webgpu_textures_2d-array_compressed.html 3.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgpu - 2D compressed texture array</title>
  5. <meta charset="UTF-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="example.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org/" target="_blank" rel="noopener" class="logo-link"></a>
  12. <div class="title-wrapper">
  13. <a href="https://threejs.org/" target="_blank" rel="noopener">three.js</a><span>Texture Gradient</span>
  14. </div>
  15. <small>
  16. Loop from the movie Spirited away
  17. by the <a href="https://www.ghibli.jp/" target="_blank" rel="noopener">Studio Ghibli</a>
  18. </small>
  19. </div>
  20. <script type="importmap">
  21. {
  22. "imports": {
  23. "three": "../build/three.webgpu.js",
  24. "three/webgpu": "../build/three.webgpu.js",
  25. "three/tsl": "../build/three.tsl.js",
  26. "three/addons/": "./jsm/"
  27. }
  28. }
  29. </script>
  30. <script type="module">
  31. import * as THREE from 'three/webgpu';
  32. import { texture, uniform, uv } from 'three/tsl';
  33. import { KTX2Loader } from 'three/addons/loaders/KTX2Loader.js';
  34. //
  35. let camera, scene, mesh, renderer, clock;
  36. const depth = uniform( 0 );
  37. const planeWidth = 50;
  38. const planeHeight = 25;
  39. let depthStep = 1;
  40. init();
  41. async function init() {
  42. const container = document.createElement( 'div' );
  43. document.body.appendChild( container );
  44. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 2000 );
  45. camera.position.z = 70;
  46. scene = new THREE.Scene();
  47. //
  48. clock = new THREE.Clock();
  49. renderer = new THREE.WebGPURenderer();
  50. renderer.setPixelRatio( window.devicePixelRatio );
  51. renderer.setSize( window.innerWidth, window.innerHeight );
  52. renderer.setAnimationLoop( animate );
  53. container.appendChild( renderer.domElement );
  54. await renderer.init();
  55. //
  56. const ktx2Loader = new KTX2Loader();
  57. ktx2Loader.setTranscoderPath( 'jsm/libs/basis/' );
  58. ktx2Loader.detectSupport( renderer );
  59. ktx2Loader.load( 'textures/spiritedaway.ktx2', function ( texturearray ) {
  60. const material = new THREE.NodeMaterial();
  61. material.colorNode = texture( texturearray, uv().flipY() ).depth( depth );
  62. const geometry = new THREE.PlaneGeometry( planeWidth, planeHeight );
  63. mesh = new THREE.Mesh( geometry, material );
  64. scene.add( mesh );
  65. } );
  66. window.addEventListener( 'resize', onWindowResize );
  67. }
  68. function onWindowResize() {
  69. camera.aspect = window.innerWidth / window.innerHeight;
  70. camera.updateProjectionMatrix();
  71. renderer.setSize( window.innerWidth, window.innerHeight );
  72. }
  73. function animate() {
  74. if ( mesh ) {
  75. const delta = clock.getDelta() * 10;
  76. depthStep += delta;
  77. const value = depthStep % 5;
  78. depth.value = value;
  79. }
  80. render();
  81. }
  82. function render() {
  83. renderer.render( scene, camera );
  84. }
  85. </script>
  86. </body>
  87. </html>
粤ICP备19079148号