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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgpu - skinning points</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <link type="text/css" rel="stylesheet" href="example.css">
- </head>
- <body>
- <div id="info">
- <a href="https://threejs.org/" target="_blank" rel="noopener" class="logo-link"></a>
- <div class="title-wrapper">
- <a href="https://threejs.org/" target="_blank" rel="noopener">three.js</a><span>Skinning Points</span>
- </div>
- <small>
- Colors and scale of the points are based on the speed of the animation.
- </small>
- </div>
- <script type="importmap">
- {
- "imports": {
- "three": "../build/three.webgpu.js",
- "three/webgpu": "../build/three.webgpu.js",
- "three/tsl": "../build/three.tsl.js",
- "three/addons/": "./jsm/"
- }
- }
- </script>
- <script type="module">
- import * as THREE from 'three/webgpu';
- import { color, computeSkinning, objectWorldMatrix, instancedArray, instanceIndex, Fn, shapeCircle } from 'three/tsl';
- import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
- let camera, scene, renderer;
- let mixer, clock;
- init();
- function init() {
- camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 1000 );
- camera.position.set( 0, 300, - 85 );
- scene = new THREE.Scene();
- scene.background = new THREE.Color( 0x111111 );
- camera.lookAt( 0, 0, - 85 );
- scene.add( new THREE.AmbientLight( 0xffffff, 10 ) );
- clock = new THREE.Clock();
- const loader = new GLTFLoader();
- loader.load( 'models/gltf/Michelle.glb', function ( gltf ) {
- const object = gltf.scene;
- mixer = new THREE.AnimationMixer( object );
- const action = mixer.clipAction( gltf.animations[ 0 ] );
- action.play();
- object.traverse( function ( child ) {
- if ( child.isMesh ) {
- child.visible = false;
- const countOfPoints = child.geometry.getAttribute( 'position' ).count;
- const pointPositionArray = instancedArray( countOfPoints, 'vec3' ).setPBO( true );
- const pointSpeedArray = instancedArray( countOfPoints, 'vec3' ).setPBO( true );
- const pointSpeedAttribute = pointSpeedArray.toAttribute();
- const skinningPosition = computeSkinning( child );
- const materialPoints = new THREE.PointsNodeMaterial();
- materialPoints.colorNode = pointSpeedAttribute.mul( .6 ).mix( color( 0x0066ff ), color( 0xff9000 ) );
- materialPoints.opacityNode = shapeCircle();
- materialPoints.sizeNode = pointSpeedAttribute.length().exp().min( 5 ).mul( 5 ).add( 1 );
- materialPoints.sizeAttenuation = false;
- const updateSkinningPoints = Fn( () => {
- const pointPosition = pointPositionArray.element( instanceIndex );
- const pointSpeed = pointSpeedArray.element( instanceIndex );
- const skinningWorldPosition = objectWorldMatrix( child ).mul( skinningPosition );
- const skinningSpeed = skinningWorldPosition.sub( pointPosition );
- pointSpeed.assign( skinningSpeed );
- pointPosition.assign( skinningWorldPosition );
- }, 'void' );
- materialPoints.positionNode = Fn( () => {
- updateSkinningPoints();
- return pointPositionArray.toAttribute();
- } )().compute( countOfPoints ).onInit( () => {
- // initialize point positions and speeds
- renderer.compute( updateSkinningPoints().compute( countOfPoints ) );
- } );
- const pointCloud = new THREE.Sprite( materialPoints );
- pointCloud.count = countOfPoints;
- scene.add( pointCloud );
- }
- } );
- object.scale.set( 100, 100, 100 );
- object.rotation.x = - Math.PI / 2;
- scene.add( object );
- } );
- //renderer
- renderer = new THREE.WebGPURenderer( { antialias: true } );
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- renderer.setAnimationLoop( animate );
- document.body.appendChild( renderer.domElement );
- window.addEventListener( 'resize', onWindowResize );
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
- function animate() {
- const delta = clock.getDelta();
- if ( mixer ) mixer.update( delta );
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
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