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animation
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23c3f4896d
Add userData to AnimationClip and extras to glTF animations (#31586)
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5 months ago |
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audio
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24ba60e99a
Set the proper up-direction (#31054)
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8 months ago |
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cameras
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1fffae9003
Src: Make `camera.reversedDepth` private (#31512)
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5 months ago |
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core
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965b51ca9c
Timer: Move into core. (#31385)
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6 months ago |
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extras
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75b9d9092f
WebGLRenderer, KTX2Loader: Support R11G11B10 (#31613)
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5 months ago |
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geometries
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92bd89f2cc
CapsuleGeometry: Change length param to height, fix UVs (#30915)
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9 months ago |
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helpers
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b7c5cc9a6a
SkeletonHelper: Add `setColors()` (#31484)
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5 months ago |
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lights
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ec43e8d493
Src: Update Calling Args to Support Reversed Depth (#31508)
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5 months ago |
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loaders
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7ff0f18c4f
Docs: fix types (#31450)
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6 months ago |
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materials
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0188ec227e
PointsNodeMaterial: Fix scaling bugs (#31627)
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5 months ago |
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math
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84aa697932
WebGPURenderer: Add HDR Support (#29573)
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5 months ago |
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nodes
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c800106fb4
TSL: Fix assignment to swizzled for var intent (#31647)
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5 months ago |
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objects
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661a4cbd9f
Sprite - Update JSDoc for SpriteNodeMaterial (#31642)
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5 months ago |
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renderers
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f4abfe0576
Renderer: Make `dispose()` more robust. (#31681)
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5 months ago |
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scenes
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58d5c519b0
Material: Add `allowOverride`. (#30753)
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10 months ago |
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textures
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aec0e87454
WebGPURenderer: Support ExternalTexture with GPUTexture (#31653)
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5 months ago |
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Three.Core.js
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aec0e87454
WebGPURenderer: Support ExternalTexture with GPUTexture (#31653)
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5 months ago |
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Three.Legacy.js
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f91ace9e85
Three.Legacy: Remove deprecated code. (#30004)
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1 year ago |
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Three.TSL.js
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63b49831e0
Examples/TSL: Add SubgroupFunctionNode with Compute Reduction Demonstration (#31378)
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5 months ago |
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Three.WebGPU.Nodes.js
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6224432091
WebGPURenderer: Introduce `ProjectorLight` (#31022)
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8 months ago |
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Three.WebGPU.js
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8d5aa7ee0d
WebGPURenderer: Add `Storage3DTexture` and `StorageArrayTexture` (#31175)
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6 months ago |
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Three.js
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27d10544cc
Renamed Three.core.js to Three.Core.js.
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1 year ago |
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constants.js
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75b9d9092f
WebGLRenderer, KTX2Loader: Support R11G11B10 (#31613)
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5 months ago |
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utils.js
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01777f0bc2
WebGLRenderer: add reverse-z via EXT_clip_control (#29445)
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1 year ago |