بدون توضیح

Lewy Blue e3ed7fc578 fixed errors in TS files 6 سال پیش
.github 0ee09c94b0 r105 6 سال پیش
build 3390f52c32 Updated builds. 6 سال پیش
docs eca5661df0 Merge pull request #16732 from trusktr/patch-16 6 سال پیش
editor 0bcd79dcff Editor: Updated sw.js 6 سال پیش
examples e3ed7fc578 fixed errors in TS files 6 سال پیش
files b0b40597e6 Switched font from SF Pro to Inter 6 سال پیش
src 7a6f68ad6b may as well add @author 6 سال پیش
test a68345898a Triangle: include isFrontFacing 6 سال پیش
utils caf363cd22 added gunzip module 6 سال پیش
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 سال پیش
.gitattributes 5446f535d1 git should handle the line endings 8 سال پیش
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore 7 سال پیش
.npmignore ccd86cc603 Include declaration files in npm package 7 سال پیش
.travis.yml 294d4b291a Tests against latest node 7 سال پیش
LICENSE 3b38509773 Update LICENSE 7 سال پیش
README.md 09f0fb45a5 Fix typo 6 سال پیش
package-lock.json 18dc6ccfc5 Updated package-lock.json 6 سال پیش
package.json abe8031a3e npm update to fix d.ts issues 6 سال پیش
rollup-examples.config.js 3bac627f55 Clean up. 7 سال پیش
rollup.config.js 2752ab4cb7 Add DataTexture2DArray 6 سال پیش

README.md

three.js

NPM package Build Size Build Status Dependencies Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively, see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases

粤ICP备19079148号