Nessuna descrizione

Mr.doob dff36c0e03 Curve.Utils and Shape.Utils to CurveUtils and ShapeUtils. 10 anni fa
build 5922adee77 Updated builds. 10 anni fa
docs a484774ef0 Docs: Updated Math page. 10 anni fa
editor f828720e2b Clean up. 10 anni fa
examples 8ed08e983f Replaced EPSILONS with Number.EPSILON. 10 anni fa
src dff36c0e03 Curve.Utils and Shape.Utils to CurveUtils and ShapeUtils. 10 anni fa
test 194cbacaf7 add unit tests for event dispatcher 10 anni fa
utils d0582f17d8 Build: Added CurveUtils. 10 anni fa
.gitignore 6536ce7052 gitignore node_modules 11 anni fa
.npmignore 99d4757bd4 Add NPM support 10 anni fa
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. 12 anni fa
LICENSE c12770459e change *copy; to © 11 anni fa
README.md b113db75e1 <canvas> -> `WebGL` 10 anni fa
bower.json 94b0ae1f47 Remove moot `version` property from bower.json dev branch 10 anni fa
package.json 0a5be9fb73 Updated package.son. 10 anni fa

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases

粤ICP备19079148号