Нет описания

Josh Patterson ee2eca9848 Add back in support for turning off standing in VRManager. This is 7 лет назад
.github a1daef37e5 r95 7 лет назад
build fb933b5b97 Updated builds. 7 лет назад
docs 524571cfa1 Add normalized arg to constructor 7 лет назад
editor 0b76ce4b77 Global: Improve code style 7 лет назад
examples e3043eeea7 Merge pull request #14574 from sunag/dev-sea3d-bvh 7 лет назад
src ee2eca9848 Add back in support for turning off standing in VRManager. This is 7 лет назад
test e54b65829c BufferGeometryUtils: Fix test path. 7 лет назад
utils f9c5ee5999 Utils: externs clean up. 7 лет назад
.gitattributes 5446f535d1 git should handle the line endings 8 лет назад
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore 8 лет назад
.npmignore 4524767663 Npmignore: Add .DS_Store file, fix #13345 8 лет назад
.travis.yml 3f191c3999 Travis CI 8 лет назад
LICENSE 5498e9ec31 Update LICENSE 8 лет назад
README.md 3793deda57 README: Minor changes. 7 лет назад
package-lock.json 4b11d315e9 Dev: Switch to http-server 7 лет назад
package.json 5ec081194b Disable http-server caching 7 лет назад
rollup.config.js 5b16c70cb6 Updated Rollup to ^0.55.1 8 лет назад

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies Build Status

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides Canvas 2D, SVG, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases

粤ICP备19079148号