webgpu_volume_perlin.html 4.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgpu - volumetric perlin</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="example.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org/" target="_blank" rel="noopener" class="logo-link"></a>
  12. <div class="title-wrapper">
  13. <a href="https://threejs.org/" target="_blank" rel="noopener">three.js</a><span>Volumetric Perlin</span>
  14. </div>
  15. <small>Volumetric rendering using raymarching and 3D Perlin noise texture.</small>
  16. </div>
  17. <script type="importmap">
  18. {
  19. "imports": {
  20. "three": "../build/three.webgpu.js",
  21. "three/webgpu": "../build/three.webgpu.js",
  22. "three/tsl": "../build/three.tsl.js",
  23. "three/addons/": "./jsm/"
  24. }
  25. }
  26. </script>
  27. <script type="module">
  28. import * as THREE from 'three/webgpu';
  29. import { Break, If, vec3, vec4, texture3D, uniform, Fn } from 'three/tsl';
  30. import { RaymarchingBox } from 'three/addons/tsl/utils/Raymarching.js';
  31. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  32. import { ImprovedNoise } from 'three/addons/math/ImprovedNoise.js';
  33. import { Inspector } from 'three/addons/inspector/Inspector.js';
  34. let renderer, scene, camera;
  35. let mesh;
  36. init();
  37. function init() {
  38. renderer = new THREE.WebGPURenderer( { antialias: true } );
  39. renderer.setPixelRatio( window.devicePixelRatio );
  40. renderer.setSize( window.innerWidth, window.innerHeight );
  41. renderer.setAnimationLoop( animate );
  42. renderer.inspector = new Inspector();
  43. document.body.appendChild( renderer.domElement );
  44. scene = new THREE.Scene();
  45. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.1, 100 );
  46. camera.position.set( 0, 0, 2 );
  47. new OrbitControls( camera, renderer.domElement );
  48. // Texture
  49. const size = 128;
  50. const data = new Uint8Array( size * size * size );
  51. let i = 0;
  52. const perlin = new ImprovedNoise();
  53. const vector = new THREE.Vector3();
  54. for ( let z = 0; z < size; z ++ ) {
  55. for ( let y = 0; y < size; y ++ ) {
  56. for ( let x = 0; x < size; x ++ ) {
  57. vector.set( x, y, z ).divideScalar( size );
  58. const d = perlin.noise( vector.x * 6.5, vector.y * 6.5, vector.z * 6.5 );
  59. data[ i ++ ] = d * 128 + 128;
  60. }
  61. }
  62. }
  63. const texture = new THREE.Data3DTexture( data, size, size, size );
  64. texture.format = THREE.RedFormat;
  65. texture.minFilter = THREE.LinearFilter;
  66. texture.magFilter = THREE.LinearFilter;
  67. texture.unpackAlignment = 1;
  68. texture.needsUpdate = true;
  69. // Shader
  70. const opaqueRaymarchingTexture = Fn( ( { texture, steps, threshold } ) => {
  71. const finalColor = vec4( 0 ).toVar();
  72. RaymarchingBox( steps, ( { positionRay } ) => {
  73. const mapValue = texture.sample( positionRay.add( 0.5 ) ).r.toVar();
  74. If( mapValue.greaterThan( threshold ), () => {
  75. const p = vec3( positionRay ).add( 0.5 );
  76. finalColor.rgb.assign( texture.normal( p ).mul( 0.5 ).add( positionRay.mul( 1.5 ).add( 0.25 ) ) );
  77. finalColor.a.assign( 1 );
  78. Break();
  79. } );
  80. } );
  81. return finalColor;
  82. } );
  83. //
  84. const threshold = uniform( 0.6 );
  85. const steps = uniform( 200 );
  86. const material = new THREE.NodeMaterial();
  87. material.colorNode = opaqueRaymarchingTexture( {
  88. texture: texture3D( texture, null, 0 ),
  89. steps,
  90. threshold
  91. } );
  92. material.side = THREE.BackSide;
  93. material.transparent = true;
  94. mesh = new THREE.Mesh( new THREE.BoxGeometry( 1, 1, 1 ), material );
  95. scene.add( mesh );
  96. //
  97. const gui = renderer.inspector.createParameters( 'Parameters' );
  98. gui.add( threshold, 'value', 0, 1, 0.01 ).name( 'threshold' );
  99. gui.add( steps, 'value', 0, 300, 1 ).name( 'steps' );
  100. window.addEventListener( 'resize', onWindowResize );
  101. }
  102. function onWindowResize() {
  103. camera.aspect = window.innerWidth / window.innerHeight;
  104. camera.updateProjectionMatrix();
  105. renderer.setSize( window.innerWidth, window.innerHeight );
  106. }
  107. function animate() {
  108. renderer.render( scene, camera );
  109. }
  110. </script>
  111. </body>
  112. </html>
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