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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js vr - xr layers</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
- <link type="text/css" rel="stylesheet" href="main.css">
- </head>
- <body>
- <div id="info">
- <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> vr - xr layers
- </div>
- <script type="importmap">
- {
- "imports": {
- "three": "../build/three.webgpu.js",
- "three/webgpu": "../build/three.webgpu.js",
- "three/tsl": "../build/three.tsl.js",
- "three/addons/": "./jsm/"
- }
- }
- </script>
- <script type="module">
- import * as THREE from 'three/webgpu';
- import { BoxLineGeometry } from 'three/addons/geometries/BoxLineGeometry.js';
- import { VRButton } from 'three/addons/webxr/VRButton.js';
- import { XRControllerModelFactory } from 'three/addons/webxr/XRControllerModelFactory.js';
- import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
- import { InteractiveGroup } from 'three/addons/interactive/InteractiveGroup.js';
- import {
- RollerCoasterGeometry,
- RollerCoasterShadowGeometry,
- RollerCoasterLiftersGeometry,
- TreesGeometry,
- SkyGeometry
- } from 'three/addons/misc/RollerCoaster.js';
- import { HTMLMesh } from 'three/addons/interactive/HTMLMesh.js';
- import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
- let camera, scene, renderer;
- let controller1, controller2;
- let controllerGrip1, controllerGrip2;
- let room;
- let count = 0;
- const radius = 0.08;
- let normal = new THREE.Vector3();
- const relativeVelocity = new THREE.Vector3();
- const clock = new THREE.Clock();
- const funfairs = [];
- const train = new THREE.Object3D();
- const rcdelta = clock.getDelta() * 0.8; // slow down simulation
- const PI2 = Math.PI * 2;
- let rccamera = null;
- let rcscene = null;
- const tempMatrix = new THREE.Matrix4();
- let raycaster = null;
- const curve = ( function () {
- const vector = new THREE.Vector3();
- const vector2 = new THREE.Vector3();
- return {
- getPointAt: function ( t ) {
- t = t * PI2;
- const x = Math.sin( t * 3 ) * Math.cos( t * 4 ) * 50;
- const y = Math.sin( t * 10 ) * 2 + Math.cos( t * 17 ) * 2 + 5;
- const z = Math.sin( t ) * Math.sin( t * 4 ) * 50;
- return vector.set( x, y, z ).multiplyScalar( 2 );
- },
- getTangentAt: function ( t ) {
- const delta = 0.0001;
- const t1 = Math.max( 0, t - delta );
- const t2 = Math.min( 1, t + delta );
- return vector2.copy( this.getPointAt( t2 ) )
- .sub( this.getPointAt( t1 ) ).normalize();
- }
- };
- } )();
- let horseCamera = null;
- let horseScene = null;
- let horseMixer = null;
- let horseTheta = 0;
- let horseMesh = null;
- const horseRadius = 600;
- let guiScene = null;
- let guiCamera = null;
- let guiGroup = null;
- let rollercoasterLayer = null;
- let horseLayer = null;
- let guiLayer = null;
- const parameters = {
- radius: 0.6,
- tube: 0.2,
- tubularSegments: 150,
- radialSegments: 20,
- p: 2,
- q: 3,
- thickness: 0.5
- };
- init();
- function getIntersections( controller ) {
- tempMatrix.identity().extractRotation( controller.matrixWorld );
- raycaster.ray.origin.setFromMatrixPosition( controller.matrixWorld );
- raycaster.ray.direction.set( 0, 0, - 1 ).applyMatrix4( tempMatrix );
- return raycaster.intersectObjects( scene.children, false );
- }
- function init() {
- scene = new THREE.Scene();
- scene.background = new THREE.Color( 0x505050 );
- raycaster = new THREE.Raycaster();
- camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.1, 10 );
- camera.position.set( 0, 1.6, 3 );
- room = new THREE.LineSegments(
- new BoxLineGeometry( 6, 6, 6, 10, 10, 10 ),
- new THREE.LineBasicMaterial( { color: 0x808080 } )
- );
- room.geometry.translate( 0, 3, 0 );
- scene.add( room );
- scene.add( new THREE.HemisphereLight( 0x606060, 0x404040 ) );
- const light = new THREE.DirectionalLight( 0xffffff );
- light.position.set( 1, 1, 1 ).normalize();
- scene.add( light );
- const geometry = new THREE.IcosahedronGeometry( radius, 3 );
- for ( let i = 0; i < 200; i ++ ) {
- const object = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { color: Math.random() * 0xffffff } ) );
- object.position.x = Math.random() * 4 - 2;
- object.position.y = Math.random() * 4;
- object.position.z = Math.random() * 4 - 2;
- object.userData.velocity = new THREE.Vector3();
- object.userData.velocity.x = Math.random() * 0.01 - 0.005;
- object.userData.velocity.y = Math.random() * 0.01 - 0.005;
- object.userData.velocity.z = Math.random() * 0.01 - 0.005;
- room.add( object );
- }
- //
- renderer = new THREE.WebGPURenderer( { antialias: true, forceWebGL: true, outputBufferType: THREE.UnsignedByteType, multiview: true } );
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- renderer.setAnimationLoop( render );
- renderer.xr.enabled = true;
- document.body.appendChild( renderer.domElement );
- //
- document.body.appendChild( VRButton.createButton( renderer ) );
- // controllers
- function onSqueezeStart( ) {
- this.userData.isSelecting = true;
- }
- function onSqueezeEnd() {
- this.userData.isSelecting = false;
- }
- function onSelectStart( event ) {
- const controller = event.target;
- const intersections = getIntersections( controller );
- let hadSelection = false;
- for ( let x = 0; x < intersections.length; x ++ ) {
- if ( intersections[ x ].object == horseLayer ) {
- horseLayer.visible = false;
- hadSelection = true;
- }
- if ( intersections[ x ].object == rollercoasterLayer ) {
- controller.attach( rollercoasterLayer );
- hadSelection = true;
- }
- if ( intersections[ x ].object == guiLayer ) {
- const uv = intersections[ x ].uv;
- guiGroup.children[ 0 ].dispatchEvent( { type: 'mousedown', data: { x: uv.x, y: 1 - uv.y }, target: guiGroup } );
- hadSelection = true;
- }
- }
- this.userData.isSelecting = hadSelection === false;
- }
- function onSelectEnd( ) {
- horseLayer.visible = true;
- scene.attach( rollercoasterLayer );
- guiGroup.children[ 0 ].dispatchEvent( { type: 'mouseup', data: { x: 0, y: 0 }, target: guiGroup } );
- this.userData.isSelecting = false;
- }
- controller1 = renderer.xr.getController( 0 );
- controller1.addEventListener( 'selectstart', onSelectStart );
- controller1.addEventListener( 'selectend', onSelectEnd );
- controller1.addEventListener( 'squeezestart', onSqueezeStart );
- controller1.addEventListener( 'squeezeend', onSqueezeEnd );
- controller1.addEventListener( 'connected', function ( event ) {
- this.add( buildController( event.data ) );
- } );
- controller1.addEventListener( 'disconnected', function () {
- this.remove( this.children[ 0 ] );
- } );
- scene.add( controller1 );
- controller2 = renderer.xr.getController( 1 );
- controller2.addEventListener( 'selectstart', onSelectStart );
- controller2.addEventListener( 'selectend', onSelectEnd );
- controller2.addEventListener( 'squeezestart', onSqueezeStart );
- controller2.addEventListener( 'squeezeend', onSqueezeEnd );
- controller2.addEventListener( 'connected', function ( event ) {
- this.add( buildController( event.data ) );
- } );
- controller2.addEventListener( 'disconnected', function () {
- this.remove( this.children[ 0 ] );
- } );
- scene.add( controller2 );
- // The XRControllerModelFactory will automatically fetch controller models
- // that match what the user is holding as closely as possible. The models
- // should be attached to the object returned from getControllerGrip in
- // order to match the orientation of the held device.
- const controllerModelFactory = new XRControllerModelFactory();
- controllerGrip1 = renderer.xr.getControllerGrip( 0 );
- controllerGrip1.add( controllerModelFactory.createControllerModel( controllerGrip1 ) );
- scene.add( controllerGrip1 );
- controllerGrip2 = renderer.xr.getControllerGrip( 1 );
- controllerGrip2.add( controllerModelFactory.createControllerModel( controllerGrip2 ) );
- scene.add( controllerGrip2 );
- //
- window.addEventListener( 'resize', onWindowResize );
- // set up rollercoaster
- rollercoasterLayer = renderer.xr.createCylinderLayer( 1, Math.PI / 2, 2, new THREE.Vector3( 0, 1.5, - 0.5 ), new THREE.Quaternion(), 1500, 1000, renderRollercoaster );
- scene.add( rollercoasterLayer );
- rcscene = new THREE.Scene();
- rcscene.background = new THREE.Color( 0xf0f0ff );
- const rclight = new THREE.HemisphereLight( 0xfff0f0, 0x606066 );
- rclight.position.set( 1, 1, 1 );
- rcscene.add( rclight );
- rcscene.add( train );
- rccamera = new THREE.PerspectiveCamera( 50, 1, 0.1, 500 );
- train.add( rccamera );
- // environment
- let rcgeometry = new THREE.PlaneGeometry( 500, 500, 15, 15 );
- rcgeometry.rotateX( - Math.PI / 2 );
- const positions = rcgeometry.attributes.position.array;
- const vertex = new THREE.Vector3();
- for ( let i = 0; i < positions.length; i += 3 ) {
- vertex.fromArray( positions, i );
- vertex.x += Math.random() * 10 - 5;
- vertex.z += Math.random() * 10 - 5;
- const distance = ( vertex.distanceTo( scene.position ) / 5 ) - 25;
- vertex.y = Math.random() * Math.max( 0, distance );
- vertex.toArray( positions, i );
- }
- rcgeometry.computeVertexNormals();
- let rcmaterial = new THREE.MeshLambertMaterial( {
- color: 0x407000
- } );
- let rcmesh = new THREE.Mesh( rcgeometry, rcmaterial );
- rcscene.add( rcmesh );
- rcgeometry = new TreesGeometry( rcmesh );
- rcmaterial = new THREE.MeshBasicMaterial( {
- side: THREE.DoubleSide, vertexColors: true
- } );
- rcmesh = new THREE.Mesh( rcgeometry, rcmaterial );
- rcscene.add( rcmesh );
- rcgeometry = new SkyGeometry();
- rcmaterial = new THREE.MeshBasicMaterial( { color: 0xffffff } );
- rcmesh = new THREE.Mesh( rcgeometry, rcmaterial );
- rcscene.add( rcmesh );
- //
- rcgeometry = new RollerCoasterGeometry( curve, 1500 );
- rcmaterial = new THREE.MeshPhongMaterial( {
- vertexColors: true
- } );
- rcmesh = new THREE.Mesh( rcgeometry, rcmaterial );
- rcscene.add( rcmesh );
- rcgeometry = new RollerCoasterLiftersGeometry( curve, 100 );
- rcmaterial = new THREE.MeshPhongMaterial();
- rcmesh = new THREE.Mesh( rcgeometry, rcmaterial );
- rcmesh.position.y = 0.1;
- rcscene.add( rcmesh );
- rcgeometry = new RollerCoasterShadowGeometry( curve, 500 );
- rcmaterial = new THREE.MeshBasicMaterial( {
- color: 0x305000, depthWrite: false, transparent: true
- } );
- rcmesh = new THREE.Mesh( rcgeometry, rcmaterial );
- rcmesh.position.y = 0.1;
- rcscene.add( rcmesh );
- //
- rcgeometry = new THREE.CylinderGeometry( 10, 10, 5, 15 );
- rcmaterial = new THREE.MeshLambertMaterial( {
- color: 0xff8080
- } );
- rcmesh = new THREE.Mesh( rcgeometry, rcmaterial );
- rcmesh.position.set( - 80, 10, - 70 );
- rcmesh.rotation.x = Math.PI / 2;
- rcscene.add( rcmesh );
- funfairs.push( rcmesh );
- rcgeometry = new THREE.CylinderGeometry( 5, 6, 4, 10 );
- rcmaterial = new THREE.MeshLambertMaterial( {
- color: 0x8080ff
- } );
- rcmesh = new THREE.Mesh( rcgeometry, rcmaterial );
- rcmesh.position.set( 50, 2, 30 );
- rcscene.add( rcmesh );
- funfairs.push( rcmesh );
- // set up horse animation
- horseLayer = renderer.xr.createQuadLayer( 1, 1, new THREE.Vector3( - 1.5, 1.5, - 1.5 ), new THREE.Quaternion(), 800, 800, renderQuad );
- scene.add( horseLayer );
- horseLayer.geometry = new THREE.CircleGeometry( .5, 64 );
- horseCamera = new THREE.PerspectiveCamera( 50, 1, 1, 10000 );
- horseCamera.position.y = 300;
- horseScene = new THREE.Scene();
- horseScene.background = new THREE.Color( 0xf0f0f0 );
- //
- const light1 = new THREE.DirectionalLight( 0xefefff, 1.5 );
- light1.position.set( 1, 1, 1 ).normalize();
- horseScene.add( light1 );
- const light2 = new THREE.DirectionalLight( 0xffefef, 1.5 );
- light2.position.set( - 1, - 1, - 1 ).normalize();
- horseScene.add( light2 );
- const loader = new GLTFLoader();
- loader.load( 'models/gltf/Horse.glb', function ( gltf ) {
- horseMesh = gltf.scene.children[ 0 ];
- horseMesh.scale.set( 1.5, 1.5, 1.5 );
- horseScene.add( horseMesh );
- horseMixer = new THREE.AnimationMixer( horseMesh );
- horseMixer.clipAction( gltf.animations[ 0 ] ).setDuration( 1 ).play();
- } );
- function onChange() { }
- function onThicknessChange() { }
- // set up ui
- guiScene = new THREE.Scene();
- guiScene.background = new THREE.Color( 0x0 );
- guiCamera = new THREE.OrthographicCamera( - 1, 1, 1, - 1, 0, 1 );
- guiScene.add( guiCamera );
- const gui = new GUI( { width: 300 } );
- gui.add( parameters, 'radius', 0.0, 1.0 ).onChange( onChange );
- gui.add( parameters, 'tube', 0.0, 1.0 ).onChange( onChange );
- gui.add( parameters, 'tubularSegments', 10, 150, 1 ).onChange( onChange );
- gui.add( parameters, 'radialSegments', 2, 20, 1 ).onChange( onChange );
- gui.add( parameters, 'p', 1, 10, 1 ).onChange( onChange );
- gui.add( parameters, 'q', 0, 10, 1 ).onChange( onChange );
- gui.add( parameters, 'thickness', 0, 1 ).onChange( onThicknessChange );
- gui.domElement.style.visibility = 'hidden';
- guiGroup = new InteractiveGroup();
- guiScene.add( guiGroup );
- const mesh = new HTMLMesh( gui.domElement );
- guiGroup.add( mesh );
- const bbox = new THREE.Box3().setFromObject( guiScene );
- guiLayer = renderer.xr.createQuadLayer( 1.2, .8, new THREE.Vector3( 1.5, 1.5, - 1.5 ), new THREE.Quaternion(), 1280, 800, renderGui );
- scene.add( guiLayer );
- guiCamera.left = bbox.min.x;
- guiCamera.right = bbox.max.x;
- guiCamera.top = bbox.max.y;
- guiCamera.bottom = bbox.min.y;
- guiCamera.updateProjectionMatrix();
- }
- function renderGui() {
- renderer.render( guiScene, guiCamera );
- }
- function renderQuad() {
- horseTheta += 0.1;
- horseCamera.position.x = horseRadius * Math.sin( THREE.MathUtils.degToRad( horseTheta ) );
- horseCamera.position.z = horseRadius * Math.cos( THREE.MathUtils.degToRad( horseTheta ) );
- horseCamera.lookAt( 0, 150, 0 );
- if ( horseMixer ) {
- const time = Date.now();
- horseMixer.update( ( time - prevTime ) * 0.001 );
- prevTime = time;
- }
- renderer.render( horseScene, horseCamera );
- }
- const rcposition = new THREE.Vector3();
- const tangent = new THREE.Vector3();
- const lookAt = new THREE.Vector3();
- let rcvelocity = 0;
- let progress = 0;
- let prevTime = performance.now();
- function renderRollercoaster() {
- const time = performance.now();
- for ( let i = 0; i < funfairs.length; i ++ ) {
- funfairs[ i ].rotation.y = time * 0.0004;
- }
- //
- progress += rcvelocity;
- progress = progress % 1;
- rcposition.copy( curve.getPointAt( progress ) );
- rcposition.y += 0.3;
- train.position.copy( rcposition );
- tangent.copy( curve.getTangentAt( progress ) );
- rcvelocity -= tangent.y * 0.0000001 * rcdelta;
- rcvelocity = Math.max( 0.00004, Math.min( 0.0002, rcvelocity ) );
- train.lookAt( lookAt.copy( rcposition ).sub( tangent ) );
- //
- renderer.render( rcscene, rccamera );
- }
- function buildController( data ) {
- let geometry, material;
- switch ( data.targetRayMode ) {
- case 'tracked-pointer':
- geometry = new THREE.BufferGeometry();
- geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( [ 0, 0, 0, 0, 0, - 1 ], 3 ) );
- geometry.setAttribute( 'color', new THREE.Float32BufferAttribute( [ 0.5, 0.5, 0.5, 0, 0, 0 ], 3 ) );
- material = new THREE.LineBasicMaterial( { vertexColors: true, blending: THREE.AdditiveBlending } );
- return new THREE.Line( geometry, material );
- case 'gaze':
- geometry = new THREE.RingGeometry( 0.02, 0.04, 32 ).translate( 0, 0, - 1 );
- material = new THREE.MeshBasicMaterial( { opacity: 0.5, transparent: true } );
- return new THREE.Mesh( geometry, material );
- }
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
- function handleController( controller ) {
- if ( controller.userData.isSelecting ) {
- const object = room.children[ count ++ ];
- object.position.copy( controller.position );
- object.userData.velocity.x = ( Math.random() - 0.5 ) * 3;
- object.userData.velocity.y = ( Math.random() - 0.5 ) * 3;
- object.userData.velocity.z = ( Math.random() - 9 );
- object.userData.velocity.applyQuaternion( controller.quaternion );
- if ( count === room.children.length ) count = 0;
- }
- const intersections = getIntersections( controller );
- for ( let x = 0; x < intersections.length; x ++ ) {
- if ( intersections[ x ].object == guiLayer ) {
- const uv = intersections[ x ].uv;
- guiGroup.children[ 0 ].dispatchEvent( { type: 'mousemove', data: { x: uv.x, y: 1 - uv.y }, target: guiGroup } );
- }
- }
- }
- //
- function render() {
- renderer.xr.renderLayers( );
- handleController( controller1 );
- handleController( controller2 );
- // rotate horse
- horseLayer.rotation.y -= 0.02;
- //
- const delta = clock.getDelta() * 0.8;
- const range = 3 - radius;
- for ( let i = 0; i < room.children.length; i ++ ) {
- const object = room.children[ i ];
- object.position.x += object.userData.velocity.x * delta;
- object.position.y += object.userData.velocity.y * delta;
- object.position.z += object.userData.velocity.z * delta;
- // keep objects inside room
- if ( object.position.x < - range || object.position.x > range ) {
- object.position.x = THREE.MathUtils.clamp( object.position.x, - range, range );
- object.userData.velocity.x = - object.userData.velocity.x;
- }
- if ( object.position.y < radius || object.position.y > 6 ) {
- object.position.y = Math.max( object.position.y, radius );
- object.userData.velocity.x *= 0.98;
- object.userData.velocity.y = - object.userData.velocity.y * 0.8;
- object.userData.velocity.z *= 0.98;
- }
- if ( object.position.z < - range || object.position.z > range ) {
- object.position.z = THREE.MathUtils.clamp( object.position.z, - range, range );
- object.userData.velocity.z = - object.userData.velocity.z;
- }
- for ( let j = i + 1; j < room.children.length; j ++ ) {
- const object2 = room.children[ j ];
- normal.copy( object.position ).sub( object2.position );
- const distance = normal.length();
- if ( distance < 2 * radius ) {
- normal.multiplyScalar( 0.5 * distance - radius );
- object.position.sub( normal );
- object2.position.add( normal );
- normal.normalize();
- relativeVelocity.copy( object.userData.velocity ).sub( object2.userData.velocity );
- normal = normal.multiplyScalar( relativeVelocity.dot( normal ) );
- object.userData.velocity.sub( normal );
- object2.userData.velocity.add( normal );
- }
- }
- object.userData.velocity.y -= 9.8 * delta;
- }
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
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