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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgpu - volumetric perlin</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <link type="text/css" rel="stylesheet" href="example.css">
- </head>
- <body>
- <div id="info">
- <a href="https://threejs.org/" target="_blank" rel="noopener" class="logo-link"></a>
- <div class="title-wrapper">
- <a href="https://threejs.org/" target="_blank" rel="noopener">three.js</a><span>Volumetric Perlin</span>
- </div>
- <small>Volumetric rendering using raymarching and 3D Perlin noise texture.</small>
- </div>
- <script type="importmap">
- {
- "imports": {
- "three": "../build/three.webgpu.js",
- "three/webgpu": "../build/three.webgpu.js",
- "three/tsl": "../build/three.tsl.js",
- "three/addons/": "./jsm/"
- }
- }
- </script>
- <script type="module">
- import * as THREE from 'three/webgpu';
- import { Break, If, vec3, vec4, texture3D, uniform, Fn } from 'three/tsl';
- import { RaymarchingBox } from 'three/addons/tsl/utils/Raymarching.js';
- import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
- import { ImprovedNoise } from 'three/addons/math/ImprovedNoise.js';
- import { Inspector } from 'three/addons/inspector/Inspector.js';
- let renderer, scene, camera;
- let mesh;
- init();
- function init() {
- renderer = new THREE.WebGPURenderer( { antialias: true } );
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- renderer.setAnimationLoop( animate );
- renderer.inspector = new Inspector();
- document.body.appendChild( renderer.domElement );
- scene = new THREE.Scene();
- camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.1, 100 );
- camera.position.set( 0, 0, 2 );
- new OrbitControls( camera, renderer.domElement );
- // Texture
- const size = 128;
- const data = new Uint8Array( size * size * size );
- let i = 0;
- const perlin = new ImprovedNoise();
- const vector = new THREE.Vector3();
- for ( let z = 0; z < size; z ++ ) {
- for ( let y = 0; y < size; y ++ ) {
- for ( let x = 0; x < size; x ++ ) {
- vector.set( x, y, z ).divideScalar( size );
- const d = perlin.noise( vector.x * 6.5, vector.y * 6.5, vector.z * 6.5 );
- data[ i ++ ] = d * 128 + 128;
- }
- }
- }
- const texture = new THREE.Data3DTexture( data, size, size, size );
- texture.format = THREE.RedFormat;
- texture.minFilter = THREE.LinearFilter;
- texture.magFilter = THREE.LinearFilter;
- texture.unpackAlignment = 1;
- texture.needsUpdate = true;
- // Shader
- const opaqueRaymarchingTexture = Fn( ( { texture, steps, threshold } ) => {
- const finalColor = vec4( 0 ).toVar();
- RaymarchingBox( steps, ( { positionRay } ) => {
- const mapValue = texture.sample( positionRay.add( 0.5 ) ).r.toVar();
- If( mapValue.greaterThan( threshold ), () => {
- const p = vec3( positionRay ).add( 0.5 );
- finalColor.rgb.assign( texture.normal( p ).mul( 0.5 ).add( positionRay.mul( 1.5 ).add( 0.25 ) ) );
- finalColor.a.assign( 1 );
- Break();
- } );
- } );
- return finalColor;
- } );
- //
- const threshold = uniform( 0.6 );
- const steps = uniform( 200 );
- const material = new THREE.NodeMaterial();
- material.colorNode = opaqueRaymarchingTexture( {
- texture: texture3D( texture, null, 0 ),
- steps,
- threshold
- } );
- material.side = THREE.BackSide;
- material.transparent = true;
- mesh = new THREE.Mesh( new THREE.BoxGeometry( 1, 1, 1 ), material );
- scene.add( mesh );
- //
- const gui = renderer.inspector.createParameters( 'Parameters' );
- gui.add( threshold, 'value', 0, 1, 0.01 ).name( 'threshold' );
- gui.add( steps, 'value', 0, 300, 1 ).name( 'steps' );
- window.addEventListener( 'resize', onWindowResize );
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
- function animate() {
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
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