webgpu_xr_native_layers.html 19 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js vr - xr layers</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> vr - xr layers
  12. </div>
  13. <script type="importmap">
  14. {
  15. "imports": {
  16. "three": "../build/three.webgpu.js",
  17. "three/webgpu": "../build/three.webgpu.js",
  18. "three/tsl": "../build/three.tsl.js",
  19. "three/addons/": "./jsm/"
  20. }
  21. }
  22. </script>
  23. <script type="module">
  24. import * as THREE from 'three/webgpu';
  25. import { BoxLineGeometry } from 'three/addons/geometries/BoxLineGeometry.js';
  26. import { VRButton } from 'three/addons/webxr/VRButton.js';
  27. import { XRControllerModelFactory } from 'three/addons/webxr/XRControllerModelFactory.js';
  28. import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
  29. import { InteractiveGroup } from 'three/addons/interactive/InteractiveGroup.js';
  30. import {
  31. RollerCoasterGeometry,
  32. RollerCoasterShadowGeometry,
  33. RollerCoasterLiftersGeometry,
  34. TreesGeometry,
  35. SkyGeometry
  36. } from 'three/addons/misc/RollerCoaster.js';
  37. import { HTMLMesh } from 'three/addons/interactive/HTMLMesh.js';
  38. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  39. let camera, scene, renderer;
  40. let controller1, controller2;
  41. let controllerGrip1, controllerGrip2;
  42. let room;
  43. let count = 0;
  44. const radius = 0.08;
  45. let normal = new THREE.Vector3();
  46. const relativeVelocity = new THREE.Vector3();
  47. const clock = new THREE.Clock();
  48. const funfairs = [];
  49. const train = new THREE.Object3D();
  50. const rcdelta = clock.getDelta() * 0.8; // slow down simulation
  51. const PI2 = Math.PI * 2;
  52. let rccamera = null;
  53. let rcscene = null;
  54. const tempMatrix = new THREE.Matrix4();
  55. let raycaster = null;
  56. const curve = ( function () {
  57. const vector = new THREE.Vector3();
  58. const vector2 = new THREE.Vector3();
  59. return {
  60. getPointAt: function ( t ) {
  61. t = t * PI2;
  62. const x = Math.sin( t * 3 ) * Math.cos( t * 4 ) * 50;
  63. const y = Math.sin( t * 10 ) * 2 + Math.cos( t * 17 ) * 2 + 5;
  64. const z = Math.sin( t ) * Math.sin( t * 4 ) * 50;
  65. return vector.set( x, y, z ).multiplyScalar( 2 );
  66. },
  67. getTangentAt: function ( t ) {
  68. const delta = 0.0001;
  69. const t1 = Math.max( 0, t - delta );
  70. const t2 = Math.min( 1, t + delta );
  71. return vector2.copy( this.getPointAt( t2 ) )
  72. .sub( this.getPointAt( t1 ) ).normalize();
  73. }
  74. };
  75. } )();
  76. let horseCamera = null;
  77. let horseScene = null;
  78. let horseMixer = null;
  79. let horseTheta = 0;
  80. let horseMesh = null;
  81. const horseRadius = 600;
  82. let guiScene = null;
  83. let guiCamera = null;
  84. let guiGroup = null;
  85. let rollercoasterLayer = null;
  86. let horseLayer = null;
  87. let guiLayer = null;
  88. const parameters = {
  89. radius: 0.6,
  90. tube: 0.2,
  91. tubularSegments: 150,
  92. radialSegments: 20,
  93. p: 2,
  94. q: 3,
  95. thickness: 0.5
  96. };
  97. init();
  98. function getIntersections( controller ) {
  99. tempMatrix.identity().extractRotation( controller.matrixWorld );
  100. raycaster.ray.origin.setFromMatrixPosition( controller.matrixWorld );
  101. raycaster.ray.direction.set( 0, 0, - 1 ).applyMatrix4( tempMatrix );
  102. return raycaster.intersectObjects( scene.children, false );
  103. }
  104. function init() {
  105. scene = new THREE.Scene();
  106. scene.background = new THREE.Color( 0x505050 );
  107. raycaster = new THREE.Raycaster();
  108. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.1, 10 );
  109. camera.position.set( 0, 1.6, 3 );
  110. room = new THREE.LineSegments(
  111. new BoxLineGeometry( 6, 6, 6, 10, 10, 10 ),
  112. new THREE.LineBasicMaterial( { color: 0x808080 } )
  113. );
  114. room.geometry.translate( 0, 3, 0 );
  115. scene.add( room );
  116. scene.add( new THREE.HemisphereLight( 0x606060, 0x404040 ) );
  117. const light = new THREE.DirectionalLight( 0xffffff );
  118. light.position.set( 1, 1, 1 ).normalize();
  119. scene.add( light );
  120. const geometry = new THREE.IcosahedronGeometry( radius, 3 );
  121. for ( let i = 0; i < 200; i ++ ) {
  122. const object = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { color: Math.random() * 0xffffff } ) );
  123. object.position.x = Math.random() * 4 - 2;
  124. object.position.y = Math.random() * 4;
  125. object.position.z = Math.random() * 4 - 2;
  126. object.userData.velocity = new THREE.Vector3();
  127. object.userData.velocity.x = Math.random() * 0.01 - 0.005;
  128. object.userData.velocity.y = Math.random() * 0.01 - 0.005;
  129. object.userData.velocity.z = Math.random() * 0.01 - 0.005;
  130. room.add( object );
  131. }
  132. //
  133. renderer = new THREE.WebGPURenderer( { antialias: true, forceWebGL: true, outputBufferType: THREE.UnsignedByteType, multiview: true } );
  134. renderer.setPixelRatio( window.devicePixelRatio );
  135. renderer.setSize( window.innerWidth, window.innerHeight );
  136. renderer.setAnimationLoop( render );
  137. renderer.xr.enabled = true;
  138. document.body.appendChild( renderer.domElement );
  139. //
  140. document.body.appendChild( VRButton.createButton( renderer ) );
  141. // controllers
  142. function onSqueezeStart( ) {
  143. this.userData.isSelecting = true;
  144. }
  145. function onSqueezeEnd() {
  146. this.userData.isSelecting = false;
  147. }
  148. function onSelectStart( event ) {
  149. const controller = event.target;
  150. const intersections = getIntersections( controller );
  151. let hadSelection = false;
  152. for ( let x = 0; x < intersections.length; x ++ ) {
  153. if ( intersections[ x ].object == horseLayer ) {
  154. horseLayer.visible = false;
  155. hadSelection = true;
  156. }
  157. if ( intersections[ x ].object == rollercoasterLayer ) {
  158. controller.attach( rollercoasterLayer );
  159. hadSelection = true;
  160. }
  161. if ( intersections[ x ].object == guiLayer ) {
  162. const uv = intersections[ x ].uv;
  163. guiGroup.children[ 0 ].dispatchEvent( { type: 'mousedown', data: { x: uv.x, y: 1 - uv.y }, target: guiGroup } );
  164. hadSelection = true;
  165. }
  166. }
  167. this.userData.isSelecting = hadSelection === false;
  168. }
  169. function onSelectEnd( ) {
  170. horseLayer.visible = true;
  171. scene.attach( rollercoasterLayer );
  172. guiGroup.children[ 0 ].dispatchEvent( { type: 'mouseup', data: { x: 0, y: 0 }, target: guiGroup } );
  173. this.userData.isSelecting = false;
  174. }
  175. controller1 = renderer.xr.getController( 0 );
  176. controller1.addEventListener( 'selectstart', onSelectStart );
  177. controller1.addEventListener( 'selectend', onSelectEnd );
  178. controller1.addEventListener( 'squeezestart', onSqueezeStart );
  179. controller1.addEventListener( 'squeezeend', onSqueezeEnd );
  180. controller1.addEventListener( 'connected', function ( event ) {
  181. this.add( buildController( event.data ) );
  182. } );
  183. controller1.addEventListener( 'disconnected', function () {
  184. this.remove( this.children[ 0 ] );
  185. } );
  186. scene.add( controller1 );
  187. controller2 = renderer.xr.getController( 1 );
  188. controller2.addEventListener( 'selectstart', onSelectStart );
  189. controller2.addEventListener( 'selectend', onSelectEnd );
  190. controller2.addEventListener( 'squeezestart', onSqueezeStart );
  191. controller2.addEventListener( 'squeezeend', onSqueezeEnd );
  192. controller2.addEventListener( 'connected', function ( event ) {
  193. this.add( buildController( event.data ) );
  194. } );
  195. controller2.addEventListener( 'disconnected', function () {
  196. this.remove( this.children[ 0 ] );
  197. } );
  198. scene.add( controller2 );
  199. // The XRControllerModelFactory will automatically fetch controller models
  200. // that match what the user is holding as closely as possible. The models
  201. // should be attached to the object returned from getControllerGrip in
  202. // order to match the orientation of the held device.
  203. const controllerModelFactory = new XRControllerModelFactory();
  204. controllerGrip1 = renderer.xr.getControllerGrip( 0 );
  205. controllerGrip1.add( controllerModelFactory.createControllerModel( controllerGrip1 ) );
  206. scene.add( controllerGrip1 );
  207. controllerGrip2 = renderer.xr.getControllerGrip( 1 );
  208. controllerGrip2.add( controllerModelFactory.createControllerModel( controllerGrip2 ) );
  209. scene.add( controllerGrip2 );
  210. //
  211. window.addEventListener( 'resize', onWindowResize );
  212. // set up rollercoaster
  213. rollercoasterLayer = renderer.xr.createCylinderLayer( 1, Math.PI / 2, 2, new THREE.Vector3( 0, 1.5, - 0.5 ), new THREE.Quaternion(), 1500, 1000, renderRollercoaster );
  214. scene.add( rollercoasterLayer );
  215. rcscene = new THREE.Scene();
  216. rcscene.background = new THREE.Color( 0xf0f0ff );
  217. const rclight = new THREE.HemisphereLight( 0xfff0f0, 0x606066 );
  218. rclight.position.set( 1, 1, 1 );
  219. rcscene.add( rclight );
  220. rcscene.add( train );
  221. rccamera = new THREE.PerspectiveCamera( 50, 1, 0.1, 500 );
  222. train.add( rccamera );
  223. // environment
  224. let rcgeometry = new THREE.PlaneGeometry( 500, 500, 15, 15 );
  225. rcgeometry.rotateX( - Math.PI / 2 );
  226. const positions = rcgeometry.attributes.position.array;
  227. const vertex = new THREE.Vector3();
  228. for ( let i = 0; i < positions.length; i += 3 ) {
  229. vertex.fromArray( positions, i );
  230. vertex.x += Math.random() * 10 - 5;
  231. vertex.z += Math.random() * 10 - 5;
  232. const distance = ( vertex.distanceTo( scene.position ) / 5 ) - 25;
  233. vertex.y = Math.random() * Math.max( 0, distance );
  234. vertex.toArray( positions, i );
  235. }
  236. rcgeometry.computeVertexNormals();
  237. let rcmaterial = new THREE.MeshLambertMaterial( {
  238. color: 0x407000
  239. } );
  240. let rcmesh = new THREE.Mesh( rcgeometry, rcmaterial );
  241. rcscene.add( rcmesh );
  242. rcgeometry = new TreesGeometry( rcmesh );
  243. rcmaterial = new THREE.MeshBasicMaterial( {
  244. side: THREE.DoubleSide, vertexColors: true
  245. } );
  246. rcmesh = new THREE.Mesh( rcgeometry, rcmaterial );
  247. rcscene.add( rcmesh );
  248. rcgeometry = new SkyGeometry();
  249. rcmaterial = new THREE.MeshBasicMaterial( { color: 0xffffff } );
  250. rcmesh = new THREE.Mesh( rcgeometry, rcmaterial );
  251. rcscene.add( rcmesh );
  252. //
  253. rcgeometry = new RollerCoasterGeometry( curve, 1500 );
  254. rcmaterial = new THREE.MeshPhongMaterial( {
  255. vertexColors: true
  256. } );
  257. rcmesh = new THREE.Mesh( rcgeometry, rcmaterial );
  258. rcscene.add( rcmesh );
  259. rcgeometry = new RollerCoasterLiftersGeometry( curve, 100 );
  260. rcmaterial = new THREE.MeshPhongMaterial();
  261. rcmesh = new THREE.Mesh( rcgeometry, rcmaterial );
  262. rcmesh.position.y = 0.1;
  263. rcscene.add( rcmesh );
  264. rcgeometry = new RollerCoasterShadowGeometry( curve, 500 );
  265. rcmaterial = new THREE.MeshBasicMaterial( {
  266. color: 0x305000, depthWrite: false, transparent: true
  267. } );
  268. rcmesh = new THREE.Mesh( rcgeometry, rcmaterial );
  269. rcmesh.position.y = 0.1;
  270. rcscene.add( rcmesh );
  271. //
  272. rcgeometry = new THREE.CylinderGeometry( 10, 10, 5, 15 );
  273. rcmaterial = new THREE.MeshLambertMaterial( {
  274. color: 0xff8080
  275. } );
  276. rcmesh = new THREE.Mesh( rcgeometry, rcmaterial );
  277. rcmesh.position.set( - 80, 10, - 70 );
  278. rcmesh.rotation.x = Math.PI / 2;
  279. rcscene.add( rcmesh );
  280. funfairs.push( rcmesh );
  281. rcgeometry = new THREE.CylinderGeometry( 5, 6, 4, 10 );
  282. rcmaterial = new THREE.MeshLambertMaterial( {
  283. color: 0x8080ff
  284. } );
  285. rcmesh = new THREE.Mesh( rcgeometry, rcmaterial );
  286. rcmesh.position.set( 50, 2, 30 );
  287. rcscene.add( rcmesh );
  288. funfairs.push( rcmesh );
  289. // set up horse animation
  290. horseLayer = renderer.xr.createQuadLayer( 1, 1, new THREE.Vector3( - 1.5, 1.5, - 1.5 ), new THREE.Quaternion(), 800, 800, renderQuad );
  291. scene.add( horseLayer );
  292. horseLayer.geometry = new THREE.CircleGeometry( .5, 64 );
  293. horseCamera = new THREE.PerspectiveCamera( 50, 1, 1, 10000 );
  294. horseCamera.position.y = 300;
  295. horseScene = new THREE.Scene();
  296. horseScene.background = new THREE.Color( 0xf0f0f0 );
  297. //
  298. const light1 = new THREE.DirectionalLight( 0xefefff, 1.5 );
  299. light1.position.set( 1, 1, 1 ).normalize();
  300. horseScene.add( light1 );
  301. const light2 = new THREE.DirectionalLight( 0xffefef, 1.5 );
  302. light2.position.set( - 1, - 1, - 1 ).normalize();
  303. horseScene.add( light2 );
  304. const loader = new GLTFLoader();
  305. loader.load( 'models/gltf/Horse.glb', function ( gltf ) {
  306. horseMesh = gltf.scene.children[ 0 ];
  307. horseMesh.scale.set( 1.5, 1.5, 1.5 );
  308. horseScene.add( horseMesh );
  309. horseMixer = new THREE.AnimationMixer( horseMesh );
  310. horseMixer.clipAction( gltf.animations[ 0 ] ).setDuration( 1 ).play();
  311. } );
  312. function onChange() { }
  313. function onThicknessChange() { }
  314. // set up ui
  315. guiScene = new THREE.Scene();
  316. guiScene.background = new THREE.Color( 0x0 );
  317. guiCamera = new THREE.OrthographicCamera( - 1, 1, 1, - 1, 0, 1 );
  318. guiScene.add( guiCamera );
  319. const gui = new GUI( { width: 300 } );
  320. gui.add( parameters, 'radius', 0.0, 1.0 ).onChange( onChange );
  321. gui.add( parameters, 'tube', 0.0, 1.0 ).onChange( onChange );
  322. gui.add( parameters, 'tubularSegments', 10, 150, 1 ).onChange( onChange );
  323. gui.add( parameters, 'radialSegments', 2, 20, 1 ).onChange( onChange );
  324. gui.add( parameters, 'p', 1, 10, 1 ).onChange( onChange );
  325. gui.add( parameters, 'q', 0, 10, 1 ).onChange( onChange );
  326. gui.add( parameters, 'thickness', 0, 1 ).onChange( onThicknessChange );
  327. gui.domElement.style.visibility = 'hidden';
  328. guiGroup = new InteractiveGroup();
  329. guiScene.add( guiGroup );
  330. const mesh = new HTMLMesh( gui.domElement );
  331. guiGroup.add( mesh );
  332. const bbox = new THREE.Box3().setFromObject( guiScene );
  333. guiLayer = renderer.xr.createQuadLayer( 1.2, .8, new THREE.Vector3( 1.5, 1.5, - 1.5 ), new THREE.Quaternion(), 1280, 800, renderGui );
  334. scene.add( guiLayer );
  335. guiCamera.left = bbox.min.x;
  336. guiCamera.right = bbox.max.x;
  337. guiCamera.top = bbox.max.y;
  338. guiCamera.bottom = bbox.min.y;
  339. guiCamera.updateProjectionMatrix();
  340. }
  341. function renderGui() {
  342. renderer.render( guiScene, guiCamera );
  343. }
  344. function renderQuad() {
  345. horseTheta += 0.1;
  346. horseCamera.position.x = horseRadius * Math.sin( THREE.MathUtils.degToRad( horseTheta ) );
  347. horseCamera.position.z = horseRadius * Math.cos( THREE.MathUtils.degToRad( horseTheta ) );
  348. horseCamera.lookAt( 0, 150, 0 );
  349. if ( horseMixer ) {
  350. const time = Date.now();
  351. horseMixer.update( ( time - prevTime ) * 0.001 );
  352. prevTime = time;
  353. }
  354. renderer.render( horseScene, horseCamera );
  355. }
  356. const rcposition = new THREE.Vector3();
  357. const tangent = new THREE.Vector3();
  358. const lookAt = new THREE.Vector3();
  359. let rcvelocity = 0;
  360. let progress = 0;
  361. let prevTime = performance.now();
  362. function renderRollercoaster() {
  363. const time = performance.now();
  364. for ( let i = 0; i < funfairs.length; i ++ ) {
  365. funfairs[ i ].rotation.y = time * 0.0004;
  366. }
  367. //
  368. progress += rcvelocity;
  369. progress = progress % 1;
  370. rcposition.copy( curve.getPointAt( progress ) );
  371. rcposition.y += 0.3;
  372. train.position.copy( rcposition );
  373. tangent.copy( curve.getTangentAt( progress ) );
  374. rcvelocity -= tangent.y * 0.0000001 * rcdelta;
  375. rcvelocity = Math.max( 0.00004, Math.min( 0.0002, rcvelocity ) );
  376. train.lookAt( lookAt.copy( rcposition ).sub( tangent ) );
  377. //
  378. renderer.render( rcscene, rccamera );
  379. }
  380. function buildController( data ) {
  381. let geometry, material;
  382. switch ( data.targetRayMode ) {
  383. case 'tracked-pointer':
  384. geometry = new THREE.BufferGeometry();
  385. geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( [ 0, 0, 0, 0, 0, - 1 ], 3 ) );
  386. geometry.setAttribute( 'color', new THREE.Float32BufferAttribute( [ 0.5, 0.5, 0.5, 0, 0, 0 ], 3 ) );
  387. material = new THREE.LineBasicMaterial( { vertexColors: true, blending: THREE.AdditiveBlending } );
  388. return new THREE.Line( geometry, material );
  389. case 'gaze':
  390. geometry = new THREE.RingGeometry( 0.02, 0.04, 32 ).translate( 0, 0, - 1 );
  391. material = new THREE.MeshBasicMaterial( { opacity: 0.5, transparent: true } );
  392. return new THREE.Mesh( geometry, material );
  393. }
  394. }
  395. function onWindowResize() {
  396. camera.aspect = window.innerWidth / window.innerHeight;
  397. camera.updateProjectionMatrix();
  398. renderer.setSize( window.innerWidth, window.innerHeight );
  399. }
  400. function handleController( controller ) {
  401. if ( controller.userData.isSelecting ) {
  402. const object = room.children[ count ++ ];
  403. object.position.copy( controller.position );
  404. object.userData.velocity.x = ( Math.random() - 0.5 ) * 3;
  405. object.userData.velocity.y = ( Math.random() - 0.5 ) * 3;
  406. object.userData.velocity.z = ( Math.random() - 9 );
  407. object.userData.velocity.applyQuaternion( controller.quaternion );
  408. if ( count === room.children.length ) count = 0;
  409. }
  410. const intersections = getIntersections( controller );
  411. for ( let x = 0; x < intersections.length; x ++ ) {
  412. if ( intersections[ x ].object == guiLayer ) {
  413. const uv = intersections[ x ].uv;
  414. guiGroup.children[ 0 ].dispatchEvent( { type: 'mousemove', data: { x: uv.x, y: 1 - uv.y }, target: guiGroup } );
  415. }
  416. }
  417. }
  418. //
  419. function render() {
  420. renderer.xr.renderLayers( );
  421. handleController( controller1 );
  422. handleController( controller2 );
  423. // rotate horse
  424. horseLayer.rotation.y -= 0.02;
  425. //
  426. const delta = clock.getDelta() * 0.8;
  427. const range = 3 - radius;
  428. for ( let i = 0; i < room.children.length; i ++ ) {
  429. const object = room.children[ i ];
  430. object.position.x += object.userData.velocity.x * delta;
  431. object.position.y += object.userData.velocity.y * delta;
  432. object.position.z += object.userData.velocity.z * delta;
  433. // keep objects inside room
  434. if ( object.position.x < - range || object.position.x > range ) {
  435. object.position.x = THREE.MathUtils.clamp( object.position.x, - range, range );
  436. object.userData.velocity.x = - object.userData.velocity.x;
  437. }
  438. if ( object.position.y < radius || object.position.y > 6 ) {
  439. object.position.y = Math.max( object.position.y, radius );
  440. object.userData.velocity.x *= 0.98;
  441. object.userData.velocity.y = - object.userData.velocity.y * 0.8;
  442. object.userData.velocity.z *= 0.98;
  443. }
  444. if ( object.position.z < - range || object.position.z > range ) {
  445. object.position.z = THREE.MathUtils.clamp( object.position.z, - range, range );
  446. object.userData.velocity.z = - object.userData.velocity.z;
  447. }
  448. for ( let j = i + 1; j < room.children.length; j ++ ) {
  449. const object2 = room.children[ j ];
  450. normal.copy( object.position ).sub( object2.position );
  451. const distance = normal.length();
  452. if ( distance < 2 * radius ) {
  453. normal.multiplyScalar( 0.5 * distance - radius );
  454. object.position.sub( normal );
  455. object2.position.add( normal );
  456. normal.normalize();
  457. relativeVelocity.copy( object.userData.velocity ).sub( object2.userData.velocity );
  458. normal = normal.multiplyScalar( relativeVelocity.dot( normal ) );
  459. object.userData.velocity.sub( normal );
  460. object2.userData.velocity.add( normal );
  461. }
  462. }
  463. object.userData.velocity.y -= 9.8 * delta;
  464. }
  465. renderer.render( scene, camera );
  466. }
  467. </script>
  468. </body>
  469. </html>
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