* WebGPU: Make material.transparent behave as in WebGL * cleanup --------- Co-authored-by: sunag <sunagbrasil@gmail.com>
@@ -88,7 +88,7 @@ class WebGPUPipelineUtils {
let blending;
- if ( material.transparent === true && material.blending !== NoBlending ) {
+ if ( material.blending !== NoBlending && ( material.blending !== NormalBlending || material.transparent === true ) ) {
blending = this._getBlending( material );