webgpu_xr_cubes.html 7.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js xr - cubes</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> xr - interactive cubes
  12. </div>
  13. <script type="importmap">
  14. {
  15. "imports": {
  16. "three": "../build/three.webgpu.js",
  17. "three/webgpu": "../build/three.webgpu.js",
  18. "three/tsl": "../build/three.tsl.js",
  19. "three/addons/": "./jsm/"
  20. }
  21. }
  22. </script>
  23. <script type="module">
  24. import * as THREE from 'three/webgpu';
  25. import { BoxLineGeometry } from 'three/addons/geometries/BoxLineGeometry.js';
  26. import { XRButton } from 'three/addons/webxr/XRButton.js';
  27. import { XRControllerModelFactory } from 'three/addons/webxr/XRControllerModelFactory.js';
  28. const timer = new THREE.Timer();
  29. timer.connect( document );
  30. let container;
  31. let camera, scene, raycaster, renderer;
  32. let room;
  33. let controller, controllerGrip;
  34. let INTERSECTED;
  35. init();
  36. function init() {
  37. container = document.createElement( 'div' );
  38. document.body.appendChild( container );
  39. scene = new THREE.Scene();
  40. scene.background = new THREE.Color( 0x505050 );
  41. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.1, 10 );
  42. camera.position.set( 0, 1.6, 3 );
  43. scene.add( camera );
  44. room = new THREE.LineSegments(
  45. new BoxLineGeometry( 6, 6, 6, 10, 10, 10 ).translate( 0, 3, 0 ),
  46. new THREE.LineBasicMaterial( { color: 0xbcbcbc } )
  47. );
  48. scene.add( room );
  49. scene.add( new THREE.HemisphereLight( 0xa5a5a5, 0x898989, 3 ) );
  50. const light = new THREE.DirectionalLight( 0xffffff, 3 );
  51. light.position.set( 1, 1, 1 ).normalize();
  52. scene.add( light );
  53. const geometry = new THREE.BoxGeometry( 0.15, 0.15, 0.15 );
  54. for ( let i = 0; i < 200; i ++ ) {
  55. const object = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { color: Math.random() * 0xffffff } ) );
  56. object.position.x = Math.random() * 4 - 2;
  57. object.position.y = Math.random() * 4;
  58. object.position.z = Math.random() * 4 - 2;
  59. object.rotation.x = Math.random() * 2 * Math.PI;
  60. object.rotation.y = Math.random() * 2 * Math.PI;
  61. object.rotation.z = Math.random() * 2 * Math.PI;
  62. object.scale.x = Math.random() + 0.5;
  63. object.scale.y = Math.random() + 0.5;
  64. object.scale.z = Math.random() + 0.5;
  65. object.userData.velocity = new THREE.Vector3();
  66. object.userData.velocity.x = Math.random() * 0.01 - 0.005;
  67. object.userData.velocity.y = Math.random() * 0.01 - 0.005;
  68. object.userData.velocity.z = Math.random() * 0.01 - 0.005;
  69. room.add( object );
  70. }
  71. raycaster = new THREE.Raycaster();
  72. renderer = new THREE.WebGPURenderer( { antialias: true, forceWebGL: true, outputBufferType: THREE.UnsignedByteType, multiview: true } );
  73. renderer.setPixelRatio( window.devicePixelRatio );
  74. renderer.setSize( window.innerWidth, window.innerHeight );
  75. renderer.setAnimationLoop( animate );
  76. renderer.xr.enabled = true;
  77. container.appendChild( renderer.domElement );
  78. //
  79. function onSelectStart() {
  80. this.userData.isSelecting = true;
  81. }
  82. function onSelectEnd() {
  83. this.userData.isSelecting = false;
  84. }
  85. controller = renderer.xr.getController( 0 );
  86. controller.addEventListener( 'selectstart', onSelectStart );
  87. controller.addEventListener( 'selectend', onSelectEnd );
  88. controller.addEventListener( 'connected', function ( event ) {
  89. const targetRayMode = event.data.targetRayMode;
  90. if ( targetRayMode === 'tracked-pointer' || targetRayMode === 'gaze' ) {
  91. this.add( buildController( event.data ) );
  92. }
  93. } );
  94. controller.addEventListener( 'disconnected', function () {
  95. this.remove( this.children[ 0 ] );
  96. } );
  97. scene.add( controller );
  98. const controllerModelFactory = new XRControllerModelFactory();
  99. controllerGrip = renderer.xr.getControllerGrip( 0 );
  100. controllerGrip.add( controllerModelFactory.createControllerModel( controllerGrip ) );
  101. scene.add( controllerGrip );
  102. window.addEventListener( 'resize', onWindowResize );
  103. //
  104. document.body.appendChild( XRButton.createButton( renderer ) );
  105. }
  106. function buildController( data ) {
  107. let geometry, material;
  108. switch ( data.targetRayMode ) {
  109. case 'tracked-pointer':
  110. geometry = new THREE.BufferGeometry();
  111. geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( [ 0, 0, 0, 0, 0, - 1 ], 3 ) );
  112. geometry.setAttribute( 'color', new THREE.Float32BufferAttribute( [ 0.5, 0.5, 0.5, 0, 0, 0 ], 3 ) );
  113. material = new THREE.LineBasicMaterial( { vertexColors: true, blending: THREE.AdditiveBlending } );
  114. return new THREE.Line( geometry, material );
  115. case 'gaze':
  116. geometry = new THREE.RingGeometry( 0.02, 0.04, 32 ).translate( 0, 0, - 1 );
  117. material = new THREE.MeshBasicMaterial( { opacity: 0.5, transparent: true } );
  118. return new THREE.Mesh( geometry, material );
  119. }
  120. }
  121. function onWindowResize() {
  122. camera.aspect = window.innerWidth / window.innerHeight;
  123. camera.updateProjectionMatrix();
  124. renderer.setSize( window.innerWidth, window.innerHeight );
  125. }
  126. //
  127. function animate() {
  128. timer.update();
  129. const delta = timer.getDelta() * 60;
  130. if ( controller.userData.isSelecting === true ) {
  131. const cube = room.children[ 0 ];
  132. room.remove( cube );
  133. cube.position.copy( controller.position );
  134. cube.userData.velocity.x = ( Math.random() - 0.5 ) * 0.02 * delta;
  135. cube.userData.velocity.y = ( Math.random() - 0.5 ) * 0.02 * delta;
  136. cube.userData.velocity.z = ( Math.random() * 0.01 - 0.05 ) * delta;
  137. cube.userData.velocity.applyQuaternion( controller.quaternion );
  138. room.add( cube );
  139. }
  140. // find intersections
  141. raycaster.setFromXRController( controller );
  142. const intersects = raycaster.intersectObjects( room.children, false );
  143. if ( intersects.length > 0 ) {
  144. if ( INTERSECTED != intersects[ 0 ].object ) {
  145. if ( INTERSECTED ) INTERSECTED.material.emissive.setHex( INTERSECTED.currentHex );
  146. INTERSECTED = intersects[ 0 ].object;
  147. INTERSECTED.currentHex = INTERSECTED.material.emissive.getHex();
  148. INTERSECTED.material.emissive.setHex( 0xff0000 );
  149. }
  150. } else {
  151. if ( INTERSECTED ) INTERSECTED.material.emissive.setHex( INTERSECTED.currentHex );
  152. INTERSECTED = undefined;
  153. }
  154. // Keep cubes inside room
  155. for ( let i = 0; i < room.children.length; i ++ ) {
  156. const cube = room.children[ i ];
  157. cube.userData.velocity.multiplyScalar( 1 - ( 0.001 * delta ) );
  158. cube.position.add( cube.userData.velocity );
  159. if ( cube.position.x < - 3 || cube.position.x > 3 ) {
  160. cube.position.x = THREE.MathUtils.clamp( cube.position.x, - 3, 3 );
  161. cube.userData.velocity.x = - cube.userData.velocity.x;
  162. }
  163. if ( cube.position.y < 0 || cube.position.y > 6 ) {
  164. cube.position.y = THREE.MathUtils.clamp( cube.position.y, 0, 6 );
  165. cube.userData.velocity.y = - cube.userData.velocity.y;
  166. }
  167. if ( cube.position.z < - 3 || cube.position.z > 3 ) {
  168. cube.position.z = THREE.MathUtils.clamp( cube.position.z, - 3, 3 );
  169. cube.userData.velocity.z = - cube.userData.velocity.z;
  170. }
  171. cube.rotation.x += cube.userData.velocity.x * 2 * delta;
  172. cube.rotation.y += cube.userData.velocity.y * 2 * delta;
  173. cube.rotation.z += cube.userData.velocity.z * 2 * delta;
  174. }
  175. renderer.render( scene, camera );
  176. }
  177. </script>
  178. </body>
  179. </html>
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