No Description

Mr.doob cdd07a5b99 r176 10 months ago
.github 32a8faffb8 Update actions/setup-node digest to 49933ea (#30968) 10 months ago
build bc58fecba1 r176 10 months ago
docs 0c69d14674 fix: change increment to decrement in documentation (#30978) 10 months ago
editor f6f01836e0 Core: Remove Luminance and LuminanceAlpha format (#30934) 10 months ago
examples ca51215464 Examples: Clean up. (#30979) 10 months ago
files 534c308ec3 Improved navigation. 11 months ago
manual c92a3ff1be Docs: Correct a typo (#30887) 10 months ago
playground b5d7c7404a Update particles.json 1 year ago
src bc58fecba1 r176 10 months ago
test 51f4b78bca Examples: Add `webgpu_caustics` and shadow revisions (#30962) 10 months ago
utils b076a7e02a JSDoc: Add import section for addons. (#30853) 10 months ago
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 years ago
.eslintrc.json d264b7c1be Eslint: remove old .apply syntax (#30513) 1 year ago
.gitattributes 5446f535d1 git should handle the line endings 8 years ago
.gitignore 03cedd8b5f Revert "Remove old docs. (#30748)" (#30773) 11 months ago
LICENSE 9a0137af62 -> 2025 (#30240) 1 year ago
README.md dcb1169f9b Update README.md 1 year ago
SECURITY.md da9a9c6966 Added missing periods and capitalized sentence beginnings for consistency (#30389) 1 year ago
icon.png 9760d3d86b Optimize icon image (#23238) 4 years ago
package-lock.json 37e5c64725 Update dependency rollup to v4.40.0 (#30924) 10 months ago
package.json bc58fecba1 r176 10 months ago

README.md

three.js

NPM Package Build Size NPM Downloads DeepScan Discord

JavaScript 3D library

The aim of the project is to create an easy-to-use, lightweight, cross-browser, general-purpose 3D library. The current builds only include WebGL and WebGPU renderers but SVG and CSS3D renderers are also available as addons.

ExamplesDocsManualWikiMigratingQuestionsForumDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from 'three';

const width = window.innerWidth, height = window.innerHeight;

// init

const camera = new THREE.PerspectiveCamera( 70, width / height, 0.01, 10 );
camera.position.z = 1;

const scene = new THREE.Scene();

const geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
const material = new THREE.MeshNormalMaterial();

const mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );

const renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setSize( width, height );
renderer.setAnimationLoop( animate );
document.body.appendChild( renderer.domElement );

// animation

function animate( time ) {

	mesh.rotation.x = time / 2000;
	mesh.rotation.y = time / 1000;

	renderer.render( scene, camera );

}

If everything goes well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2 GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases

粤ICP备19079148号