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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgpu - post processing - Outline Pass</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <link type="text/css" rel="stylesheet" href="example.css">
- </head>
- <body>
- <div id="info">
- <a href="https://threejs.org/" target="_blank" rel="noopener" class="logo-link"></a>
- <div class="title-wrapper">
- <a href="https://threejs.org/" target="_blank" rel="noopener">three.js</a><span>Outline</span>
- </div>
- <small>Outline Pass by <a href="http://eduperiment.com" target="_blank" rel="noopener">Prashant Sharma</a> and <a href="https://clara.io" target="_blank" rel="noopener">Ben Houston</a>.</small>
- </div>
- <script type="importmap">
- {
- "imports": {
- "three": "../build/three.webgpu.js",
- "three/webgpu": "../build/three.webgpu.js",
- "three/tsl": "../build/three.tsl.js",
- "three/addons/": "./jsm/"
- }
- }
- </script>
- <script type="module">
- import * as THREE from 'three/webgpu';
- import { pass, uniform, time, oscSine } from 'three/tsl';
- import { outline } from 'three/addons/tsl/display/OutlineNode.js';
- import { Inspector } from 'three/addons/inspector/Inspector.js';
- import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
- import { OBJLoader } from 'three/addons/loaders/OBJLoader.js';
- let camera, scene, renderer, controls;
- let postProcessing, outlinePass;
- let selectedObjects = [];
- const raycaster = new THREE.Raycaster();
- const mouse = new THREE.Vector2();
- const obj3d = new THREE.Object3D();
- const group = new THREE.Group();
- init();
- function init() {
- const width = window.innerWidth;
- const height = window.innerHeight;
- renderer = new THREE.WebGPURenderer();
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( width, height );
- renderer.setAnimationLoop( animate );
- renderer.inspector = new Inspector();
- renderer.shadowMap.enabled = true;
- document.body.appendChild( renderer.domElement );
- scene = new THREE.Scene();
- camera = new THREE.PerspectiveCamera( 45, width / height, 0.1, 100 );
- camera.position.set( 0, 0, 8 );
- controls = new OrbitControls( camera, renderer.domElement );
- controls.minDistance = 5;
- controls.maxDistance = 20;
- controls.enablePan = false;
- controls.enableDamping = true;
- controls.dampingFactor = 0.05;
- //
- scene.add( new THREE.AmbientLight( 0xaaaaaa, 0.6 ) );
- const light = new THREE.DirectionalLight( 0xddffdd, 2 );
- light.position.set( 5, 5, 5 );
- light.castShadow = true;
- light.shadow.mapSize.width = 2048;
- light.shadow.mapSize.height = 2048;
- light.shadow.bias = - 0.005;
- const d = 10;
- light.shadow.camera.left = - d;
- light.shadow.camera.right = d;
- light.shadow.camera.top = d;
- light.shadow.camera.bottom = - d;
- light.shadow.camera.far = 25;
- scene.add( light );
- // model
- const loader = new OBJLoader();
- loader.load( 'models/obj/tree.obj', function ( object ) {
- let scale = 1.0;
- object.traverse( function ( child ) {
- if ( child instanceof THREE.Mesh ) {
- child.geometry.center();
- child.geometry.computeBoundingSphere();
- scale = 0.2 * child.geometry.boundingSphere.radius;
- const phongMaterial = new THREE.MeshPhongMaterial( { color: 0xffffff, specular: 0x111111, shininess: 5 } );
- child.material = phongMaterial;
- child.receiveShadow = true;
- child.castShadow = true;
- }
- } );
- object.position.y = 1;
- object.scale.divideScalar( scale );
- obj3d.add( object );
- } );
- scene.add( group );
- group.add( obj3d );
- //
- const geometry = new THREE.SphereGeometry( 3, 48, 24 );
- for ( let i = 0; i < 20; i ++ ) {
- const material = new THREE.MeshLambertMaterial();
- material.color.setHSL( Math.random(), 1.0, 0.3 );
- const mesh = new THREE.Mesh( geometry, material );
- mesh.position.x = Math.random() * 4 - 2;
- mesh.position.y = Math.random() * 4 - 2;
- mesh.position.z = Math.random() * 4 - 2;
- mesh.receiveShadow = true;
- mesh.castShadow = true;
- mesh.scale.multiplyScalar( Math.random() * 0.3 + 0.1 );
- group.add( mesh );
- }
- const floorMaterial = new THREE.MeshLambertMaterial( { side: THREE.DoubleSide } );
- const floorGeometry = new THREE.PlaneGeometry( 12, 12 );
- const floorMesh = new THREE.Mesh( floorGeometry, floorMaterial );
- floorMesh.rotation.x -= Math.PI * 0.5;
- floorMesh.position.y -= 1.5;
- group.add( floorMesh );
- floorMesh.receiveShadow = true;
- const torusGeometry = new THREE.TorusGeometry( 1, 0.3, 16, 100 );
- const torusMaterial = new THREE.MeshPhongMaterial( { color: 0xffaaff } );
- const torus = new THREE.Mesh( torusGeometry, torusMaterial );
- torus.position.z = - 4;
- group.add( torus );
- torus.receiveShadow = true;
- torus.castShadow = true;
- // outline pass
- const edgeStrength = uniform( 3.0 );
- const edgeGlow = uniform( 0.0 );
- const edgeThickness = uniform( 1.0 );
- const pulsePeriod = uniform( 0 );
- const visibleEdgeColor = uniform( new THREE.Color( 0xffffff ) );
- const hiddenEdgeColor = uniform( new THREE.Color( 0x4e3636 ) );
- outlinePass = outline( scene, camera, {
- selectedObjects,
- edgeGlow,
- edgeThickness
- } );
- const { visibleEdge, hiddenEdge } = outlinePass;
- const period = time.div( pulsePeriod ).mul( 2 );
- const osc = oscSine( period ).mul( .5 ).add( .5 ); // osc [ 0.5, 1.0 ]
- const outlineColor = visibleEdge.mul( visibleEdgeColor ).add( hiddenEdge.mul( hiddenEdgeColor ) ).mul( edgeStrength );
- const outlinePulse = pulsePeriod.greaterThan( 0 ).select( outlineColor.mul( osc ), outlineColor );
- // postprocessing
- const scenePass = pass( scene, camera ).toInspector( 'Color' );
- postProcessing = new THREE.PostProcessing( renderer );
- postProcessing.outputNode = outlinePulse.add( scenePass );
- // gui
- const gui = renderer.inspector.createParameters( 'Settings' );
- gui.add( edgeStrength, 'value', 0.01, 10 ).name( 'edgeStrength' );
- gui.add( edgeGlow, 'value', 0.0, 1 ).name( 'edgeGlow' );
- gui.add( edgeThickness, 'value', 1, 4 ).name( 'edgeThickness' );
- gui.add( pulsePeriod, 'value', 0.0, 5 ).name( 'pulsePeriod' );
- gui.addColor( { color: visibleEdgeColor.value.getHex( THREE.SRGBColorSpace ) }, 'color' ).onChange( ( value ) => {
- visibleEdgeColor.value.set( value );
- } ).name( 'visibleEdgeColor' );
- gui.addColor( { color: hiddenEdgeColor.value.getHex( THREE.SRGBColorSpace ) }, 'color' ).onChange( ( value ) => {
- hiddenEdgeColor.value.set( value );
- } ).name( 'hiddenEdgeColor' );
- //
- window.addEventListener( 'resize', onWindowResize );
- renderer.domElement.style.touchAction = 'none';
- renderer.domElement.addEventListener( 'pointermove', onPointerMove );
- function onPointerMove( event ) {
- if ( event.isPrimary === false ) return;
- mouse.x = ( event.clientX / window.innerWidth ) * 2 - 1;
- mouse.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
- checkIntersection();
- }
- function addSelectedObject( object ) {
- selectedObjects = [];
- selectedObjects.push( object );
- }
- function checkIntersection() {
- raycaster.setFromCamera( mouse, camera );
- const intersects = raycaster.intersectObject( scene, true );
- if ( intersects.length > 0 ) {
- const selectedObject = intersects[ 0 ].object;
- addSelectedObject( selectedObject );
- outlinePass.selectedObjects = selectedObjects;
- } else {
- // outlinePass.selectedObjects = [];
- }
- }
- }
- function onWindowResize() {
- const width = window.innerWidth;
- const height = window.innerHeight;
- camera.aspect = width / height;
- camera.updateProjectionMatrix();
- renderer.setSize( width, height );
- }
- function animate() {
- controls.update();
- postProcessing.render();
- }
- </script>
- </body>
- </html>
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