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RakNet
4.0
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One of these structures is created per player. More...
#include <LogCommandParser.h>
Public Attributes | |
| SystemAddress | systemAddress |
| The ID of the player. | |
| unsigned | channels |
| Bitwise representations of the channels subscribed to. If bit 0 is set, then we subscribe to channelNames[0] and so on. | |
One of these structures is created per player.
1.8.2