webgpu_postprocessing_outline.html 8.0 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgpu - post processing - Outline Pass</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="example.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org/" target="_blank" rel="noopener" class="logo-link"></a>
  12. <div class="title-wrapper">
  13. <a href="https://threejs.org/" target="_blank" rel="noopener">three.js</a><span>Outline</span>
  14. </div>
  15. <small>Outline Pass by <a href="http://eduperiment.com" target="_blank" rel="noopener">Prashant Sharma</a> and <a href="https://clara.io" target="_blank" rel="noopener">Ben Houston</a>.</small>
  16. </div>
  17. <script type="importmap">
  18. {
  19. "imports": {
  20. "three": "../build/three.webgpu.js",
  21. "three/webgpu": "../build/three.webgpu.js",
  22. "three/tsl": "../build/three.tsl.js",
  23. "three/addons/": "./jsm/"
  24. }
  25. }
  26. </script>
  27. <script type="module">
  28. import * as THREE from 'three/webgpu';
  29. import { pass, uniform, time, oscSine } from 'three/tsl';
  30. import { outline } from 'three/addons/tsl/display/OutlineNode.js';
  31. import { Inspector } from 'three/addons/inspector/Inspector.js';
  32. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  33. import { OBJLoader } from 'three/addons/loaders/OBJLoader.js';
  34. let camera, scene, renderer, controls;
  35. let postProcessing, outlinePass;
  36. let selectedObjects = [];
  37. const raycaster = new THREE.Raycaster();
  38. const mouse = new THREE.Vector2();
  39. const obj3d = new THREE.Object3D();
  40. const group = new THREE.Group();
  41. init();
  42. function init() {
  43. const width = window.innerWidth;
  44. const height = window.innerHeight;
  45. renderer = new THREE.WebGPURenderer();
  46. renderer.setPixelRatio( window.devicePixelRatio );
  47. renderer.setSize( width, height );
  48. renderer.setAnimationLoop( animate );
  49. renderer.inspector = new Inspector();
  50. renderer.shadowMap.enabled = true;
  51. document.body.appendChild( renderer.domElement );
  52. scene = new THREE.Scene();
  53. camera = new THREE.PerspectiveCamera( 45, width / height, 0.1, 100 );
  54. camera.position.set( 0, 0, 8 );
  55. controls = new OrbitControls( camera, renderer.domElement );
  56. controls.minDistance = 5;
  57. controls.maxDistance = 20;
  58. controls.enablePan = false;
  59. controls.enableDamping = true;
  60. controls.dampingFactor = 0.05;
  61. //
  62. scene.add( new THREE.AmbientLight( 0xaaaaaa, 0.6 ) );
  63. const light = new THREE.DirectionalLight( 0xddffdd, 2 );
  64. light.position.set( 5, 5, 5 );
  65. light.castShadow = true;
  66. light.shadow.mapSize.width = 2048;
  67. light.shadow.mapSize.height = 2048;
  68. light.shadow.bias = - 0.005;
  69. const d = 10;
  70. light.shadow.camera.left = - d;
  71. light.shadow.camera.right = d;
  72. light.shadow.camera.top = d;
  73. light.shadow.camera.bottom = - d;
  74. light.shadow.camera.far = 25;
  75. scene.add( light );
  76. // model
  77. const loader = new OBJLoader();
  78. loader.load( 'models/obj/tree.obj', function ( object ) {
  79. let scale = 1.0;
  80. object.traverse( function ( child ) {
  81. if ( child instanceof THREE.Mesh ) {
  82. child.geometry.center();
  83. child.geometry.computeBoundingSphere();
  84. scale = 0.2 * child.geometry.boundingSphere.radius;
  85. const phongMaterial = new THREE.MeshPhongMaterial( { color: 0xffffff, specular: 0x111111, shininess: 5 } );
  86. child.material = phongMaterial;
  87. child.receiveShadow = true;
  88. child.castShadow = true;
  89. }
  90. } );
  91. object.position.y = 1;
  92. object.scale.divideScalar( scale );
  93. obj3d.add( object );
  94. } );
  95. scene.add( group );
  96. group.add( obj3d );
  97. //
  98. const geometry = new THREE.SphereGeometry( 3, 48, 24 );
  99. for ( let i = 0; i < 20; i ++ ) {
  100. const material = new THREE.MeshLambertMaterial();
  101. material.color.setHSL( Math.random(), 1.0, 0.3 );
  102. const mesh = new THREE.Mesh( geometry, material );
  103. mesh.position.x = Math.random() * 4 - 2;
  104. mesh.position.y = Math.random() * 4 - 2;
  105. mesh.position.z = Math.random() * 4 - 2;
  106. mesh.receiveShadow = true;
  107. mesh.castShadow = true;
  108. mesh.scale.multiplyScalar( Math.random() * 0.3 + 0.1 );
  109. group.add( mesh );
  110. }
  111. const floorMaterial = new THREE.MeshLambertMaterial( { side: THREE.DoubleSide } );
  112. const floorGeometry = new THREE.PlaneGeometry( 12, 12 );
  113. const floorMesh = new THREE.Mesh( floorGeometry, floorMaterial );
  114. floorMesh.rotation.x -= Math.PI * 0.5;
  115. floorMesh.position.y -= 1.5;
  116. group.add( floorMesh );
  117. floorMesh.receiveShadow = true;
  118. const torusGeometry = new THREE.TorusGeometry( 1, 0.3, 16, 100 );
  119. const torusMaterial = new THREE.MeshPhongMaterial( { color: 0xffaaff } );
  120. const torus = new THREE.Mesh( torusGeometry, torusMaterial );
  121. torus.position.z = - 4;
  122. group.add( torus );
  123. torus.receiveShadow = true;
  124. torus.castShadow = true;
  125. // outline pass
  126. const edgeStrength = uniform( 3.0 );
  127. const edgeGlow = uniform( 0.0 );
  128. const edgeThickness = uniform( 1.0 );
  129. const pulsePeriod = uniform( 0 );
  130. const visibleEdgeColor = uniform( new THREE.Color( 0xffffff ) );
  131. const hiddenEdgeColor = uniform( new THREE.Color( 0x4e3636 ) );
  132. outlinePass = outline( scene, camera, {
  133. selectedObjects,
  134. edgeGlow,
  135. edgeThickness
  136. } );
  137. const { visibleEdge, hiddenEdge } = outlinePass;
  138. const period = time.div( pulsePeriod ).mul( 2 );
  139. const osc = oscSine( period ).mul( .5 ).add( .5 ); // osc [ 0.5, 1.0 ]
  140. const outlineColor = visibleEdge.mul( visibleEdgeColor ).add( hiddenEdge.mul( hiddenEdgeColor ) ).mul( edgeStrength );
  141. const outlinePulse = pulsePeriod.greaterThan( 0 ).select( outlineColor.mul( osc ), outlineColor );
  142. // postprocessing
  143. const scenePass = pass( scene, camera ).toInspector( 'Color' );
  144. postProcessing = new THREE.PostProcessing( renderer );
  145. postProcessing.outputNode = outlinePulse.add( scenePass );
  146. // gui
  147. const gui = renderer.inspector.createParameters( 'Settings' );
  148. gui.add( edgeStrength, 'value', 0.01, 10 ).name( 'edgeStrength' );
  149. gui.add( edgeGlow, 'value', 0.0, 1 ).name( 'edgeGlow' );
  150. gui.add( edgeThickness, 'value', 1, 4 ).name( 'edgeThickness' );
  151. gui.add( pulsePeriod, 'value', 0.0, 5 ).name( 'pulsePeriod' );
  152. gui.addColor( { color: visibleEdgeColor.value.getHex( THREE.SRGBColorSpace ) }, 'color' ).onChange( ( value ) => {
  153. visibleEdgeColor.value.set( value );
  154. } ).name( 'visibleEdgeColor' );
  155. gui.addColor( { color: hiddenEdgeColor.value.getHex( THREE.SRGBColorSpace ) }, 'color' ).onChange( ( value ) => {
  156. hiddenEdgeColor.value.set( value );
  157. } ).name( 'hiddenEdgeColor' );
  158. //
  159. window.addEventListener( 'resize', onWindowResize );
  160. renderer.domElement.style.touchAction = 'none';
  161. renderer.domElement.addEventListener( 'pointermove', onPointerMove );
  162. function onPointerMove( event ) {
  163. if ( event.isPrimary === false ) return;
  164. mouse.x = ( event.clientX / window.innerWidth ) * 2 - 1;
  165. mouse.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
  166. checkIntersection();
  167. }
  168. function addSelectedObject( object ) {
  169. selectedObjects = [];
  170. selectedObjects.push( object );
  171. }
  172. function checkIntersection() {
  173. raycaster.setFromCamera( mouse, camera );
  174. const intersects = raycaster.intersectObject( scene, true );
  175. if ( intersects.length > 0 ) {
  176. const selectedObject = intersects[ 0 ].object;
  177. addSelectedObject( selectedObject );
  178. outlinePass.selectedObjects = selectedObjects;
  179. } else {
  180. // outlinePass.selectedObjects = [];
  181. }
  182. }
  183. }
  184. function onWindowResize() {
  185. const width = window.innerWidth;
  186. const height = window.innerHeight;
  187. camera.aspect = width / height;
  188. camera.updateProjectionMatrix();
  189. renderer.setSize( width, height );
  190. }
  191. function animate() {
  192. controls.update();
  193. postProcessing.render();
  194. }
  195. </script>
  196. </body>
  197. </html>
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