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- import { Color, Node, Vector3 } from 'three/webgpu';
- import { Loop, NodeUpdateType, renderGroup, uniform, uniformArray, vec3 } from 'three/tsl';
- const _lightPosition = /*@__PURE__*/ new Vector3();
- const _targetPosition = /*@__PURE__*/ new Vector3();
- const warn = ( message ) => {
- console.warn( `THREE.DirectionalLightDataNode: ${ message }` );
- };
- /**
- * Batched data node for directional lights in dynamic lighting mode.
- *
- * @augments Node
- */
- class DirectionalLightDataNode extends Node {
- static get type() {
- return 'DirectionalLightDataNode';
- }
- constructor( maxCount = 8 ) {
- super();
- this.maxCount = maxCount;
- this._lights = [];
- this._colors = [];
- this._directions = [];
- for ( let i = 0; i < maxCount; i ++ ) {
- this._colors.push( new Color() );
- this._directions.push( new Vector3() );
- }
- this.colorsNode = uniformArray( this._colors, 'color' ).setGroup( renderGroup );
- this.directionsNode = uniformArray( this._directions, 'vec3' ).setGroup( renderGroup );
- this.countNode = uniform( 0, 'int' ).setGroup( renderGroup );
- this.updateType = NodeUpdateType.RENDER;
- }
- setLights( lights ) {
- if ( lights.length > this.maxCount ) {
- warn( `${ lights.length } lights exceed the configured max of ${ this.maxCount }. Excess lights are ignored.` );
- }
- this._lights = lights;
- return this;
- }
- update( { camera } ) {
- const count = Math.min( this._lights.length, this.maxCount );
- this.countNode.value = count;
- for ( let i = 0; i < count; i ++ ) {
- const light = this._lights[ i ];
- this._colors[ i ].copy( light.color ).multiplyScalar( light.intensity );
- _lightPosition.setFromMatrixPosition( light.matrixWorld );
- _targetPosition.setFromMatrixPosition( light.target.matrixWorld );
- this._directions[ i ].subVectors( _lightPosition, _targetPosition ).transformDirection( camera.matrixWorldInverse );
- }
- }
- setup( builder ) {
- const { lightingModel, reflectedLight } = builder.context;
- const dynDiffuse = vec3( 0 ).toVar( 'dynDirectionalDiffuse' );
- const dynSpecular = vec3( 0 ).toVar( 'dynDirectionalSpecular' );
- Loop( this.countNode, ( { i } ) => {
- const lightColor = this.colorsNode.element( i ).toVar();
- const lightDirection = this.directionsNode.element( i ).normalize().toVar();
- lightingModel.direct( {
- lightDirection,
- lightColor,
- lightNode: { light: {}, shadowNode: null },
- reflectedLight: { directDiffuse: dynDiffuse, directSpecular: dynSpecular }
- }, builder );
- } );
- reflectedLight.directDiffuse.addAssign( dynDiffuse );
- reflectedLight.directSpecular.addAssign( dynSpecular );
- }
- }
- export default DirectionalLightDataNode;
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