webgpu_water.html 6.9 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgpu - water</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="example.css">
  8. </head>
  9. <body>
  10. <div id="container"></div>
  11. <div id="info">
  12. <a href="https://threejs.org/" target="_blank" rel="noopener" class="logo-link"></a>
  13. <div class="title-wrapper">
  14. <a href="https://threejs.org/" target="_blank" rel="noopener">three.js</a><span>Water</span>
  15. </div>
  16. <small>
  17. <a href="https://skfb.ly/6WOOR" target="_blank" rel="noopener">The Night Pool</a> by
  18. <a href="https://sketchfab.com/syntheticplants" target="_blank" rel="noopener">syntheticplants</a> is licensed under <a href="https://creativecommons.org/licenses/by/4.0/" target="_blank" rel="noopener">CC BY 4.0</a>
  19. </small>
  20. </div>
  21. <script type="importmap">
  22. {
  23. "imports": {
  24. "three": "../build/three.webgpu.js",
  25. "three/webgpu": "../build/three.webgpu.js",
  26. "three/tsl": "../build/three.tsl.js",
  27. "three/addons/": "./jsm/"
  28. }
  29. }
  30. </script>
  31. <script type="module">
  32. import * as THREE from 'three/webgpu';
  33. import { pass, mrt, output, emissive, renderOutput } from 'three/tsl';
  34. import { bloom } from 'three/addons/tsl/display/BloomNode.js';
  35. import { fxaa } from 'three/addons/tsl/display/FXAANode.js';
  36. import { Inspector } from 'three/addons/inspector/Inspector.js';
  37. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  38. import { UltraHDRLoader } from 'three/addons/loaders/UltraHDRLoader.js';
  39. import { WaterMesh } from 'three/addons/objects/Water2Mesh.js';
  40. import { DRACOLoader } from 'three/addons/loaders/DRACOLoader.js';
  41. import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
  42. let scene, camera, renderer, water, postProcessing, controls;
  43. const params = {
  44. color: '#99e0ff',
  45. scale: 2,
  46. flowX: 1,
  47. flowY: 1
  48. };
  49. init();
  50. async function init() {
  51. scene = new THREE.Scene();
  52. const loader = new UltraHDRLoader();
  53. loader.load( 'textures/equirectangular/moonless_golf_2k.hdr.jpg', function ( texture ) {
  54. texture.mapping = THREE.EquirectangularReflectionMapping;
  55. texture.needsUpdate = true;
  56. scene.background = texture;
  57. scene.environment = texture;
  58. } );
  59. // camera
  60. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 200 );
  61. camera.position.set( - 20, 6, - 30 );
  62. // asset loading
  63. const dracoLoader = new DRACOLoader();
  64. dracoLoader.setDecoderPath( 'jsm/libs/draco/gltf/' );
  65. const gltfLoader = new GLTFLoader();
  66. gltfLoader.setDRACOLoader( dracoLoader );
  67. const textureLoader = new THREE.TextureLoader();
  68. const [ gltf, normalMap0, normalMap1 ] = await Promise.all( [
  69. gltfLoader.loadAsync( 'models/gltf/pool.glb' ),
  70. textureLoader.loadAsync( 'textures/water/Water_1_M_Normal.jpg' ),
  71. textureLoader.loadAsync( 'textures/water/Water_2_M_Normal.jpg' )
  72. ] );
  73. gltf.scene.position.z = 2;
  74. gltf.scene.scale.setScalar( 0.1 );
  75. scene.add( gltf.scene );
  76. // water
  77. normalMap0.wrapS = normalMap0.wrapT = THREE.RepeatWrapping;
  78. normalMap1.wrapS = normalMap1.wrapT = THREE.RepeatWrapping;
  79. const waterGeometry = new THREE.PlaneGeometry( 30, 40 );
  80. water = new WaterMesh( waterGeometry, {
  81. color: params.color,
  82. scale: params.scale,
  83. flowDirection: new THREE.Vector2( params.flowX, params.flowY ),
  84. normalMap0: normalMap0,
  85. normalMap1: normalMap1
  86. } );
  87. water.position.set( 0, 0.2, - 2 );
  88. water.rotation.x = Math.PI * - 0.5;
  89. water.renderOrder = Infinity;
  90. scene.add( water );
  91. // floor
  92. const floorGeometry = new THREE.PlaneGeometry( 1, 1 );
  93. floorGeometry.rotateX( - Math.PI * 0.5 );
  94. const floorMaterial = new THREE.MeshStandardMaterial( {
  95. color: 0x444444,
  96. roughness: 1,
  97. metalness: 0,
  98. side: THREE.DoubleSide
  99. } );
  100. {
  101. const floor = new THREE.Mesh( floorGeometry, floorMaterial );
  102. floor.position.set( 20, 0, 0 );
  103. floor.scale.set( 15, 1, 80 );
  104. scene.add( floor );
  105. }
  106. {
  107. const floor = new THREE.Mesh( floorGeometry, floorMaterial );
  108. floor.position.set( - 20, 0, 0 );
  109. floor.scale.set( 15, 1, 80 );
  110. scene.add( floor );
  111. }
  112. {
  113. const floor = new THREE.Mesh( floorGeometry, floorMaterial );
  114. floor.position.set( 0, 0, 30 );
  115. floor.scale.set( 30, 1, 20 );
  116. scene.add( floor );
  117. }
  118. {
  119. const floor = new THREE.Mesh( floorGeometry, floorMaterial );
  120. floor.position.set( 0, 0, - 30 );
  121. floor.scale.set( 30, 1, 20 );
  122. scene.add( floor );
  123. }
  124. // renderer
  125. renderer = new THREE.WebGPURenderer();
  126. renderer.setSize( window.innerWidth, window.innerHeight );
  127. renderer.setPixelRatio( window.devicePixelRatio );
  128. renderer.setAnimationLoop( animate );
  129. renderer.toneMapping = THREE.ACESFilmicToneMapping;
  130. renderer.toneMappingExposure = 0.5;
  131. renderer.inspector = new Inspector();
  132. document.body.appendChild( renderer.domElement );
  133. // postprocessing
  134. postProcessing = new THREE.PostProcessing( renderer );
  135. postProcessing.outputColorTransform = false;
  136. const scenePass = pass( scene, camera );
  137. scenePass.setMRT( mrt( {
  138. output,
  139. emissive
  140. } ) );
  141. const beautyPass = scenePass.getTextureNode();
  142. const emissivePass = scenePass.getTextureNode( 'emissive' );
  143. const bloomPass = bloom( emissivePass, 2 );
  144. const outputPass = renderOutput( beautyPass.add( bloomPass ) );
  145. const fxaaPass = fxaa( outputPass );
  146. postProcessing.outputNode = fxaaPass;
  147. // gui
  148. const gui = renderer.inspector.createParameters( 'Water' );
  149. const waterNode = water.material.colorNode;
  150. gui.addColor( params, 'color' ).onChange( function ( value ) {
  151. waterNode.color.value.set( value );
  152. } );
  153. gui.add( params, 'scale', 1, 10 ).onChange( function ( value ) {
  154. waterNode.scale.value = value;
  155. } );
  156. gui.add( params, 'flowX', - 1, 1, 0.01 ).onChange( function ( value ) {
  157. waterNode.flowDirection.value.x = value;
  158. waterNode.flowDirection.value.normalize();
  159. } );
  160. gui.add( params, 'flowY', - 1, 1, 0.01 ).onChange( function ( value ) {
  161. waterNode.flowDirection.value.y = value;
  162. waterNode.flowDirection.value.normalize();
  163. } );
  164. //
  165. controls = new OrbitControls( camera, renderer.domElement );
  166. controls.enableDamping = true;
  167. controls.target.set( 0, 0, - 5 );
  168. controls.update();
  169. //
  170. window.addEventListener( 'resize', onWindowResize );
  171. }
  172. function onWindowResize() {
  173. camera.aspect = window.innerWidth / window.innerHeight;
  174. camera.updateProjectionMatrix();
  175. renderer.setSize( window.innerWidth, window.innerHeight );
  176. }
  177. function animate() {
  178. controls.update();
  179. postProcessing.render();
  180. }
  181. </script>
  182. </body>
  183. </html>
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