HEIGHT / 2, - PLANE_HEIGHT / 2, 0, CAMERA_HEIGHT );
  109. shadowCamera.rotation.x = Math.PI / 2;
  110. shadowGroup.add( shadowCamera );
  111. cameraHelper = new THREE.CameraHelper( shadowCamera );
  112. renderer = new THREE.WebGPURenderer( { antialias: true } );
  113. renderer.setPixelRatio( window.devicePixelRatio );
  114. renderer.setSize( window.innerWidth, window.innerHeight );
  115. renderer.setAnimationLoop( animate );
  116. document.body.appendChild( renderer.domElement );
  117. renderer.inspector = new Inspector();
  118. const params = {
  119. shadowBlur: state.shadow.blur,
  120. shadowDarkness: state.shadow.darkness,
  121. shadowOpacity: state.shadow.opacity,
  122. planeColor: state.plane.color,
  123. planeOpacity: state.plane.opacity,
  124. showWireframe: state.showWireframe
  125. };
  126. const gui = renderer.inspector.createParameters( 'Settings' );
  127. gui.add( params, 'shadowBlur', 0, 15, 0.1 ).onChange( () => {
  128. state.shadow.blur = params.shadowBlur;
  129. uBlur.value = state.shadow.blur;
  130. } );
  131. gui.add( params, 'shadowDarkness', 0.1, 5, 0.1 ).onChange( () => {
  132. state.shadow.darkness = params.shadowDarkness;
  133. uDarkness.value = state.shadow.darkness;
  134. } );
  135. gui.add( params, 'shadowOpacity', 0, 1, 0.01 ).onChange( () => {
  136. state.shadow.opacity = params.shadowOpacity;
  137. uShadowOpacity.value = state.shadow.opacity;
  138. } );
  139. gui.addColor( params, 'planeColor' ).onChange( () => {
  140. state.plane.color = params.planeColor;
  141. uPlaneColor.value.set( state.plane.color );
  142. } );
  143. gui.add( params, 'planeOpacity', 0, 1, 0.01 ).onChange( () => {
  144. state.plane.opacity = params.planeOpacity;
  145. uPlaneOpacity.value = state.plane.opacity;
  146. } );
  147. gui.add( params, 'showWireframe' ).onChange( () => {
  148. if ( params.showWireframe ) scene.add( cameraHelper );
  149. else scene.remove( cameraHelper );
  150. } );
  151. new OrbitControls( camera, renderer.domElement );
  152. }
  153. function onWindowResize() {
  154. camera.aspect = window.innerWidth / window.innerHeight;
  155. camera.updateProjectionMatrix();
  156. renderer.setSize( window.innerWidth, window.innerHeight );
  157. }
  158. function animate() {
  159. meshes.forEach( m => {
  160. m.rotation.x += 0.01;
  161. m.rotation.y += 0.02;
  162. } );
  163. const initialBackground = scene.background;
  164. scene.background = null;
  165. const prevOverride = scene.overrideMaterial;
  166. const prevHelperVisible = cameraHelper.visible;
  167. cameraHelper.visible = false;
  168. scene.overrideMaterial = depthMaterial;
  169. const initialAutoClear = renderer.autoClear;
  170. renderer.autoClear = true;
  171. const initialClearAlpha = renderer.getClearAlpha ? renderer.getClearAlpha() : undefined;
  172. if ( initialClearAlpha !== undefined ) renderer.setClearAlpha( 0 );
  173. renderer.setRenderTarget( renderTarget );
  174. renderer.clear();
  175. renderer.render( scene, shadowCamera );
  176. scene.overrideMaterial = prevOverride;
  177. renderer.setRenderTarget( null );
  178. renderer.autoClear = initialAutoClear;
  179. if ( initialClearAlpha !== undefined ) renderer.setClearAlpha( initialClearAlpha );
  180. scene.background = initialBackground;
  181. cameraHelper.visible = prevHelperVisible;
  182. renderer.render( scene, camera );
  183. }
  184. </script>
  185. </body>
  186. </html>
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