Няма описание

Mr.doob e996d3ce2d Object3D.toJSON: Handle castShadow and receiveShadow. преди 10 години
build 05696b4876 Updated builds. преди 10 години
docs 5720ae4e06 Geometry: Removed morphColors. преди 10 години
editor 5720ae4e06 Geometry: Removed morphColors. преди 10 години
examples bea45d2a19 Clean up. преди 10 години
src e996d3ce2d Object3D.toJSON: Handle castShadow and receiveShadow. преди 10 години
test 194cbacaf7 add unit tests for event dispatcher преди 10 години
utils f1d3105ca6 Refactored Light's shadow API. преди 10 години
.gitignore 6536ce7052 gitignore node_modules преди 12 години
.npmignore 99d4757bd4 Add NPM support преди 11 години
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. преди 12 години
LICENSE c12770459e change *copy; to © преди 11 години
README.md b113db75e1 <canvas> -> `WebGL` преди 11 години
bower.json 94b0ae1f47 Remove moot `version` property from bower.json dev branch преди 10 години
package.json 0a5be9fb73 Updated package.son. преди 10 години

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases

粤ICP备19079148号