Няма описание

Luis E. Fraguada e5ae7d153b Update ObjectLoader.js to load different maps преди 11 години
build ebbc2ed881 Updated builds. преди 11 години
docs 8a2fb4280b Added missing constants. преди 11 години
editor b3cdf8bf79 Editor: Hacky/temporal VR implementation. преди 11 години
examples 72d38a502a SoftwareRenderer: Simplified Texture logic and using material/texture update events. преди 11 години
src e5ae7d153b Update ObjectLoader.js to load different maps преди 11 години
test 6e77ef510a remove Matrix4.makeShear per @WestLangley here: https://github.com/mrdoob/three.js/pull/5788#issuecomment-67852744 преди 11 години
utils a00344f93b Restored original scene graph logic which does not try and preserve child/parent hierarchies преди 11 години
.gitignore 6536ce7052 gitignore node_modules преди 12 години
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. преди 12 години
LICENSE c12770459e change *copy; to © преди 11 години
README.md bb3c743e67 Changed README example to use WebGLRenderer. преди 11 години
bower.json 2dbc91ec21 Merge pull request #5888 from arodic/dev преди 11 години

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a <canvas> renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases

粤ICP备19079148号